IP Library › Granted Patent US 11,776,362
Granted Patent B2
US 11,776,362 · App. 17/450,740 · Granted Oct 3, 2023

Gaming systems and methods for tracking and limiting sports wagers for identified and un-identified players

Inventors: Dwayne R. Nelson (Las Vegas, NV); Steven Lemay (Reno, NV); Kevin Higgins (Reno, NV)
Assignee: IGT
G07F17/3288G07F17/3239
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Quick Facts
Patent No.
US 11,776,362
App. No.
17/450,740
Granted
Oct 3, 2023
Kind
B2
Abstract

A gaming system configured to create electronic player sports wagering profiles for un-identified players, track each sports related wager made by each un-identified player, determine if any un-identified player has reached a sports related wager limit for a designated time period, and responsive to determining that an un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process.

Claims (39)

1. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to:

create an electronic player sports wagering profile for a player of an electronic gaming machine that is remote from the gaming system;

receive data for each sports related wager made by the player via the electronic gaming machine;

store the received data in the electronic player sports wagering profile;

determine, using the electronic player sports wagering profile and banned player data, both of whether the player has reached a sports related wager limit for a designated time period and whether the player is a banned player based on the banned player data; and

responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiate a sports wager limit resolution process, wherein the sports wager limit resolution process comprises the processor causing a message to be sent to the electronic gaming machine that causes the electronic gaming machine to not accept a sport related wager from the player.

2. The gaming system of claim 1 , which comprises a player tracking system configured to obtain player related data associated with player identification data for an identified player and a player related data determination system configured to obtain player related data other than player identification data for an un-identified player.

3. The gaming system of claim 2 , wherein the player related data determination system comprises one of a player biometric data determination system, a player image capture system, and a player electronic mobile device data capture system.

4. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor to obtain the banned player data from a third party computer system.

5. The gaming system of claim 4 , wherein the sports wager limit resolution process comprises, responsive to determining that the player is a banned player, the processor causing a report regarding the player's sports related wagers to be sent to the third party computer system.

6. The gaming system of claim 1 , wherein the banned player data comprises data regarding one of: a referee or umpire for a sporting event, a current or former player, coach, or staff of a sports team, and a person with inside knowledge or access to a sporting event.

7. The gaming system of claim 1 , wherein the banned player data comprises biometric data for an un-identified player.

8. A method of operating a gaming system, said method comprising:

creating, via a processor, an electronic player sports wagering profile for a player of an electronic gaming machine that is remote from the gaming system;

storing, via the processor and a memory device, the electronic player sports wagering profile for the player;

receiving, via the processor, data for each sports related wager made by the player via the electronic gaming machine;

storing, via the processor and the memory device, the received data in the electronic player sports wagering profile;

determining, via the processor and the memory device, using the electronic player sports wagering profile and banned player data, both of whether the player has reached a sports related wager limit for a designated time period and whether the player is a banned player based on the banned player data; and

responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiating, via the processor, a sports wager limit resolution process, wherein the sports wager limit resolution process comprises the processor causing a message to be sent to the electronic gaming machine that causes the electronic gaming machine to not accept a sport related wager from the player.

9. The method of claim 8 , which comprises causing a player tracking system to obtain player related data associated with player identification data for an identified player and causing a player related data determination system to obtain player related data other than player identification data for an un-identified player.

10. The method of claim 9 , wherein the player related data determination system comprises one of a player biometric data determination system, a player image capture system, and a player electronic mobile device data capture system.

11. The method of claim 8 , which comprises obtaining, via the processor, the banned player data from a third party computer system.

12. The method of claim 11 , wherein the sports wager limit resolution process comprises, responsive to determining that the player is a banned player, causing, via the processor, a report regarding the player's sports related wagers to be sent to the third party computer system.

13. The method of claim 8 , wherein the banned player data comprises data regarding one of: a referee or umpire for a sporting event, a current or former player, coach, or staff of a sports team, and a person with inside knowledge or access to a sporting event.

14. The method of claim 8 , wherein the banned player data comprises biometric data for an un-identified player.

15. A non-transitory computer-readable storage medium comprising a plurality of instructions that are executable by a processor of a gaming system to:

create, via the processor, an electronic player sports wagering profile for a player of an electronic gaming machine that is remote from the gaming system;

store, via the processor and a memory device, the electronic player sports wagering profile for the player;

receive, via the processor, data for each sports related wager made by the player via the electronic gaming machine;

store, via the processor and the memory device, the received data in the electronic player sports wagering profile;

determine, via the processor and the memory device, using the electronic player sports wagering profile and banned player data, both of whether the player has reached a sports related wager limit for a designated time period and whether the player is a banned player based on the banned player data; and

responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiate, via the processor, a sports wager limit resolution process, wherein the sports wager limit resolution process comprises the processor causing a message to be sent to the electronic gaming machine that causes the electronic gaming machine to not accept a sport related wager from the player.

16. The non-transitory computer-readable storage medium of claim 15 , wherein the plurality of instructions, when executed by the processor, cause the processor to operate with a player tracking system to obtain player related data associated with player identification data for an identified player and operate with a player related data determination system to obtain player related data other than player identification data for an un-identified player.

17. The non-transitory computer-readable storage medium of claim 16 , wherein the player related data determination system comprises one of a player biometric data determination system, a player image capture system, and a player electronic mobile device data capture system.

18. The non-transitory computer-readable storage medium of claim 15 , wherein the plurality of instructions, when executed by the processor, cause the processor to obtain the banned player data from a third party computer system.

19. The non-transitory computer-readable storage medium of claim 18 , wherein the plurality of instructions, when executed by the processor, cause the processor to, responsive to determining that the player is a banned player, cause a report regarding the player's sports related wagers to be sent to the third party computer system as part of the sports wager limit resolution process.

20. The non-transitory computer-readable storage medium of claim 15 , wherein the banned player data comprises data regarding one of: a referee or umpire for a sporting event, a current or former player, coach, or staff of a sports team, and a person with inside knowledge or access to a sporting event.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 14, 2021
From: NELSON, DWAYNE R.; LEMAY, STEVEN; HIGGINS, KEVIN
To: IGT
Reel/Frame 057797/0390 →
Continuity (2)
Continuation 16411741 · May 14, 2019
Related Publication 20220028210A1 · Jan 27, 2022
Cited By (5)
US 12,632,913 US 12,657,643 US 12,731,201 US 12,731,202 US 12,743,735