IP Library › Granted Patent US 11,354,508
Granted Patent B2
US 11,354,508 · App. 16/417,233 · Granted Jun 7, 2022

Written word refinement system and method for truthful transformation of spoken and written communications

Inventor: Zamir Korn (Huntington, NY)
Assignee: Truthful Speakimg, Inc.
G06F40/30G06F40/166G06F40/253G09B19/00G10L13/08G09B5/06
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Quick Facts
Patent No.
US 11,354,508
App. No.
16/417,233
Filed
May 20, 2019
Granted
Jun 7, 2022
Kind
B2
Art Unit
2656
USPC
704/9
Abstract

A method for processing a narrative generated by an artificial Intelligence based natural language generator, to assess relationships between words and phrases in the generated narrative, where necessary, to replace particular words and phrases and more clearly convey a desired intended semantic content of the generated narrative, and/or generate learning data for use by the natural language generator to improve its text generating operation. Based on an input received by the AI based natural language generator, the method generates a narrative, processing the narrative by implementing one or more mechanisms to provide at least one cue in the narrative, in accordance with a plurality of rules to identify semantic content and based on a cue, and the identified semantic content of the narrative, determining how relationships between the words and phrases comprising the narrative could be altered to more clearly convey the semantic content, to realize a directive and communicating the directive.

Claims (10)

1. A method for processing a virtual animated character's spoken communication dialog in an animated gaming or movie presentation environment prepared by an animator graphic artist, received by an electronic communications device with input and output capable of recording and processing animated verbal or textual material and converted to animated text thereby, to assess relationships between words and phrases in the animated spoken communication of the animated character, where necessary, to generate a directive to the animator graphic artist on how he/she might modify the animated character's future spoken or displayed communications to more clearly convey a semantic content intended, for purposes of preparing spoken or displayed communications correlated to the plot and theme of the animated gaming or movie presentation including the animated character's spoken or displayed communications, the method comprising the steps of:

the electronic communications device receiving an animated character's spoken or displayed communication;

processing to translate the received spoken or displayed communication to a textual form;

applying a plurality of rules to identify semantic content of the textual form of the received spoken or displayed communication;

assessing the identified semantic content to determine how relationships between the words and phrases comprising the spoken or displayed communication could be altered to more clearly convey the semantic content of the animated character, where necessary, to realize a directive to the animator graphic artist with one or more suggestions from selected word phrase pools for changing future spoken or displayed communications of the animated character in the video game or movie presentation; and,

providing the directive to a display device included with the electronic communications device; and,

providing preprogrammed insertions of directives for the animator graphic artist to use in depicting the animated character on future spoken or displayed communications in the dialogue of the animated character, in an absence of prior verbal cuing in preparing the video game or movie presentation by the animator graphic artist.

2. The method as in claim 1 where the animated character's spoken or displayed communication is generated by and received from an AI natural language generator.

3. The method as in claim 1 wherein a user game player playing the game further modifies the characters' dialogue words by applying the plurality of rules to identify semantic content of the character's dialogue words and assessing the identified semantic content to determine how relationships between the words and phrases comprising the character's dialogue words could be altered to more clearly convey the semantic content, to realize a directive to the user game player with one or more suggestions from selected word phrase pools so that the user game player updates actions and dialogues of one or more of the animated characters depicted in the game/video presentation.

4. An electronic communications device including a processor, a memory, an input/output (I/O) device, the display device and a set of computer readable instructions stored in the memory that upon processing by the processor implements the method claim 1 .

Continuity (4)
Continuation In Part 15667271 · Aug 2, 2017
Continuation In Part 15246162 · Aug 24, 2016
Continuation 14553338 · Nov 25, 2014
Related Publication 20190272325A1 · Sep 5, 2019