IP Library › Granted Patent US 11,438,722
Granted Patent B2
US 11,438,722 · App. 17/135,850 · Granted Sep 6, 2022

Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method

Inventors: Joydeep Ray (Folsom, CA); Travis T. Schluessler (Hillsboro, OR); Prasoonkumar Surti (Folsom, CA); John H. Feit (Folsom, CA); Nikos Kaburlasos (Lincoln, CA); Jacek Kwiatkowski (Santa Clara, CA); Abhishek R. Appu (El Dorado Hills, CA); James M. Holland (Folsom, CA); Jeffery S. Boles (Folsom, CA); Jonathan Kennedy (Bristol, GB); Louis Feng (San Jose, CA); Atsuo Kuwahara (Hillsboro, OR); Barnan Das (San Jose, CA); Narayan Biswal (Folsom, CA); Stanley J. Baran (Elk Grove, CA); Gokcen Cilingir (Sunnyvale, CA); Nilesh V. Shah (Folsom, CA); Archie Sharma (Folsom, CA); Mayuresh M. Varerkar (Folsom, CA)
Assignee: Intel Corporation
H04S7/303G06F3/016G06T1/20G06T15/06G09B21/003G09B21/006G09B21/008H04R1/406H04R3/005H04S2400/11H04S2420/01
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Quick Facts
Patent No.
US 11,438,722
App. No.
17/135,850
Granted
Sep 6, 2022
Kind
B2
Abstract

Systems, apparatuses and methods may provide away to render augmented reality (AR) and/or virtual reality (VR) sensory enhancements using ray tracing. More particularly, systems, apparatuses and methods may provide a way to normalize environment information captured by multiple capture devices, and calculate, for an observer, the sound sources or sensed events vector paths. The systems, apparatuses and methods may detect and/or manage one or more capture devices and assign one or more the capture devices based on one or more conditions to provide observer an immersive VR/AR experience.

Claims (56)

1. A system comprising:

a power source to supply power to the system;

a memory comprising environment information, the memory coupled to a processor; and

a graphics pipeline apparatus comprising:

a ray tracing engine to:

normalize environment information to a position of an observer within a device coordinate space to generate normalized environment information relative to the observer;

calculate, for the observer, ray tracing vector paths of sound sources or sensed events, wherein the ray tracing vector paths include vector path attributes that include one or more of positional information and directional information relative to the observer;

generate a number of ray bundles for the sounds, wherein the ray bundles include a number of frequency bands wherein the number of ray bundles include a number of audio bands for sounds with dialogue type acoustic effects; and

play back the normalized environment information to the observer as augmented reality sensory enhancements (AR) or virtual reality (VR) sensory enhancements based on the ray tracing vector paths.

2. The system of claim 1 , wherein the number of ray bundles include a number of surround sound bands for surround sound type acoustic effects.

3. The system of claim 1 , the ray tracing engine further to:

adjust the number of frequency bands within the ray bundles based on acoustic properties of one or more of the sound sources.

4. The system of claim 1 , wherein the environment information is captured by one or more capture devices for multiple n-dimensional environments, the environment information including one more of sounds from one or more sound sources or sensed events from one or more event sources, wherein, during the playing back of the environment information, the ray tracing engine is to attenuate at least one of the sounds to produce a surround sound experience for the observer based on the superposition of the ray bundles, wherein normalizing the environment information includes determining, by at least one of the capture devices, the position of the observer, and wherein the operating parameters include one or more of user preferences, application parameters, or performance parameters.

5. The system of claim 4 , the ray tracing engine further to:

superimpose the ray bundles to the visual information presented during playback, and wherein attenuating at least one of the sounds is based on the superposition of the ray bundles, produces a ray trace Doppler effect for the observer, by applying a relative motion filter to the normalized environment information.

6. The system of claim 5 , the ray tracing engine further to:

adjust fidelity of the sound, by adjusting one or more of the number of ray bundles or the number of frequency bands based on the operating parameters.

7. The system of claim 5 , wherein the user preferences include render adjustments, wherein the ray trace engine is trained during a training session with the observer, and

the system further comprising feedback devices, wherein the feedback devices include one or more speakers to output the sounds, or actuators to relay tactile information to a tactile surface based on one or more of the render adjustments or the sounds, wherein the tactile surface is two-dimensional or three-dimensional.

8. The system of claim 4 , further comprising a capture device manager to:

detect, for the capture devices, one or more of a capture device mode of operation, capture device capabilities, or a change to the capture device mode or a change to the capture device capabilities based on one or more operating parameters;

assign one or more of the capture devices to capture at least a first microphone of the microphones to a first sound of the sounds or a first sensor of the sensors to a first sensed event of the sensed events based on one or more of the user preferences, the application parameters, attributes of the first sound or the first sensed event, the location or direction of travel the sound source of the first sound; and

assign at least a second microphone to the first sound or a second sensor to the first sensed event based on one or more of the user preferences, the application parameters, the attributes of the first sound or the first sensed event, a change in the location or the direction of travel of the sound source of the first sound, the changes to the capture device capabilities.

9. The system of claim 8 , the ray tracing engine further to:

attenuate output of one or more of the sounds based on one or more of the assigning of the one or more capture devices or the operating parameters, wherein the capture device manager adjusts the capture device mode of one or more of the capture devices based on the change to the capture device capabilities or the capture device mode, and wherein one of more of the ray tracing engine or the device capture manager are trained based on the operating parameters, the capture device mode, the capture device capabilities, the change to the capture device mode, or the change to the capture device capabilities.

10. The system of claim 1 , the ray tracing engine further to:

apply two or more of an absorption filter, an attenuation filter, and a reflective filter to the normalized environment information to form filtered normalized environment information associated with acoustic properties of objects and surfaces, based on attributes of the ray tracing vector paths of the sound sources or sensed events.

11. An apparatus comprising:

a memory comprising environment information; and

a graphics pipeline apparatus comprising:

a ray tracing engine to:

normalize environment information to a position of an observer within a device coordinate space to generate normalized environment information relative to the observer;

calculate, for the observer, ray tracing vector paths of sound sources or sensed events, wherein the ray tracing vector paths include vector path attributes that include one or more of positional information and directional information relative to the observer;

generate a number of ray bundles for the sounds, wherein the ray bundles include a number of frequency bands wherein the number of ray bundles include a number of audio bands for sounds with dialogue type acoustic effects; and

play back the normalized environment information to the observer as augmented reality sensory enhancements (AR) or virtual reality (VR) sensory enhancements based on the ray tracing vector paths.

12. The apparatus of claim 11 , wherein the number of ray bundles include a number of surround sound bands for surround sound type acoustic effects.

13. The apparatus of claim 11 , the ray tracing engine further to:

adjust the number of frequency bands within the ray bundles based on acoustic properties of one or more of the sound sources.

14. The apparatus of claim 11 , wherein the environment information is captured by one or more capture devices for multiple n-dimensional environments, the environment information including one more of sounds from one or more sound sources or sensed events from one or more event sources, wherein, during the playing back of the environment information, the ray tracing engine is to attenuate at least one of the sounds to produce a surround sound experience for the observer based on the superposition of the ray bundles, wherein normalizing the environment information includes determining, by at least one of the capture devices, the position of the observer, and wherein the operating parameters include one or more of user preferences, application parameters, or performance parameters.

15. The apparatus of claim 14 , the ray tracing engine further to:

superimpose the ray bundles to the visual information presented during playback, and wherein attenuating at least one of the sounds is based on the superposition of the ray bundles, produces a ray trace Doppler effect for the observer, by applying a relative motion filter to the normalized environment information.

16. The apparatus of claim 15 , the ray tracing engine further to:

adjust fidelity of the sound, by adjusting one or more of the number of ray bundles or the number of frequency bands based on the operating parameters.

17. The apparatus of claim 15 , wherein the user preferences include render adjustments, wherein the ray trace engine is trained during a training session with the observer, and

the apparatus further comprising feedback devices, wherein the feedback devices include one or more speakers to output the sounds, or actuators to relay tactile information to a tactile surface based on one or more of the render adjustments or the sounds, wherein the tactile surface is two-dimensional or three-dimensional.

18. The apparatus of claim 14 , further comprising a capture device manager to:

detect, for the capture devices, one or more of a capture device mode of operation, capture device capabilities, or a change to the capture device mode or a change to the capture device capabilities based on one or more operating parameters;

assign one or more of the capture devices to capture at least a first microphone of the microphones to a first sound of the sounds or a first sensor of the sensors to a first sensed event of the sensed events based on one or more of the user preferences, the application parameters, attributes of the first sound or the first sensed event, the location or direction of travel the sound source of the first sound; and

assign at least a second microphone to the first sound or a second sensor to the first sensed event based on one or more of the user preferences, the application parameters, the attributes of the first sound or the first sensed event, a change in the location or the direction of travel of the sound source of the first sound, the changes to the capture device capabilities,

wherein the ray tracing engine is further to: attenuate output of one or more of the sounds based on one or more of the assigning of the one or more capture devices or the operating parameters, wherein the capture device manager adjusts the capture device mode of one or more of the capture devices based on the change to the capture device capabilities or the capture device mode, and wherein one of more of the ray tracing engine or the device capture manager are trained based on the operating parameters, the capture device mode, the capture device capabilities, the change to the capture device mode, or the change to the capture device capabilities.

19. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed, cause a computing device to:

normalize environment information to a position of an observer within a device coordinate space to generate normalized environment information relative to the observer;

calculate, for the observer, ray tracing vector paths of sound sources or sensed events, wherein the ray tracing vector paths include vector path attributes that include one or more of positional information and directional information relative to the observer;

generate a number of ray bundles for the sounds, wherein the ray bundles include a number of frequency bands wherein the number of ray bundles include a number of audio bands for sounds with dialogue type acoustic effects; and

play back the normalized environment information to the observer as augmented reality sensory enhancements (AR) or virtual reality (VR) sensory enhancements based on the ray tracing vector paths.

20. The least one non-transitory computer readable storage medium of claim 19 , wherein the number of ray bundles include a number of surround sound bands for surround sound type acoustic effects.

Continuity (3)
Continuation 16269778 · Feb 7, 2019
Continuation 15494742 · Apr 24, 2017
Related Publication 20210297801A1 · Sep 23, 2021
Cited By (1)
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