IP Library Granted Patent US 11,615,676
Granted Patent B2
US 11,615,676 · App. 17/124,927 · Granted Mar 28, 2023

Method, system, and computer program product for interactive sports game

Inventor: Casey Alexander Huke (Washington, DC)
Assignee: AdrenalineIP
G07F17/3288A63F13/828G07F17/3209G07F17/3276
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,615,676
App. No.
17/124,927
Granted
Mar 28, 2023
Kind
B2
Abstract

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

Claims (31)

1. A computer implemented method comprising, executing on one or more processors:

obtaining, by a processor, first result information from a live action game;

comparing, at the processor, the first result information to one or more predetermined factor to determine that there is missing information;

outputting, on a display of a communication device remotely located from the server, at least a portion of the first result information, and historical information for a participant or group of participants participating in the live action game;

determining, at the processor, whether to replace the missing information or proceed to second result information;

after determining to replace the missing information, populating, by the server, necessary information from the live action game into the first result information; and

after determining not to replace the missing information, obtaining, by the processor, second result information from the live action game.

2. The computer implemented method of claim 1 , wherein the device is a smart phone.

3. The computer implemented method of claim 1 , wherein the first result information and the second result information comprise possession, score, and time of the live action game.

4. The computer implemented method of claim 1 , further comprising:

completing the first result information automatically by retrieving the missing information from a secondary source.

5. The computer implemented method of claim 1 , further comprising:

determining that the second result information is incomplete; and

completing the second play information automatically by retrieving the missing information from a secondary source.

6. The computer implemented method of claim 1 , further comprising:

determining that the second result information is incomplete; and

voiding game play associated with wager information.

7. The computer implemented method of claim 1 , further comprising:

updating a digital wallet based on the results of a comparison of the second result information to wager information.

8. The computer implemented method of claim 1 , wherein the first result information is obtained from a plurality of sensors that obtain data from at least one of one or more participants of the live action game and one or more pieces of equipment used in the live action game.

9. The computer implemented method of claim 8 , further comprising:

transmitting the first result information and the second result information as a result of a prompt from one or more of the plurality of sensors.

10. The computer implemented method of claim 1 , further comprising:

comparing the first result information to one or more predetermined factors to determine when the first result information is complete; and

comparing the second result information to one or more predetermined factors to determine when the second result information is complete.

11. The computer implemented method of claim 1 , further comprising:

determining odds based on the first result information and historical information related to one or more factors in the result information.

12. The computer implemented method of claim 1 , further comprising:

when score data are missing, inserting the score data into play result data using artificial intelligence (AI).

13. The computer implemented method of claim 1 , further comprising:

displaying a pop up window.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 17, 2020
From: HUKE, CASEY ALEXANDER
To: ADRENALINEIP
Reel/Frame 054682/0284 →
Continuity (4)
Continuation 16441516 · Jun 14, 2019
Continuation In Part 16232277 · Dec 26, 2018
Provisional Application 62609472 · Dec 22, 2017
Related Publication 20210104130A1 · Apr 8, 2021