Method and apparatus for remote game play with real-time commentary
This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.
1. A computer-implemented method to manage remote game play with real-time commentary, the method comprising:
receiving audio and video media from multiple players via a network;
receiving from a master via said network a signal identifying one or more of said multiple players;
combining said received audio and video media, without audio and video media from said identified one or more of said multiple players, into a selected audio and video media signal via a multiplexer;
blocking images of mouths of one or more players in video portions of said selected audio and video media signal; and
transmitting said selected audio and video media signal to one or more of said multiple players via said network thereby enabling communication between said multiple players.
2. The method of claim 1 where blocking images of mouths of players includes detecting an image of a player's mouth.
3. A computer-implemented method to manage remote game play with real-time commentary, the method comprising:
receiving audio and video media from multiple players via a network;
receiving from a master via said network a signal identifying one or more of said multiple players;
combining said received audio and video media, without audio and video media from said identified one or more of said multiple players, into a combined audio and video media signal via a first multiplexer;
combining said received audio and video media, without audio and video media from said identified one or more of said multiple players, into a selected audio or video media signal via a second multiplexer;
transmitting said combined audio and video media signal after a predetermined delay to observers on said network;
blocking images of mouths of one or more players in video portions of said selected audio and video media signal; and
transmitting said selected audio and video media signal to one or more of said multiple players via said network thereby enabling communication between said multiple players.
4. The method of claim 3 where blocking images of mouths of players includes detecting an image of a player's mouth.