IP Library Granted Patent US 11,517,812
Granted Patent B2
US 11,517,812 · App. 17/180,603 · Granted Dec 6, 2022

Application of RFID gamepieces for a gaming console

Inventors: Kwok Shing Lee (San Mateo, CA); Joseph Scott (Palo Alto, CA)
Assignee: Blok Party, Inc.
A63F13/2145A63F13/235A63F13/55G06Q20/1235
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Quick Facts
Patent No.
US 11,517,812
App. No.
17/180,603
Granted
Dec 6, 2022
Kind
B2
Abstract

Disclosed embodiments relate to the application of radiofrequency (RFID) gamepieces for a gaming console. In one example, a gaming console includes a processor, a touchscreen to detect RFID gamepieces placed thereon and overlaying an RFID reader; each gamepiece having a base containing an RFID tag, which can be supported by central, peripheral or offset supports usable to detect its position and orientation and tall enough to support the base above a touchscreen detection zone, the RFID tag disposed within a range of the RFID reader and comprising a unique identifier, and wherein the gaming console is configured to display a user interface on the touchscreen, select the game. wait for gamepieces to be placed on the touchscreen, detect and read each gamepiece, access a database to authenticate a profile associated with each gamepiece, and use the profile, the position, and the orientation of each gamepiece to conduct the game.

Claims (30)

1. A gaming console for use with radio-frequency identification (RFID) gamepieces, comprising:

a processor to execute a game using instructions stored in a memory;

a touchscreen to detect RFID gamepieces placed thereon and overlaying an RFID reader, each gamepiece having a base containing an RFID tag and supported by central and peripheral supports having a predefined footprint usable to detect its position and orientation and tall enough to support the base above a touchscreen detection zone and below an RFID detection limit, the RFID tag disposed within a range of the RFID reader and comprising a unique identifier;

a database having entries associating users and their profiles with the unique identifiers in gamepieces, and further associating users with games for which they are licensed; and

wherein the gaming console is configured to display a user interface on the touchscreen, select the game, wait for gamepieces to be placed on the touchscreen, detect and read each gamepiece, access a database to authenticate a profile associated with each gamepiece, and use the profile, the position, and the orientation of each gamepiece to conduct the game.

2. The gaming console of claim 1 , wherein the predefined footprint comprises a central circular touch point having a first predetermined diameter, a peripheral circular touch point having a second, smaller predetermined diameter, and the central circular touch point having its center a predetermined distance away from a center of the peripheral circular touch point.

3. The gaming console of claim 1 , wherein each of the gamepieces enables its associated user to log in to the gaming console without requiring entry of login credentials on the user interface.

4. The gaming console of claim 1 , wherein each gamepiece is a passive RFID tag lacking a power source, and instead is supplied with energy via an electromagnetic field produced by the RFID reader.

5. The gaming console of claim 1 , wherein a first gamepiece is a non-player character (NPC) representing an artificial intelligence player, and a second gamepiece represents a macro to be executed after the second gamepiece is placed on the touchscreen.

6. The gaming console of claim 1 , wherein the user interface provides a way to select the game.

7. The gaming console of claim 1 , further comprising a network interface, wherein the network interface is used to download the database from a server.

8. The gaming console of claim 1 , further comprising a network interface, wherein the network interface is used to download instructions from a server and into the memory.

9. The gaming console of claim 1 , wherein the touchscreen is logically partitioned into a different region for each user.

10. The gaming console of claim 1 , wherein the gaming console displays a purchase interface for use by each user who needs to license the game.

11. A method comprising:

initializing a gaming console to execute a game, the gaming console comprising: a processor to execute the game using instructions stored in a memory, a touchscreen overlaying an RFID reader, the touchscreen being operable to detect RFID gamepieces placed thereon, each gamepiece having a base containing an RFID tag and being supported by central and peripheral supports having a predefined footprint usable to detect its position and orientation and tall enough to support the base above a detection zone of the touchscreen and below an RFID detection limit, the RFID tag being disposed within a range of the RFID reader and comprising a unique identifier, and a database having entries associating users and their profiles with the unique identifiers in gamepieces, and further associating users with games for which they are licensed;

displaying a user interface on the touchscreen;

selecting the game;

waiting for one or more gamepieces to be placed on the touchscreen;

accessing the database to authenticate a user associated with each gamepiece; and

using the profile, the position, and the orientation of each gamepiece to conduct the game.

12. The method of claim 11 , wherein the predefined footprint comprises a central circular touch point having a first predetermined diameter, a peripheral circular touch point having a second, smaller predetermined diameter, and the central circular touch point having its center a predetermined distance away from a center of the peripheral circular touch point.

13. The method of claim 11 , wherein each of the gamepieces enables its associated user to log in to the gaming console without requiring entry of login credentials on the user interface.

14. The method of claim 11 , wherein each gamepiece is a passive RFID tag lacking a power source, and instead is supplied with energy via an electromagnetic field produced by the RFID reader.

15. The method of claim 11 , wherein a first gamepiece is a non-player character (NPC) representing an artificial intelligence player, and a second gamepiece represents a macro to be executed after the second gamepiece is placed on the touchscreen.

16. The method of claim 11 , wherein the user interface provides a way to select the game.

17. The method of claim 11 , further comprising a network interface, wherein the network interface is used to download the database from a server.

18. The method of claim 11 , further comprising a network interface, wherein the network interface is used to download instructions from a server and into the memory.

19. The method of claim 11 , wherein the touchscreen is logically partitioned into a different region for each user.

20. The method of claim 11 , wherein the gaming console displays a purchase interface to allow for each user who needs to license the game to purchase a license.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 19, 2021
From: LEE, KWOK SHING; SCOTT, JOSEPH
To: BLOK PARTY, INC.
Reel/Frame 055343/0062 →
Continuity (1)
Related Publication 20220266129A1 · Aug 25, 2022
Cited By (1)
US 12,632,100