IP Library › Granted Patent US 11,490,857
Granted Patent B2
US 11,490,857 · App. 17/357,028 · Granted Nov 8, 2022

Virtual reality biofeedback systems and methods

Inventors: Celine Tien (Pasadena, CA); Julien Soros (New York, NY); Narae Kim (Pasadena, CA)
Assignee: TAMADE, INC.
A61B5/486A61B5/0205A61B5/1486A61B5/744G06F3/011G06T19/003G16H20/30
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Quick Facts
Patent No.
US 11,490,857
App. No.
17/357,028
Granted
Nov 8, 2022
Kind
B2
Abstract

A biofeedback virtual reality (VR) system and methods are provided for improving, optimizing, or minimizing the physiological or psychological effects of a medical condition, such as a physiological or psychological condition of a patient. The biofeedback VR System monitors one or more physiological parameters while presenting an immersive VR environment. The system and method comprise a closed-loop biofeedback system where a user (i.e., patient) observes a VR Experience provided by the VR System. The VR System monitors one or more physiological parameters while guiding the user to an improved (or optimized) physiological state through improvement of one or more of the physiological parameters. In some embodiments, a social experience is included in the VR, where the user engages with one or more other users in the VR Experience.

Claims (30)

1. A method of treating a patient using a virtual reality biofeedback experience, the method comprising:

providing the patient with a first virtual reality computing and display system operative to present a shared virtual reality experience that depicts a first virtual object in a first state, wherein the first virtual object does not represent the patient and does not represent a symptom the patient is experiencing;

providing another patient with a second virtual reality computing and display system operative to present the shared virtual reality experience that depicts a second virtual object in the first state, wherein the second virtual object does not represent the patient and does not represent a symptom the patient is experiencing;

receiving physiological data that represents modulation of the mind or body of the patient and the another patient while the shared virtual reality experience is provided to the patient;

altering the shared virtual reality experience by causing the first virtual object to transition from the first state to a second state in response to processing the received physiological data of the patient while patient is trained to auto-regulate his or her nervous system to maintain the first virtual object in the second state as a function of additional physiological data;

altering the shared virtual reality experience by causing the second virtual object to transition from the first state to a second state in response to processing the received physiological data of the another patient while the another patient is trained to auto-regulate his or her nervous system to maintain the second virtual object in the second state as a function of additional physiological data; and

determining which of the patient and the another patient maintains the respective first virtual object and second virtual object in the second state for an amount of time.

2. The method of claim 1 comprising:

positioning one or more physiological sensors on a body of the patient, a given sensor capable of monitoring at least one physiological signal from the body of the patient to produce and transmit physiological data.

3. The method of claim 1 comprising:

positioning one or more physiological sensors on a body of the another patient, a given sensor capable of monitoring at least one physiological signal from the body of the patient to produce and transmit physiological data.

4. The method of claim 1 comprising awarding one or more points based on an outcome of the determination.

5. The method of claim 4 comprising wherein awarding comprises entering a win state when one of the patient or the another patient accumulates sufficient points.

6. The method of claim 5 wherein entering a win state comprises resetting the shared virtual reality experience for a rematch between the patient and the another patient.

7. The method of claim 5 wherein entering a win state comprises displaying a first score for the first patient and a second score for the another patient on a leader board, the first score and the second score are based upon the one or more awarded points.

8. The method of claim 1 wherein providing the patient with a first virtual reality computing and display system operative to present the shared virtual reality experience that depicts the first virtual object in a first state comprises moving the first virtual object along a random path.

9. The method of claim 1 wherein altering by causing the first virtual object to transition from the first state to the second state comprises moving the first virtual object along a predetermined path.

10. The method of claim 9 wherein moving the first virtual object in the predetermined path comprises moving along a sinusoidal path.

11. The method of claim 1 wherein providing the another patient with the second virtual reality computing and display system operative to present the shared virtual reality experience that depicts the second virtual object in the first state comprises moving the second virtual object along a random path.

12. The method of claim 11 wherein altering by causing the second virtual object to transition from the first state to the second state comprises moving the first virtual object along a predetermined path.

13. The method of claim 11 wherein moving the second virtual object in the predetermined path comprises moving along a sinusoidal path.

14. The method of claim 1 comprising storing the received physiological data.

15. The method of claim 14 wherein storing further comprises transmitting the received physiological data to a third party.

16. The method of claim 14 wherein transmitting comprises transmitting to a set of physicians selected from the set consisting of a doctor and a physical therapist.

17. A method of treating a patient using a virtual reality biofeedback experience in a virtual reality computing and display system, the method comprising:

providing, by the virtual reality computing and display system, a virtual reality experience to a patient, the virtual reality experience having one or more conditions that can be altered by the patient;

monitoring, by the virtual reality computing and display system, at least one physiological signal from the patient body to produce physiological data;

presenting, by the virtual reality computing and display system, a virtual object in a first state, wherein the virtual object does not represent the patient and does not represent a symptom the patient is experiencing;

receiving, by the virtual reality computing and display system, physiological data that represents modulation of the mind or body of the patient while the virtual reality experience is provided to the patient; and

processing, by the virtual reality computing and display system, the received physiological data to alter the virtual reality experience by causing the virtual object to transition from the first state to a second state while the patient is trained to auto-regulate his or her nervous system to maintain the virtual object in the second state in the virtual reality experience as a function of additional physiological data received by the virtual reality computing and display system.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 24, 2021
From: TIEN, CELINE
To: TAMADE, INC.
Reel/Frame 056658/0164 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 24, 2021
From: SOROS, JULIEN; KIM, NARAE
To: TIEN, CELINE
Reel/Frame 056675/0019 →
Continuity (3)
Continuation 16239484 · Jan 3, 2019
Provisional Application 61613377 · Mar 20, 2012
Related Publication 20220015692A1 · Jan 20, 2022
Cited By (1)
US 12,555,688