IP Library › Granted Patent US 11,351,443
Granted Patent B2
US 11,351,443 · App. 16/943,375 · Granted Jun 7, 2022

Electromagnetic game board

Inventors: Charles McCoy (San Mateo, CA); True Xiong (San Mateo, CA)
Assignee: Sony Interactive Entertainment Inc.
A63F3/00574A63F3/00261A63F3/00643A63F3/00694A63F2003/0063A63F2003/00264
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Quick Facts
Patent No.
US 11,351,443
App. No.
16/943,375
Granted
Jun 7, 2022
Kind
B2
Abstract

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Claims (116)

1. A device comprising:

a game board substrate comprising a first surface on which game pieces can move; and

a grid of electromagnets (EM) juxtaposed with the substrate with at least first and second EM being individually addressable to cause at least one game piece to move on the substrate; and

at least one processor configured with instructions executable to control energization of the EM to:

cause at least a first game piece to move from a first location to a second location;

determine a path between the first and second locations to avoid collisions with other game pieces when the first game piece moves on the path from the first location to the second location.

2. The device of claim 1 , wherein the first location is a current location of the first game piece and the second location is a demanded location of the first game piece.

3. The device of claim 1 , wherein the processor is programmed with instructions to:

identify the first location at least in part using a camera that images the game board substrate.

4. The device of claim 1 wherein the processor is programmed with instructions to:

identify the first location at least in part using signals from a location receiver on the first game piece.

5. The device of claim 1 , wherein the processor is programmed with instructions to:

identify the first location at least in part using a signal representing an electrical field generated by the first game piece being proximate to a deenergized EM.

6. The device of claim 1 , wherein the processor is programmed with instructions to:

identify the first location at least in part using a magnetic field sensor.

7. The device of claim 1 , wherein the processor is programmed with instructions to:

identify the first location at least in part using one or more signals generated by one or more sensor devices in the first game piece.

8. The device of claim 1 , wherein the processor is programmed with instructions to:

move the first game piece on the game board at a first speed; and

move a second game piece on the game board at a second speed.

9. The device of claim 1 , wherein the processor is programmed with instructions to:

energize and deenergize individual EMs or individual groups of EMs to pull the first game piece along the path.

10. The device of claim 1 , wherein the processor is programmed with instructions to:

energize and deenergize individual EMs or individual groups of EMs to push the first game piece along the path.

11. The device of claim 1 , comprising at least one processor configured with instructions to:

control the EM to flip the game piece from resting on a first surface to resting on a second surface.

12. The device of claim 1 , comprising at least one processor configured with instructions to:

identify a calibration image of the game piece; and

correlate an optical location of the game piece to a location of the game piece relative to the EM grid at least in part using the calibration image.

13. The device of claim 1 , wherein the game board substrate comprises a printed substrate.

14. The device of claim 1 , wherein the game board substrate comprises a video display.

15. The device of claim 14 , wherein the game board is configured to communicate with a computer game console or computer game server to receive computer game information from the console or server.

16. The device of claim 1 , wherein the game piece is a smart game piece comprising at least one processor communicating via a wireless link with at least one processor of a component other than the game piece.

17. The device of claim 16 , wherein the game piece comprises at least one magnet.

18. The device of claim 16 , wherein the game piece comprises at least one motor configured for control by the processor of the game piece.

19. The device of claim 1 , comprising at least one elevator configured to move the game piece onto the game board substrate.

20. The device of claim 1 , comprising at least one robotic arm configured to move the game piece onto the game board substrate.

21. The device of claim 1 , comprising at least one processor configured with instructions to:

identify initial locations of respective game pieces on the game board substrate; and

automatically move the game pieces from the initial locations to destination locations for game play.

22. The device of claim 1 , comprising at least one processor configured with instructions to:

correlate respective game pieces with respective owners; and

disposing game pieces related to respective owners in respective regions of the game board substrate.

23. The device of claim 1 , comprising at least one processor configured with instructions to:

determine a height of the game piece.

24. The device of claim 1 , comprising at least one processor configured with instructions to:

responsive to a demanded game piece image, produce the game piece using 3D printing.

25. The device of claim 1 , comprising at least one processor configured with instructions to:

identify a surrogate game piece for use in lieu of a demanded game piece; and

execute a game using the surrogate game piece in place of the demanded game piece.

26. A device comprising:

a game board substrate comprising a first surface on which game pieces can move; and

a grid of electromagnets (EM) juxtaposed with the substrate with at least first and second EM being individually addressable to cause at least one game piece to move on the substrate; and

at least one processor configured with instructions to:

identify that the game board substrate is tilted; and

responsive to identifying that the game board substrate is tilted, energize at least one EM to hold the game piece onto the game board.

27. A device comprising:

a game board substrate comprising a first surface on which game pieces can move; and

a grid of electromagnets (EM) juxtaposed with the substrate with at least first and second EM being individually addressable to cause at least one game piece to move on the substrate; and

at least one processor configured with instructions to:

identify a surrogate game piece for use in lieu of a demanded game piece;

execute a game using the surrogate game piece in place of the demanded game piece; and

visibly indicate that the surrogate game piece is being used for the demanded game piece.

28. An assembly comprising:

a game board substrate on which at least a first game piece can move;

plural spaced-apart electromagnets (EM) juxtaposed with the game board substrate;

at least one processer programmed with instructions to:

selectively energize the EM to move the first game piece on the game board substrate;

identify a surrogate game piece for use in lieu of a demanded game piece;

execute a game using the surrogate game piece in place of the demanded game piece; and

visibly indicate that the surrogate game piece is being used for the demanded game piece.

29. The assembly of claim 28 , wherein the instructions are executable to:

control energization of the EM to cause the first game piece to move from a first location to a second location.

30. The assembly of claim 29 , wherein the instructions are executable to:

identify the first location at least in part using a camera that images the game board substrate.

31. The assembly of claim 29 , wherein the instructions are executable to:

identify the first location at least in part using signals from a device on the first game piece.

32. The assembly of claim 29 , wherein the instructions are executable to:

identify the first location at least in part using a signal representing an electrical field generated by the first game piece being proximate to a deenergized EM.

33. The assembly of claim 28 , wherein the instructions are executable to:

energize and deenergize individual EMs or individual groups of EMs to pull and/or push the first game piece on the game board substrate.

34. The assembly of claim 28 , wherein the instructions are executable to control the EM to flip the game piece from resting on a first surface to resting on a second surface.

35. The assembly of claim 28 , wherein the instructions are executable to:

identify a calibration image of the game piece; and

correlate an optical location of the game piece to a location of the game piece relative to the EM grid at least in part using the calibration image.

36. The assembly of claim 28 , wherein the game board substrate comprises a printed substrate.

37. The assembly of claim 28 , wherein the game board substrate comprises a video display.

38. The assembly of claim 37 , wherein the game board is configured to communicate with a computer game console or computer game server to receive computer game information from the console or server.

39. The assembly of claim 28 , wherein the game piece is a smart game piece comprising at least one processor communicating via a wireless link with at least one processor of a component other than the game piece.

40. The assembly of claim 39 , wherein the game piece comprises at least one magnet.

41. The assembly of claim 39 , wherein the game piece comprises at least one motor configured for control by the processor of the game piece.

42. The assembly of claim 28 , comprising at least one elevator configured to move the game piece onto the game board substrate.

43. The assembly of claim 28 , comprising at least one robotic arm configured to move the game piece onto the game board substrate.

44. The assembly of claim 28 , comprising at least one processor configured with instructions to:

identify initial locations of respective game pieces on the game board substrate; and

automatically move the game pieces from the initial locations to destination locations for game play.

45. The assembly of claim 28 , comprising at least one processor configured with instructions to:

correlate respective game pieces with respective owners; and

disposing game pieces related to respective owners in respective regions of the game board substrate.

46. The assembly of claim 28 , comprising at least one processor configured with instructions to:

determine a height of the game piece.

47. The assembly of claim 28 , comprising at least one processor configured with instructions to:

responsive to a demanded game piece image, produce the game piece using 3D printing.

48. An assembly comprising:

a game board substrate on which at least a first game piece can move;

plural spaced-apart electromagnets (EM) juxtaposed with the game board substrate;

at least one processer programmed with instructions to:

selectively energize the EM to move the first game piece on the game board substrate;

control energization of the EM to cause the first game piece to move from a first location to a second location; and

determine a path between the first and second locations to avoid collisions with other game pieces when the first game piece moves on the path from the first location to the second location.

49. An assembly comprising:

a game board substrate on which at least a first game piece can move;

plural spaced-apart electromagnets (EM) juxtaposed with the game board substrate;

at least one processer programmed with instructions to:

identify that the game board substrate is tilted; and

responsive to identifying that the game board substrate is tilted, energize at least one EM to hold the game piece onto the game board.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNEE PREVIOUSLY RECORDED ON REEL 053357 FRAME 0013. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNEE IS SONY INTERACTIVE ENTERTAINMENT INC.. Recorded Aug 3, 2020
From: MCCOY, CHARLES; XIONG, TRUE
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 053387/0703 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 30, 2020
From: MCCOY, CHARLES; XIONG, TRUE
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053357/0013 →
Continuity (1)
Related Publication 20220032167A1 · Feb 3, 2022
Cited By (1)
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