IP Library › Granted Patent US 11,975,262
Granted Patent B2
US 11,975,262 · App. 17/056,016 · Granted May 7, 2024

Information processing method and apparatus, electronic device, and storage medium

Inventor: Xuemei Li (Zhejiang, CN)
Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
A63F13/52G06T19/20G06F3/04883G06T2200/24G06T2219/2016G06T2219/2021
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,975,262
App. No.
17/056,016
Granted
May 7, 2024
Kind
B2
Abstract

An information processing method is provided. The method is applied to a touch terminal capable of presenting a graphical user interface. The graphical user interface includes a virtual character and at least part of a game scene. The method includes: determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene; determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and displaying the prompt trigger event graphically on the graphical user interface through the sub-identifier. A processing apparatus, an electronic device and a storage medium are also disclosed.

Claims (41)

1. An information processing method, applied to a touch terminal capable for rendering a graphical user interface (GUI), the GUI at least partially comprising a virtual character and a game scene, the method comprising:

determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene, wherein the first orientation information is three-dimensional information related to the virtual object, and the prompt trigger event is a game event related to a virtual character determined according to game logic;

determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and

displaying the prompt trigger event graphically on the GUI through the sub-identifier corresponding to the first graphical identifier.

2. The method as claimed in claim 1 , wherein the first graphical identifier is a game model arranged in the game scene, or a control identifier arranged in the GUI.

3. The method as claimed in claim 1 , wherein the at least one target virtual object that satisfies the prompt event is at least one of the following:

at least one sound source within a preset range determined by the virtual character;

at least one virtual object that performs a preset operation on the virtual character.

4. The method as claimed in claim 1 , wherein the first graphical identifier comprises at least two sub-identifiers, the at least two sub-identifiers being used for prompting orientation information of the target virtual object; and each of the at least two sub-identifiers comprises at least two display positions, the at least two display positions being set around the virtual character at a preset height interval.

5. The method as claimed in claim 1 , wherein the sub-identifier comprises a plurality of identification units; and the method further comprises:

determining a target number of the target virtual object corresponding to the sub-identifiers, and controlling to display a corresponding number of the identification units according to the target number.

6. The method as claimed in claim 2 , wherein the first graphical identifier comprises at least two sub-identifiers, and a display size of each of the at least two sub-identifiers is determined according to a position relationship between the each of the at least two sub-identifiers and the virtual character.

7. The method as claimed in claim 4 , wherein a correspondence relationship between each of the at least two sub-identifier and relative orientation information of the virtual character is pre-established; the first orientation information is a relative position relationship between the target virtual object and the virtual character; and

determining the sub-identifier corresponding to the first orientation information in the first graphical identifier comprises: determining the sub-identifier corresponding to the first orientation information according to the first orientation information and the correspondence relationship.

8. The method as claimed in claim 7 , wherein the first orientation information comprises at least one of the following information: height information and direction information on a horizontal plane.

9. The method as claimed in claim 8 , wherein the first graphical identifier comprises a basic graphical identifier and a height graphical identifier, the basic graphical identifier being displayed on the GUI with a first display parameter, and the height graphical identifier being displayed with a second display parameter.

10. The method as claimed in claim 9 , wherein displaying the prompt trigger event graphically on the GUI through the sub-identifier comprises: controlling the sub-identifier to be displayed with a third display parameter different from the first display parameter and the second display parameter.

11. The method as claimed in claim 10 , wherein the types of the target virtual object comprise: enemy characters and teammate characters; the third display parameter comprises a color parameter; and

controlling the sub-identifier to be displayed with the third display parameter different from the first display parameter and the second display parameter comprises: controlling the sub-identifier to be displayed with the corresponding color parameter according to the types of the target virtual object.

12. The method as claimed in claim 1 , wherein the first graphical identifier comprises at least two sub-identifiers, the at least two sub-identifiers being used for indicating orientation information of the target virtual object; and each of the at least two sub-identifiers comprises at least two display positions, the display positions being set around the virtual character at a preset horizontal interval.

13. The method as claimed in claim 12 , wherein a correspondence relationship between the sub-identifier and relative orientation information of the virtual character is pre-established; the first orientation information is a relative position relationship between the target virtual object and the virtual character; and

determining the sub-identifier corresponding to the first orientation information in the first graphical identifier comprises: determining the sub-identifier corresponding to the first orientation information according to the first orientation information and the correspondence relationship, the first orientation information comprising direction information on a horizontal plane.

14. The method as claimed in claim 1 , wherein the first graphical identifier is pre-controlled to be displayed with a first display parameter; and displaying the prompt trigger event graphically on the GUI through the sub-identifier comprises: controlling the sub-identifier to be displayed with a second display parameter different from the first display parameter.

15. The method as claimed in claim 14 , wherein the types of the target virtual object comprise: enemy characters and teammate characters; the second display parameter comprises a color parameter; and

controlling the sub-identifier to be displayed with the second display parameter different from the first display parameter comprises: controlling the sub-identifier to be displayed with the corresponding color parameter according to the types of the target virtual object.

16. The method as claimed in claim 1 , further comprising:

in response to a control instruction, controlling the GUI to switch from a first game screen to a second game screen, wherein the second game screen is a game screen determined according to second orientation information corresponding to the sub-identifier in the game scene.

17. An electronic device, comprising:

a processor; and

a memory, configured to store an executable instruction of the processor,

wherein the processor is configured to perform the information processing method by executing the executable instruction, wherein the method applied to a touch terminal capable for rendering a graphical user interface (GUI), the GUI at least partially comprising a virtual character and a game scene, the method comprising:

determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene, wherein the first orientation information is three-dimensional information related to the virtual object, and the prompt trigger event is a game event related to a virtual character determined according to game logic;

determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and

displaying the prompt trigger event graphically on the GUI through the sub-identifier corresponding to the first graphical identifier.

18. A non-transitory computer-readable storage medium, storing a program, wherein the program is executed by a processor to implement the information processing method, applied to a touch terminal capable for rendering a graphical user interface (GUI), the GUI at least partially comprising a virtual character and a game scene, the method comprising:

determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene, wherein the first orientation information is three-dimensional information related to the virtual object, and the prompt trigger event is a game event related to a virtual character determined according to game logic;

determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and

displaying the prompt trigger event graphically on the GUI through the sub-identifier corresponding to the first graphical identifier.

19. The method as claimed in claim 1 , wherein the first graphical identifier comprises at least two sub-identifiers, and the first graphical identifier is at least one of a multi-level ring-shaped model identifier or a perspective plane geometric shape identifier that consists of at least two sub-identifiers set around the virtual character at a preset height interval.

20. The method as claimed in claim 19 , wherein the at least two sub-identifiers of the multi-level ring-shaped model identifier or the perspective plane geometric shape identifier are set around the virtual character in a first display parameter, to correspond to different orientation and height respectively; and

displaying the prompt trigger event graphically on the GUI through the sub-identifier corresponding to the first graphical identifier is controlling the sub-identifier to display with a second display parameter that is different with the first display parameter.

Priority Claims (1)
CN 201910133758.5 · Feb 22, 2019 · national
Continuity (1)
Related Publication 20210370170A1 · Dec 2, 2021