Sporting event overlays with accumulating symbols
A system which accumulates symbols and determines an award based on an event occurring (or not occurring) on a displayed game field associated with a sporting event interacting with a plurality of symbols overlaid on that displayed game field.
1. A system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
cause a display device to display a game field associated with a sporting event,
cause the display device to display a placement of a quantity of symbols on a virtual game field overlaid on the displayed game field associated with the sporting event, and
for each of a plurality of symbol display positions, responsive to an event occurring during the sporting event in an area of the displayed game field corresponding to an area of the virtual game field associated with one of the plurality of placed symbols, cause the display device to display that placed symbol at that symbol display position.
2. The system of claim 1 , wherein the plurality of symbol display positions are associated with a plurality of reels.
3. The system of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor, cause the processor to cause the display device to display a placement of a first quantity of symbols on the virtual game field responsive to a first input being received, and a placement of a second different quantity of symbols on the virtual game field responsive to a second, different input being received.
4. The system of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor, cause the processor to randomly cause the display device to display a placement of a symbol of the quantity of symbols on the virtual game field.
5. The system of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor responsive to an input received by an input device, cause the processor to cause the display device to display a placement of a symbol of the quantity of symbols on the virtual game field.
6. The system of claim 1 , wherein the plurality of symbols are associated with a plurality of playing cards.
7. The system of claim 1 , wherein the memory device stores a plurality of further instructions that, when executed by the processor responsive to a designated symbol being displayed at a designated symbol display position, cause the processor to modify that symbol.
8. The system of claim 1 , wherein for each placed symbol, the event occurring during the sporting event comprises a plurality of events occurring at different times during the sporting event which each occur in the area of the displayed game field corresponding to the area of the virtual game field associated with that placed symbol.
9. The system of claim 1 , wherein for each placed symbol, the event occurring during the sporting event comprises an event independent of any participant in the sporting event.
10. A system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
cause a display device to display a game field associated with a sporting event,
responsive to a first condition being satisfied and a first input received by an input device, cause the display device to display a placement of a first plurality of symbols on a virtual game field overlaid on the displayed game field associated with the sporting event,
responsive to a second, different condition being satisfied and a second, different input received by the input device, cause the display device to display a placement of a second, different plurality of symbols on the virtual game field overlaid on the displayed game field associated with the sporting event, and
for each of a plurality of symbol display positions associated with a plurality of reels, responsive to an event occurring during the sporting event in an area of the displayed game field corresponding to an area of the virtual game field associated with one of the plurality of placed symbols, cause the display device to display that placed symbol at that symbol display position.
11. A method of operating a system, the method comprising:
displaying, by a display device, a game field associated with a sporting event,
displaying, by the display device, a placement of a quantity of symbols on a virtual game field overlaid on the displayed game field associated with the sporting event, and
for each of a plurality of symbol display positions, responsive to an event occurring during the sporting event in an area of the displayed game field corresponding to an area of the virtual game field associated with one of the plurality of placed symbols, displaying, by the display device, that placed symbol at that symbol display position.
12. The method of claim 11 , wherein the plurality of symbol display positions are associated with a plurality of reels.
13. The method of claim 11 , further comprising displaying, by the display device, a placement of a first quantity of symbols on the virtual game field responsive to a first input being received, and displaying, by the display device, a placement of a second different quantity of symbols on the virtual game field responsive to a second, different input being received.
14. The method of claim 11 , further comprising displaying, by the display device, a random placement of a symbol of the quantity of symbols on the virtual game field.
15. The method of claim 11 , further comprising, responsive to an input received by an input device, displaying, by the display device, a placement of a symbol of the quantity of symbols on the virtual game field.
16. The method of claim 11 , wherein the plurality of symbols are associated with a plurality of playing cards.
17. The method of claim 11 , wherein for each placed symbol, the event occurring during the sporting event comprises a plurality of events occurring at different times during the sporting event which each occur in the area of the displayed game field corresponding to the area of the virtual game field associated with that placed symbol.
18. The method of claim 11 , wherein for each placed symbol, the event occurring during the sporting event comprises an event independent of any participant in the sporting event.