IP Library › Granted Patent US 11,422,380
Granted Patent B2
US 11,422,380 · App. 17/111,629 · Granted Aug 23, 2022

Eyewear including virtual scene with 3D frames

Inventors: Kyle Goodrich (Venice, CA); Andrew McPhee (Topanga, CA); Daniel Moreno (Santa Monica, CA)
Assignee: Snap Inc.
G02B27/0172G02B27/0101G02B27/0149G02B2027/0123G02B2027/0178
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Quick Facts
Patent No.
US 11,422,380
App. No.
17/111,629
Granted
Aug 23, 2022
Kind
B2
Abstract

Eyewear providing an interactive augmented reality experience by displaying virtual 3D content in a 3D frame on a display forming a field of view (FOV). The user can manipulate the displayed 3D frame using control components, such as touchpad of the eyewear device and the mobile device including control components. The 3D frame is displayed around the 3D content to avoid FOV clipping of the 3D content by the display which distracts from the virtual experience and draws attention to the device's limitations. The 3D frame is illustrated as a window positioned in a central portion of a virtual scene displayed on display. The 3D frame can be manipulated with reference to the virtual scene by the user using the control inputs, such as by rotating the 3D frame about a non-visual vertical axis within the virtual scene to create a seamless transition. Upon advancing the 3D frame to the next/previous frame having different 3D content, an event, such as playing animation, can be triggered.

Claims (30)

1. Eyewear, comprising:

a frame;

an optical member;

a display coupled to the optical member and having edges defining a field of view (FOV); and

a processor configured to:

display a virtual frame over a background image on the display, wherein the background image comprises three-dimensional (3D) content;

enable a user to manipulate the virtual frame including 3D content over the background image in multiple orientations with respect to the display FOV; and

enable the user to advance the 3D content of the virtual frame by rotating the virtual frame about an axis and over the background image.

2. The eyewear of claim 1 , wherein the eyewear comprises an input controller configured to enable the user to manipulate the displayed virtual frame.

3. The eyewear of claim 1 , wherein the processor is configured to enable the user to advance the 3D content of the virtual frame to new 3D content.

4. The eyewear of claim 3 , wherein the processor is configured to automatically advance the 3D content of the virtual frame to new 3D content.

5. The system of claim 1 , wherein the display comprises less than the whole optical member such that the user can see the 3D content of the virtual frame and through the optical member.

6. The eyewear of claim 1 , wherein the virtual frame comprises a 3D frame with the 3D content of the virtual frame displayed in the 3D frame.

7. An interactive augmented reality method for use with an eyewear device having a frame, an optical member supported by the frame, a display coupled to the optical member and having edges defining a field of view (FOV), and a processor:

displaying a virtual frame over having ana background image on the display, wherein the background image comprises three-dimensional (3D) content;

enabling a user to manipulate the virtual frame including the 3D content over the background image in multiple orientations with respect to the display FOV; and

enabling the user to advance the 3D content of the virtual frame by rotating the virtual frame about an axis and over the background image.

8. The method of claim 7 , wherein the eyewear comprises an input controller configured to enable the user to manipulate the displayed virtual frame.

9. The method of claim 7 , wherein the processor enables the user to advance the 3D content of the virtual frame to new 3D content.

10. The method of claim 7 , wherein the processor automatically advances the 3D content of the virtual frame to new 3D content.

11. The method of claim 7 wherein the display comprises less than the whole optical member such that the user can see the 3D content of the virtual frame and through the optical member.

12. The method of claim 7 , wherein the virtual frame comprises a 3D frame with the 3D content of the virtual frame displayed in the 3D frame.

13. A non-transitory computer-readable medium storing program code which, when executed, is operative to cause an electronic processor of an eyewear device having a frame, an optical member supported by the frame, a display coupled to the optical member and having edges defining a field of view (FOV), to perform the steps of:

displaying a virtual frame over background image on the display, wherein the background image comprises three-dimensional (3D) content;

enabling a user to manipulate the virtual frame including the 3D content over the background image in multiple orientations with respect to the display FOV; and

enabling the user to advance the 3D content of the virtual frame by rotating the virtual frame about an axis and over the background image.

14. The non-transitory computer-readable medium of claim 13 , wherein the eyewear comprises an input controller configured to enable the user to manipulate the displayed virtual frame.

15. The non-transitory computer-readable medium of claim 13 , wherein the code is operative to enable the user to advance the 3D content of the virtual frame to new 3D content.

16. The non-transitory computer-readable medium of claim 13 , wherein the code is operative to automatically advance the 3D content of the virtual frame to new 3D content.

17. The non-transitory computer-readable medium of claim 13 wherein the display comprises less than the whole optical member such that the user can see the 3D content of the virtual frame and through the optical member.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 13, 2022
From: GOODRICH, KYLE; MCPHEE, ANDREW; MORENO, DANIEL
To: SNAP INC.
Reel/Frame 060496/0837 →
Continuity (2)
Provisional Application 63085188 · Sep 30, 2020
Related Publication 20220099973A1 · Mar 31, 2022