IP Library Granted Patent US 11,720,945
Granted Patent B2
US 11,720,945 · App. 17/022,514 · Granted Aug 8, 2023

Customization and reproduction of avatar on a physical item

Inventors: Tim Bull (Belmont, CA); Nick Swinmurn (Hillsborough, CA); Chad Hurley (Atherton, CA); Ken Martin (Oak Park, CA)
Assignee: GREENPARK SPORTS, INC.
G06Q30/0621A63F13/69G06Q20/1235G06Q30/0633G06Q30/0643G06Q50/04A63F2300/5553A63F2300/609
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,720,945
App. No.
17/022,514
Granted
Aug 8, 2023
Kind
B2
Abstract

Methods, systems, and storage media for customization and reproduction of an avatar are disclosed. Exemplary implementations may: select at least one original asset comprising at least an avatar comprising a virtual representation of a user-controlled character; customize an appearance of the avatar to provide a customized avatar; and produce the customized avatar on a physical item through either a 2D or 3D process.

Claims (56)

1. A computer-implemented method for customization and reproduction of an avatar, comprising:

selecting at least one original asset corresponding to at least one avatar, wherein the at least one avatar includes a virtual representation of a user-controlled character;

accessing rules of unlocking the at least one original asset;

in response to a levelling mechanism matching one or more of the rules of unlocking the at least one original asset, the levelling mechanism corresponding to the user-controlled character:

unlocking a gear asset for the avatar, and

automatically linking metadata for the gear asset to the avatar,

wherein the levelling mechanism includes at least one of gameplay and purchase, and;

in response to receiving a selection of the gear asset:

customizing an appearance of the avatar with the gear asset, and

producing the avatar on a physical item through either a 2D process or a 3D process.

2. The computer-implemented method of claim 1 , further comprising:

modelling, during a pre-production phase, the at least one original asset in 3D, the at least one original asset comprising at least one of a base avatar, clothing, or skins.

3. The computer-implemented method of claim 1 , further comprising:

rendering the at least one original asset to low quality 3D models or 2D slices of 3D models.

4. The computer-implemented method of claim 1 , further comprising:

associating metadata with the at least one original asset, the metadata comprising at least one of a base file, a type of gear asset, or the rules of unlocking the at least one original asset.

5. The computer-implemented method of claim 1 , further comprising:

collecting copies of further gear assets for personalizing the avatar.

6. The computer-implemented method of claim 1 , wherein the customizing further comprises changing, during a customization phase, features of the avatar.

7. The computer-implemented method of claim 1 , wherein the producing further comprises triggering an order process for recreating the avatar on the physical item.

8. The computer-implemented method of claim 1 , wherein the 2D process comprises rendering the avatar to a 2D image; and

wherein the 2D process comprises printing the 2D image to the physical item comprising at least one of a mug, a poster, or clothing.

9. The computer-implemented method of claim 1 , wherein the 3D process comprises rendering the avatar as a 3D printed object on a base.

10. A system configured for customization and reproduction of an avatar, the system comprising one or more hardware processors configured by machine-readable instructions to:

select at least one original corresponding to at least one avatar, wherein the at least one avatar includes a virtual representation of a user-controlled character;

access rules of unlocking the at least one original asset;

in response to a levelling mechanism matching one or more of the rules of unlocking the at least one original asset, the levelling mechanism corresponding to the user-controlled character:

unlock a gear asset for the avatar, and

automatically link metadata for the gear asset to the avatar,

wherein the levelling mechanism includes at least one of gameplay and purchase, and;

in response to receiving a selection of the gear asset:

customize an appearance of the avatar with the gear asset; and

produce the avatar on a physical item through either a 2D process or a 3D process.

11. The system of claim 10 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

model, during a pre-production phase, the original asset in 3D, the original asset comprising at least one of a base avatar, clothing, or skins.

12. The system of claim 10 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

render the original asset to low quality 3D models or 2D slices of 3D models.

13. The system of claim 10 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

associate metadata with the original asset, the metadata comprising at least one of a base file, a type of gear asset, or the rules of unlocking the original asset.

14. The system of claim 10 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

collect copies of further gear assets for personalizing the avatar.

15. The system of claim 10 , wherein the customizing further comprises changing, during a customization phase, features of the avatar.

16. The system of claim 10 , wherein the producing further comprises triggering an order process for recreating the avatar on the physical item.

17. The system of claim 10 , wherein the 2D process comprises rendering the avatar to a 2D image;

wherein the 2D process comprises printing the 2D image to the physical item comprising at least one of a mug, a poster, or clothing; and

wherein the 3D process comprises rendering the avatar as a 3D printed object on a base.

18. A non-transient computer-readable storage medium having instructions embodied thereon, the instructions being executable by one or more processors to perform a method for customization and reproduction of an avatar, the method comprising:

selecting at least one original asset corresponding to at least one avatar, wherein the at least one avatar comprising a virtual representation of a user-controlled character;

accessing rules of unlocking the at least one original asset;

in response to a levelling mechanism matching one or more of the rules of unlocking the at least one original asset, the levelling mechanism corresponding to the user-controlled character:

unlocking a gear asset for the avatar, and

automatically linking metadata for the gear asset to the avatar,

wherein the levelling mechanism includes at least one of gameplay and purchase, and;

in response to receiving a selection of the gear asset:

customizing an appearance of the avatar with the gear asset, and

producing the avatar on a physical item through either a 2D process or a 3D process.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 11, 2020
From: BULL, TIM; SWINMURN, NICK; HURLEY, CHAD; MARTIN, KEN
To: GREENPARK SPORTS, INC.
Reel/Frame 054342/0100 →
Continuity (2)
Provisional Application 62901712 · Sep 17, 2019
Related Publication 20210082018A1 · Mar 18, 2021