IP Library Granted Patent US 11,961,360
Granted Patent B2
US 11,961,360 · App. 17/985,976 · Granted Apr 16, 2024

Method and apparatus for advertising on a mobile gaming device

Inventors: Howard W. Lutnick (New York, NY); Kevin Burman (Sydney, AU); Dean P. Alderucci (Westport, CT); Geoffrey M. Gelman (Brooklyn, NY); Joseph M. Asher (Las Vegas, NV)
Assignee: CFPH, LLC
G07F17/3227G06Q30/02G06Q30/0209G07F17/32G07F17/3218G07F17/3223G07F17/3225G07F17/323G07F17/3244G07F17/3255
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Quick Facts
Patent No.
US 11,961,360
App. No.
17/985,976
Granted
Apr 16, 2024
Kind
B2
Abstract

In various embodiments, promotions are featured on mobile gaming devices.

Claims (36)

1. A method comprising:

controlling, by at least one processor:

determining whether a game played, over a communication network, through a mobile device has produced a wager result greater than a non-zero monetary threshold;

determining a location of the mobile device based on at least one of a signal strength, a video analysis or a positioning system GPS signal;

determining a promotion based on the wager result in the game being greater than the non-zero monetary threshold and the location being within a maximum distance from a retail establishment;

determining whether another computing device is in a desired range of the mobile device based on the location and a second location of the another computing device; and

in response to determining the promotion and determining that the another computing device is in the desired range, causing, over the communication network, the another computing device to perform an action related to the promotion.

2. The method of claim 1 , further comprising:

controlling, by the at least one processor, in response to determining the promotion and determining that the another computing device is in the desired range, transmitting content of the promotion without receiving a request for such a transmission and without receiving a request for determining whether the another computing device is in the desired range from the mobile device.

3. The method of claim 1 , in which the action includes at least one of generating an audio, a video or a light output.

4. The method of claim 1 , in which the another computing device is caused to perform the action based on determining whether the another computing device is in a line of sight of the mobile device.

5. The method of claim 1 , in which the another computing device is caused to perform the action based on determining whether the another computing device is in a same room as the mobile device.

6. The method of claim 1 , in which the another computing device is caused to perform the action based on determining whether the another computing device is in a signal range of the mobile device, and in which the mobile device, the another computing device, and the at least one processor are remote from one another.

7. The method of claim 1 , further comprising controlling, by the at least one processor:

determining whether a signal strength from the mobile device at the another computing device is above a non-zero threshold value; and

in response to determining that the signal strength is above the non-zero threshold value, displaying the promotion at the another computing device.

8. The method of claim 1 , further comprising controlling, by the at least one processor,

determining that the mobile device is present near the another computing device based on a mapping of at least one physical location of the another computing device.

9. The method of claim 1 , in which the another computing device is caused to perform the action based on determining whether the another computing device is not restricted from use in the promotion based on a manufacturer of the another computing device.

10. The method of claim 9 , further comprising controlling, by the at least one processor:

determining that a second another computing device is restricted from use in the promotion based on a manufacturer of the second another computing device; and

preventing presentation of the promotion through the second another computing device in response to determining that the second another computing device is restricted.

11. The method of claim 1 , further comprising controlling, by the at least one processor, adjusting a monetary account of a user of the mobile device based on the wager result.

12. The method of claim 1 , in which the promotion indicates a product of the retail establishment selected based on a non-zero monetary amount and a price of the product.

13. The method of claim 1 , in which the promotion indicates a product of the retail establishment selected based on a time of day.

14. The method of claim 1 , in which the promotion includes a monetary benefit to a user of the mobile device.

15. The method of claim 1 , further comprising controlling, by the at least one processor, determining that the mobile device is in proximity to a plurality of humans.

16. The method of claim 15 , in which the promotion is determined based on the mobile device being in proximity to the plurality of humans.

17. The method of claim 15 , further comprising controlling, by the at least one processor, determining a volume level that is greater than normal based on the proximity and amplifying a volume of a presentation of the promotion to the greater than normal level based on a determination that the mobile device is in proximity to the plurality of humans, in which the normal level includes a positive non-zero volume level for presenting promotions when the mobile device is not in the proximity of the plurality of humans.

18. The method of claim 1 , in which the promotion is determined based on a non-zero monetary amount exceeding a multiple of an amount wagered in the game.

19. A non-transitory computing-readable medium configured to store instructions which, when executed by at least one processor, controls:

determining whether a game played, over a communication network, through a mobile device has produced a wager result greater than a non-zero monetary threshold;

determining a location of the mobile device based on at least one of a signal strength, a video analysis or a positioning system signal;

determining a promotion based on the wager result in the game being greater than the non-zero monetary threshold and the location being within a maximum distance from a retail establishment;

determining whether another computing device is in a desired range of the mobile device based on the location and a second location of the another computing device; and

in response to determining the promotion and determining that the another computing device is in the desired range, causing, over the communication network, the another computing device to perform an action related to the promotion.

Continuity (5)
Continuation 17207539 · Mar 19, 2021
Continuation 16454255 · Jun 27, 2019
Continuation 13611697 · Sep 12, 2012
Continuation 11567322 · Dec 6, 2006
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