IP Library › Granted Patent US 11,562,818
Granted Patent B2
US 11,562,818 · App. 16/891,161 · Granted Jan 24, 2023

System for extended reality visual contributions

Inventors: James Jackson (Austin, TX); Eric Zavesky (Austin, TX); James Pratt (Round Rock, TX)
Assignee: AT&T Intellectual Property I, L.P.
G16H20/70A61B5/165G06T19/006G09B9/00
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Quick Facts
Patent No.
US 11,562,818
App. No.
16/891,161
Granted
Jan 24, 2023
Kind
B2
Abstract

Aspects of the subject disclosure may include, for example, receiving information about a task to be completed by a user, receiving information about the user and receiving information about a physical environment of the user. The subject disclosure may further include creating one or more immersion objects based on the information about the task, the information about the user and the information about the physical environment, creating an immersive environment including the one or more immersive objects and at least a portion of the physical environment of the user, and communicating to an extended reality (XR) device of the user information about the immersive environment to create an immersive experience for completion of the task by the user. Other embodiments are disclosed.

Claims (71)

1. A device, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:

receiving information about a task to be completed by a user;

receiving information about the user;

receiving information about a physical environment of the user;

creating one or more immersion objects, wherein the creating is based on the information about the task, the information about the user and the information about the physical environment;

creating an immersive environment including the one or more immersion objects and at least a portion of the physical environment of the user; and

communicating, to an extended reality (XR) device of the user, information about the immersive environment to create an immersive experience for completion of the task by the user.

2. The device of claim 1 , wherein the receiving information about the task to be completed by the user comprises receiving information about training to be completed by the user.

3. The device of claim 1 , wherein the receiving information about the task to be completed by the user comprises receiving information about behavioral modification of the user.

4. The device of claim 1 , wherein the operations further comprise:

receiving user mood information about a mood of the user during completion of the task by the user;

modifying the immersive environment, wherein the modifying is based on the mood of the user; and

communicating, to the XR device of the user, information about the modified immersive environment.

5. The device of claim 4 , wherein the receiving user mood information comprises:

receiving, from one or more sensors associated with the user, biometric information of the user; and

determining from the biometric information if the one or more immersion objects in the immersive environment produces a positive effect on the mood of the user.

6. The device of claim 5 , wherein the modifying the immersive environment comprises:

modifying the one or more immersion objects of the immersive environment, wherein the modifying the one or more immersion objects comprises modifying at least one immersion object to produce a positive effect on the mood of the user.

7. The device of claim 1 , wherein the receiving information about the user comprises receiving information about a fear of a particular object by the user, and wherein the creating one or more immersion objects comprises creating a virtual object matching the particular object for insertion in the immersive environment with the user.

8. The device of claim 7 , wherein the operations further comprise:

progressively exposing the user to the virtual object matching the particular object in the immersive environment.

9. The device of claim 8 , wherein the exposing the user to the virtual object comprises:

exposing the user to an image of the virtual object;

receiving, from one or more sensors associated with the user, biometric information of the user;

based on the biometric information, determining a mood of the user; and

increasing exposure of the user to the image of the virtual object based on the determined mood of the user.

10. The device of claim 1 , wherein the operations further comprise:

receiving information about training to be completed by the user;

determining a training object associated with the training to be completed by the user; and

adjusting an image of the immersive environment to focus attention of the user on the training object.

11. A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:

receiving information about training to be completed by a user;

receiving information about a physical environment of the user, including receiving information about a training object associated with the training to be completed by the user;

creating one or more immersion objects, wherein the creating is based on the information about the training to be completed by the user and the information about the physical environment;

creating an immersive environment including the one or more immersion objects and at least a portion of the physical environment of the user;

adjusting an image of the immersive environment to focus attention of the user on the training object; and

communicating, to an extended reality (XR) device of the user, information about the immersive environment to create an immersive experience for completion of the training by the user.

12. The non-transitory, machine-readable medium of claim 11 , wherein the adjusting the image of the immersive environment comprises:

blocking or blurring, or a combination of these, objects in the image surrounding the training object.

13. The non-transitory, machine-readable medium of claim 11 , wherein the adjusting the image of the immersive environment comprises:

rendering the training object in the image at a first resolution; and

rendering objects in the image surrounding the training object at a second resolution, wherein the second resolution is at a lower resolution to focus the attention of the user on the training object; and

communicating data about first resolution and the second resolution to the XR device of the user, reducing an amount of data for communication of objects in the image rendered at the second resolution.

14. The non-transitory, machine-readable medium of claim 11 , wherein the operations further comprise:

during completion of the training by the user, receiving information about a mood of the user;

modifying the immersive environment, wherein the modifying is based on the mood of the user; and

communicating, to the XR device of the user, information about the modified immersive environment.

15. The non-transitory, machine-readable medium of claim 14 , wherein the receiving information about the mood of the user comprises:

receiving information about activities of the user during completion of the training by the user.

16. A method, comprising:

receiving, by a processing system including a processor, information about a behavioral modification to be completed by a user;

receiving, by the processing system, information about the user;

receiving, by the processing system, information about a physical environment of the user;

creating, by the processing system, one or more immersion objects, wherein the creating is based on the information about the behavioral modification, the information about the user and the information about the physical environment;

creating, by the processing system, an immersive environment including the one or more immersion objects and at least a portion of the physical environment of the user;

communicating, by the processing system, to an extended reality (XR) device of the user, information about the immersive environment to create an immersive experience for completion of the behavioral modification by the user;

receiving, by the processing system, user mood information about a mood of the user during completion of the behavioral modification by the user;

modifying, by the processing system, the immersive environment, wherein the modifying is based on the mood of the user; and

communicating, by the processing system, to the XR device of the user, information about the modified immersive environment.

17. The method of claim 16 , wherein the receiving user mood information comprises:

receiving, by the processing system, from one or more sensors associated with the user, biometric information of the user; and

determining, by the processing system, from the biometric information, if the one or more immersion objects in the immersive environment produces a positive effect on the mood of the user.

18. The method of claim 17 , wherein the modifying the immersive environment comprises:

modifying, by the processing system, the one or more immersion objects of the immersive environment to calm the user according to user preferences of the user.

19. The method of claim 16 , further comprising:

determining, by the processing system, alternate virtual content for the immersive environment to reduce anxiety in the mood of the user; and

providing, by the processing system, the alternate virtual content to the XR device of the user.

20. The method of claim 16 , further comprising:

adjusting, by the processing system, an image of the immersive environment to alter the mood of the user.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 5, 2020
From: JACKSON, JAMES; ZAVESKY, ERIC; PRATT, JAMES
To: AT&T INTELLECTUAL PROPERTY I, L.P.
Reel/Frame 054285/0098 →
Continuity (1)
Related Publication 20210383912A1 · Dec 9, 2021