IP Library Granted Patent US 11,610,399
Granted Patent B2
US 11,610,399 · App. 17/059,788 · Granted Mar 21, 2023

Highlight moment identification technology in volumetric content creation systems

Inventors: Xiaofeng Tong (Beijing, CN); Wenlong Li (Beijing, CN); Doron Houminer (Harutzim, IL); Chen Ling (Beijing, CN); Yumeng Wang (Beijing, CN)
Assignee: Intel Corporation
G06V20/42G06T7/215G06T7/246G06V10/443G06V20/49G06T2207/30224G06T2207/30241
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Quick Facts
Patent No.
US 11,610,399
App. No.
17/059,788
Granted
Mar 21, 2023
Kind
B2
Abstract

Method, systems and apparatuses may provide for technology that extracts one or more motion features from filtered position data associated with a projectile in a game and identifies a turning point in a trajectory of the projectile based on the one or more motion features. The technology may also automatically designate the turning point as a highlight moment if one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game.

Claims (49)

1. A computing system comprising:

a network controller;

a processor coupled to the network controller; and

a memory coupled to the processor, the memory including a set of instructions, which when executed by the processor, cause the computing system to:

filter raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile;

extract one or more motion features from the filtered position data;

identify a turning point in a trajectory of the projectile based on the one or more motion features;

automatically designate the identified turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and

render a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°.

2. The computing system of claim 1 , wherein the instructions, when executed, cause the computing system to identify the target area based on game site data.

3. The computing system of claim 1 , wherein the highlight moment is to correspond to one or more of a shot or a deflection in the game.

4. The computing system of claim 1 , wherein the raw position data is to include one or more of image data or projectile sensor data.

5. The computing system of claim 1 , wherein the one or more motion features are to include one or more of velocity, acceleration or direction.

6. The computing system of claim 1 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area.

7. A semiconductor apparatus comprising:

one or more substrates;

logic coupled to the one or more substrates, wherein the logic is implemented at least partly in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the one or more substrates to:

filter raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile;

extract one or more motion features from the filtered position data;

identify a turning point in a trajectory of the projectile based on the one or more motion features;

automatically designate the turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and

render a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°.

8. The semiconductor apparatus of claim 7 , wherein the logic is to identify the target area based on game site data.

9. The semiconductor apparatus of claim 7 , wherein the highlight moment is to correspond to one or more of a shot or a deflection in the game.

10. The semiconductor apparatus of claim 7 , wherein the raw position data is to include one or more of image data or projectile sensor data.

11. The semiconductor apparatus of claim 7 , wherein the one or more motion features are to include one or more of velocity, acceleration or direction.

12. The semiconductor apparatus of claim 7 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area.

13. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing device, cause the computing device to:

filter raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile;

extract one or more motion features from the filtered position data;

identify a turning point in a trajectory of the projectile based on the one or more motion features;

automatically designate the turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and

render a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°.

14. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing device to identify the target area based on game site data.

15. The at least one non-transitory computer readable storage medium of claim 13 , wherein the highlight moment is to correspond to one or more of a shot or a deflection in the game.

16. The at least one non-transitory computer readable storage medium of claim 13 , wherein the raw position data is to include one or more of image data or projectile sensor data.

17. The at least one computer readable storage medium of claim 13 , wherein the one or more motion features are to include one or more of velocity, acceleration or direction.

18. The at least one computer readable storage medium of claim 13 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area.

19. A method implemented by a computing device, the method comprising:

filtering raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile;

extracting one or more motion features from the filtered position data;

identifying a turning point in a trajectory of the projectile based on the one or more motion features;

automatically designating the turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and

rendering a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°.

20. The method of claim 19 , further including identifying the target area based on game site data.

21. The method of claim 19 , wherein the highlight moment corresponds to one or more of a shot or a deflection in the game.

22. The method of claim 19 , wherein the raw position data includes one or more of image data or projectile sensor data.

23. The method of claim 19 , wherein the one or more motion features include one or more of velocity, acceleration or direction.

24. The method of claim 19 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area.

Continuity (1)
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