IP Library Granted Patent US 11,810,474
Granted Patent B2
US 11,810,474 · App. 17/562,855 · Granted Nov 7, 2023

Systems and methods for neural pathways creation/reinforcement by neural detection with virtual feedback

Inventor: Veena Somareddy (Fort Worth, TX)
Assignee: Neuromersive, Inc
G09B5/02A61B5/24G06F3/015G06T11/60G09B19/00
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Quick Facts
Patent No.
US 11,810,474
App. No.
17/562,855
Granted
Nov 7, 2023
Kind
B2
Abstract

The present disclosure relates to methods and systems for providing virtual feedback of a neural pattern to create a neural pathway corresponding to an action of an affected limb of a brain injury patient. Embodiments provide for detecting a neural pattern and determining a target action associated with the detected neural pattern. A virtual feedback is generated that includes a virtual action to be performed in a virtual representation of the affected limb. In embodiments, the brain injury may prevent the affected limb from performing the target action. The virtual representation of the affected limb is superimposed over a real-world presence of the affected limb such that the virtual representation is presented to the patient in lieu of the real-world presence, and the virtual action is performed in the virtual representation, such that the virtual action is presented to the patient in lieu of the target action in the real-world.

Claims (57)

1. A method of providing virtual feedback of a neural pattern to create a neural pathway corresponding to an action of an affected limb of a physical therapy patient with brain injury, the method comprising:

detecting the neural pattern in response to the physical therapy patient attempting to perform a target action, wherein the neural pattern is detected using sensors in contact with the head of the physical therapy patient, and wherein the neural pattern includes a measurement of a pattern of activity in the brain of the physical therapy patient;

determining the target action to be associated with the neural pattern;

generating a virtual feedback including a virtual action corresponding to the target action, wherein the virtual action is to be performed in a virtual representation of the affected limb, and wherein the brain injury prevents the affected limb from performing the target action;

causing the virtual representation of the affected limb to be superimposed over a real-world presence of the affected limb such that the virtual representation of the affected limb is presented to the physical therapy patient in lieu of the real-world presence of the affected limb; and

performing the virtual action corresponding to the target action in the virtual representation of affected limb, such that the virtual action is presented to the physical therapy patient in lieu of the target action in the real-world.

2. The method of claim 1 , further comprising:

generating a physical feedback including a physical action corresponding to the target action, wherein the physical action is to be performed by an assistive unit configured to assist the affected limb in performing the physical action;

providing the physical feedback to the assistive unit; and

performing, by the assistive unit, the physical action corresponding to the target action.

3. The method of claim 2 , wherein the virtual feedback includes a first set of parameters for the performing the virtual action, and wherein the physical feedback includes a second set of parameters for the performing the physical action, and wherein the performing the virtual action is in accordance with the first set of parameters, and the performing the physical action is in accordance with the second set of parameters.

4. The method of claim 3 , wherein the first set of parameters and the second set of parameters are different.

5. The method of claim 1 , wherein the virtual feedback includes a set of parameters for the performing the virtual action, and wherein the performing the virtual action is in accordance with the set of parameters.

6. The method of claim 1 , wherein the set of parameters includes at least one of: amount of flexion of the virtual representation of the affected limb for the target action, a speed of the target action, and a force of the target action.

7. The method of claim 1 , wherein the determining the target action associated with the neural pattern includes:

comparing the detected neural pattern with at least one neural pattern stored in a database, each of the at least one stored neural pattern corresponding to an action;

determining that the detected neural pattern matches the at least one stored neural pattern; and

determining that the detected neural pattern is associated with the action corresponding to the at least one neural pattern.

8. The method of claim 7 , wherein the comparing includes comparing at least one of a frequency and an amplitude of the detected neural pattern with a corresponding at least one of a frequency and an amplitude of the at least one stored neural pattern.

9. The method of claim 7 , wherein the at least one stored neural pattern includes an indication of a patient with which the at least one stored neural pattern is associated, and wherein the comparing includes comparing the detected neural pattern with only neural patterns of the at least one stored neural pattern associated with the physical therapy patient.

10. The method of claim 1 , further including:

measuring a conformation of the affected limb during the performing the virtual action; and

modifying the performing the virtual action corresponding to the target action in the virtual representation of affected limb based on the measured conformation.

11. The method of claim 10 , wherein the modifying includes:

determining a flexion limit of the affected limb for the physical therapy patient; and

performing the virtual action in the virtual representation of affected limb based on the flexion limit and the measured conformation, wherein a flexion of the virtual representation of affected limb is determined based on a ratio of the measured conformation to the flexion limit.

12. A system for providing virtual feedback of a neural pattern to create a neural pathway corresponding to an action of an affected limb of a physical therapy patient with brain injury, the system comprising:

a neural pattern detector configured to detect the neural pattern in response to the physical therapy patient attempting to perform a target action, wherein the neural pattern is detected using sensors in contact with the head of the physical therapy patient, and wherein the neural pattern includes a measurement of a pattern of activity in the brain of the physical therapy patient;

a controller communicatively coupled to the neural pattern detector, the controller configured to:

determine the target action to be associated with the neural pattern; and

generate a virtual feedback including a virtual action corresponding to the target action, wherein the virtual action is to be performed in a virtual representation of the affected limb, and wherein the brain injury prevents the affected limb from performing the target action; and

a virtual representation unit configured to:

generate a virtual representation of the affected limb;

superimpose the virtual representation of the affected limb over a real-world presence of the affected limb such that the virtual representation of the affected limb is presented to the physical therapy patient in lieu of the real-world presence of the affected limb; and

display the virtual action corresponding to the target action in the virtual representation of affected limb, such that the virtual action is presented to the physical therapy patient in lieu of the target action in the real-world.

13. The system of claim 12 , wherein the controller is further configured to generate a physical feedback including a physical action corresponding to the target action, and further comprising:

an assisted feedback unit configured to assist the affected limb in performing the physical action, and further configured to:

receive the physical feedback from the controller; and

perform the physical action corresponding to the target action.

14. The system of claim 13 , wherein the virtual feedback includes a first set of parameters for the performing the virtual action, and wherein the physical feedback includes a second set of parameters for the performing the physical action, and wherein the performing the virtual action is in accordance with the first set of parameters, and the performing the physical action is in accordance with the second set of parameters.

15. The system of claim 14 , wherein the first set of parameters and the second set of parameters are different.

16. The system of claim 12 , wherein the virtual feedback includes a set of parameters for the performing the virtual action, and wherein the performing the virtual action is in accordance with the set of parameters.

17. The system of claim 12 , wherein the set of parameters includes at least one of:

amount of flexion of the virtual representation of the affected limb for the target action, a speed of the target action, and a force of the target action.

18. The system of claim 12 , further comprising a database for storing at least one neural pattern, and wherein the configuration of the controller to determine the target action associated with the neural pattern includes configuration of the controller to:

compare the detected neural pattern with the at least one neural pattern stored in the database, each of the at least one stored neural pattern corresponding to an action;

determine that the detected neural pattern matches the at least one stored neural pattern; and

determine that the detected neural pattern is associated with the action corresponding to the at least one neural pattern.

19. The system of claim 18 , wherein the configuration of the controller to compare includes configuration of the controller to compare at least one of a frequency and an amplitude of the detected neural pattern with a corresponding at least one of a frequency and an amplitude of the at least one stored neural pattern.

20. An apparatus for providing virtual feedback of a neural pattern to create a neural pathway corresponding to an action of an affected limb of a physical therapy patient with brain injury, the apparatus comprising:

a memory; and

at least one processor coupled to the memory, the at least one processor configured to:

detect the neural pattern in response to the physical therapy patient attempting to perform a target action, wherein the neural pattern is detected using sensors in contact with the head of the physical therapy patient, and wherein the neural pattern includes a measurement of a pattern of activity in the brain of the physical therapy patient;

determine the target action to be associated with the neural pattern;

generate a virtual feedback including a virtual action corresponding to the target action, wherein the virtual action is to be performed in a virtual representation of the affected limb, and wherein the brain injury prevents the affected limb from performing the target action;

cause the virtual representation of the affected limb to be superimposed over a real-world presence of the affected limb such that the virtual representation of the affected limb is presented to the physical therapy patient in lieu of the real-world presence of the affected limb; and

perform the virtual action corresponding to the target action in the virtual representation of affected limb, such that the virtual action is presented to the physical therapy patient in lieu of the target action in the real-world.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 9, 2023
From: NEUROLOGICAL REHABILITATION VIRTUAL REALITY, LLC
To: NEUROMERSIVE, INC.
Reel/Frame 063913/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2022
From: SOMAREDDY, VEENA
To: NEUROLOGICAL REHABILITATION VIRTUAL REALITY, LLC
Reel/Frame 058822/0625 →
Continuity (2)
Continuation 15919165 · Mar 12, 2018
Related Publication 20220122476A1 · Apr 21, 2022