IP Library › Granted Patent US 11,335,157
Granted Patent B2
US 11,335,157 · App. 16/983,837 · Granted May 17, 2022

Systems and methods of electronic gaming including a player goal wheel arranged to display a plurality of player goals

Inventor: Daniel Mordecai Marks (Decatur, GA)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3213G07F17/3276G07F17/34
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Quick Facts
Patent No.
US 11,335,157
App. No.
16/983,837
Granted
May 17, 2022
Kind
B2
Abstract

An electronic gaming machine may present a wagering game in which a player goal is displayed for a player of the electronic gaming machine. In general, the player goal may specify a goal to be achieved by the player in an associated reel game. In one embodiment, such a player goal is displayed on a simulated wheel (or “goal wheel”). During play of the wagering game, the electronic gaming machine may spin and stop the goal wheel to identify one of the player goals displayed on the goal wheel. Likewise, the electronic gaming machine may spin and stop a plurality of reels to display a game outcome. The electronic gaming machine may compare the identified player goal to the game outcome, and if the game outcome matches or otherwise satisfies the player goal, the electronic gaming machine may provide a game award (and/or another game feature, such as a bonus game) to the player.

Claims (70)

1. An electronic gaming machine comprising:

a display device; and

a game controller configured to execute instructions stored in a memory, which, when executed by the game controller, cause the game controller to at least:

display, on the display device, (i) a first set of symbol display positions and (ii) a goal wheel comprising a plurality of sectors, wherein each sector identifies a respective goal of a plurality of goal outcomes, wherein each goal is associated with at least one of a number of instances of a symbol occurring in one or more outcomes associated with the first set of symbol display positions or a number of times a bonus round is triggered;

determine a first goal from the plurality of goal outcomes;

cause the first goal to be displayed on the goal wheel by selecting a first sector of the plurality of sectors, the first sector identifying the first goal;

generate a first outcome by selecting and displaying a first plurality of symbols for the first set of symbol display positions;

determine whether the first goal is satisfied based on at least the first outcome;

generate a second outcome by selecting and displaying, a second plurality of symbols for the first set of symbol display positions;

determine whether the first goal is satisfied based on at least the first and the second outcomes; and

display a game award associated with the first goal in response to determining that the first goal is satisfied.

2. The electronic gaming machine of claim 1 , wherein, when executed, the instructions further cause the game controller to:

display a second goal wheel comprising a plurality of sectors, wherein each sector identifies a respective second goal of a plurality of second goal outcomes, wherein each goal is associated with a specified number of one or more symbols for display on the first set of symbol display positions over a plurality of outcomes;

determine a second goal from the plurality of second goal outcomes;

cause the second goal to be displayed on the second goal wheel by selecting a first sector of the plurality of sectors from the second goal wheel;

determine whether the second goal is satisfied based on at least the first outcome; and

display a second game award associated with the second goal in response to determining that the second goal is satisfied.

3. The electronic gaming machine of claim 1 , wherein, when executed, the instructions further cause the game controller to at least:

display, on the display device, a second set of symbol display positions;

generate a first outcome for the second set of symbol display positions by selecting and displaying a plurality of symbols for each of the second set of symbol display positions;

determine whether the first goal is satisfied based at least on the first outcome for the first set of symbol display positions and the first outcome for the second set of symbol display positions; and

display the game award associated with the first goal in response to determining that the first goal is satisfied.

4. The electronic gaming machine of claim 1 , wherein, when executed, the instructions further cause the game controller to at least:

in response to determining that the first goal is satisfied, determine a second goal from the plurality of goal outcomes;

cause the second goal to be displayed on the goal wheel by selecting a second sector of the plurality of sectors, the second sector identifying the second goal;

generate a third outcome by selecting and displaying a third plurality of symbols for the first set of symbol display positions;

determine whether the second goal is satisfied based on at least the third outcome; and

display a game award associated with the second goal in response to determining that the second goal is satisfied.

5. The electronic gaming machine of claim 1 , when executed, the instructions further cause the game controller to at least determine the first goal based on a output of a random number generator.

6. The electronic gaming machine of claim 1 , when executed, the instructions further cause the game controller to receive the first goal from a tournament game server in communication with the electronic gaming machine via a network.

7. A method comprising:

displaying, on a display device of a computing device, (i) a first plurality of symbol display positions, (ii) a first goal wheel comprising a first plurality of sectors, wherein each sector identifies one of a first plurality of goal outcomes, and (iii) a second goal wheel comprising a second plurality of sectors, wherein each sector identifies one of a second plurality of goal outcomes, wherein at least a subset of the first and second plurality of goal outcomes is associated with a specified number of one or more symbols for display on the first plurality of symbol display positions over a plurality of outcomes;

determining, by a processor of the computing device, a first goal from the first plurality of goal outcomes and a second goal from the second plurality of goal outcomes;

causing, by the processor, the first goal to be displayed on the first goal wheel and the second goal to be displayed on the second goal wheel;

generating, by the processor, a first outcome for the first plurality of symbol display positions by selecting and displaying a plurality of symbols for the first plurality of symbol display position;

determining, by the processor, whether the plurality of symbols from the first outcome satisfy the first goal;

determining, by the processor, whether the plurality of symbols from the first outcome satisfy the second goal;

assigning, by the processor, a first game award associated with the first goal in response to the determining that first goal is satisfied; and

assigning, by the processor, a second game award associated with the second goal in response to the determining that second goal is satisfied.

8. The method of claim 7 , wherein at least another subset of the first and second plurality of goal outcomes is associated with a specified number of trigger conditions associated with the first plurality of symbol display positions over a plurality of outcomes.

9. The method of claim 7 , wherein the first goal persists over the plurality of outcomes and is achieved when the specified number of the one or more symbols are displayed on the first plurality of symbol display positions over the plurality of outcomes.

10. The method of claim 7 , further comprising selecting, by the processor, a third goal from the first goal wheel in response to determining that the first goal is achieved.

11. The method of claim 7 , further comprising:

generating, by the processor, a second outcome by selecting and displaying a plurality of symbols for each of first plurality of symbol display positions;

determining, by the processor, whether the plurality of symbols from the second outcome and the first outcome collectively satisfy the first goal;

determining, by the processor, whether the plurality of symbols from the second outcome and the first outcome collectively satisfy the second goal;

assigning, by the processor, the first game award in response to determining that the first goal is satisfied; and

assigning, by the processor, the second game award in response to determining that the second goal is satisfied.

12. The method of claim 7 , wherein the first goal is determined based on an output of a random number generator.

13. The method of claim 7 , wherein the processor generates the first goal based on data received from a tournament game server in communication with the computing device via a network.

14. One or more non-transitory computer-readable storage media comprising instructions, which when executed by at least one processor cause the at least one processor to, at least:

display, on a display device, (i) a first plurality of symbol display positions, (ii) a first goal wheel comprising a first plurality of sectors, wherein each sector identifies one of a first plurality of goal outcomes, and (iii) a second goal wheel comprising a second plurality of sectors, wherein each sector identifies one of a second plurality of goal outcomes, wherein at least a subset of the first and second plurality of goal outcomes is associated with a specified number of one or more symbols for display on the first plurality of symbol display positions over a plurality of outcomes;

determine a first goal from the first plurality of goal outcomes and a second goal from the second plurality of goal outcomes;

cause the first goal to be displayed on the first goal wheel and the second goal to be displayed on the second goal wheel;

generate a first outcome for the first plurality of symbol display positions by selecting and displaying a plurality of symbols for the first plurality of symbol display position;

determine whether the plurality of symbols from the first outcome satisfy the first goal;

determine whether the plurality of symbols from the first outcome satisfy the second goal;

display, on the display device, a first game award associated with the first goal in response to determining that the first goal is satisfied; and

display, on the display device, a second game award associated with the second goal in response to determining that the second goal is satisfied.

15. The one or more non-transitory computer-readable storage media of claim 14 , wherein the instructions further cause the at least one processor to associate at least another subset of the first and second plurality of goal outcomes with a specified number of trigger conditions associated with the first plurality of symbol display positions over a plurality of outcomes.

16. The one or more non-transitory computer-readable storage media of claim 14 , wherein the first goal persists over the plurality of outcomes and is achieved when the specified number of the one or more symbols are displayed on the first plurality of symbol display positions over the plurality of outcomes.

17. The one or more non-transitory computer-readable storage media of claim 14 , wherein the instructions further cause the at least one processor to select a third goal from the first goal wheel in response to determining that the first goal is achieved.

18. The one or more non-transitory computer-readable storage media of claim 14 , wherein the instructions further cause the at least one processor to:

generate a second outcome by selecting and displaying a plurality of symbols for each of first plurality of symbol display positions;

determine whether the plurality of symbols from the second outcome and the first outcome collectively satisfy the first goal;

determine whether the plurality of symbols from the second outcome and the first outcome collectively satisfy the second goal;

display, on the display device, the first game award in response to determining that the first goal is satisfied; and

display, on the display device, the second game award in response to determining that the second goal is satisfied.

19. The one or more non-transitory computer-readable storage media of claim 14 , wherein the instructions further cause the at least one processor to determine the first goal based on an output of a random number generator.

20. The one or more non-transitory computer-readable storage media of claim 14 , wherein the instructions further cause the at least one processor to generate the first goal based on data received from a tournament game server via a network.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 3, 2020
From: MARKS, DANIEL MORDECAI
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 053387/0287 →
Continuity (2)
Continuation 16141547 · Sep 25, 2018
Related Publication 20200364974A1 · Nov 19, 2020
Cited By (1)
US 1,132,384