IP Library › Granted Patent US 11,354,975
Granted Patent B2
US 11,354,975 · App. 17/090,349 · Granted Jun 7, 2022

Systems and methods of predictive gameplay

Inventor: Vinod Khosla (Portola Valley, CA)
Assignee: Vinod Khosla
G07F17/3227G07F17/323G07F17/3288
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Quick Facts
Patent No.
US 11,354,975
App. No.
17/090,349
Granted
Jun 7, 2022
Kind
B2
Abstract

The present disclosure describes systems and methods for predictive gaming regarding on a live event, such as a live electronic event or an esports event. The systems and methods provide means for users to simultaneously watch a live event and wager on an outcome of the live event.

Claims (32)

1. A method of predictive gaming, the method comprising:

a) transmitting by a computer system to a plurality of users an electronic representation of a live sporting event, wherein the transmitting of the electronic representation of the live sporting event by the computer system to the plurality of users is synchronous within a margin of error of a human reaction time, wherein the transmitted electronic representation of the live sporting event is synchronously received by the plurality of users within a margin of error of a human reaction time;

b) receiving from a user of the plurality of users by the computer system a proposition to compete against a co-user of the plurality of users, wherein the proposition is associated with an outcome of the live sporting event, wherein the proposition is a wager; and

c) receiving from the user of the plurality of users by the computer system a user prediction regarding the outcome of the live sporting event.

2. The method of claim 1 , wherein the electronic representation is a television broadcast.

3. The method of claim 1 , wherein the electronic representation is a live stream.

4. The method of claim 1 , wherein the electronic representation is virtual.

5. The method of claim 1 , wherein the live sporting event is an esports event.

6. The method of claim 1 , wherein the live sporting event is a team sporting event.

7. The method of claim 1 , wherein the prediction is of an action by a player participant in the live sporting event.

8. The method of claim 1 , wherein the prediction is of an action by a coach participant in the live sporting event.

9. The method of claim 1 , wherein the prediction is of an accomplishment by a participant in the live sporting event.

10. The method of claim 1 , further comprising receiving from the co-user of the plurality of users by the computer system a co-user prediction regarding the outcome of the live sporting event.

11. The method of claim 1 , further comprising determining by the computer system a winner of the proposition.

12. The method of claim 11 , further comprising granting by the computer system a prize to the winner of the proposition.

13. The method of claim 1 , wherein the transmitting and the receiving occur through an electronic communication system.

14. A method of predictive gaming, the method comprising:

a) receiving by a user by a computer system an electronic representation of a live sporting event, wherein the receiving of the electronic representation of the live sporting event by the user is synchronous within a margin of error of a human reaction time with receiving of the electronic representation of the live sporting event by a co-user;

b) observing by the user the electronic representation of the live sporting event; and

c) transmitting via the computer system by the user to the co-user a proposition to compete against the co-user, wherein the proposition is associated with an outcome of the live sporting event, wherein the proposition is a wager.

15. The method of claim 14 , wherein the electronic representation is a television broadcast.

16. The method of claim 14 , wherein the electronic representation is a live stream.

17. The method of claim 14 , wherein the electronic representation is virtual.

18. The method of claim 14 , wherein the live sporting event is an esports event.

19. The method of claim 14 , wherein the live sporting event is a team sporting event.

20. The method of claim 14 , wherein the outcome is an action by a player participant in the live sporting event.

21. The method of claim 14 , wherein the outcome is an action by a coach participant in the live sporting event.

22. The method of claim 14 , wherein the outcome is an accomplishment by a participant in the live sporting event.

23. The method of claim 14 , further comprising receiving from the co-user by the computer system an acceptance of the proposition associated with the outcome of the live sporting event.

24. The method of claim 14 , further comprising receiving by the user by the computer system a determination of a winner of the proposition.

25. The method of claim 24 , further comprising receiving by the user via the computer system a prize based on the user being the winner of the proposition.

26. The method of claim 14 , wherein the transmitting and the receiving occur through an electronic communication system.

Continuity (2)
Provisional Application 63087456 · Oct 5, 2020
Related Publication 20220108586A1 · Apr 7, 2022