IP Library Granted Patent US 11,986,728
Granted Patent B2
US 11,986,728 · App. 17/706,592 · Granted May 21, 2024

Game processing method and record medium

Inventors: Hitoshi Kadota (Yokohama, JP); Yusuke Ishihara (Yokohama, JP)
Assignee: KOEI TECMO GAMES CO., LTD.
A63F13/428A63F13/212A63F13/65G02B27/017G02B27/0179A63F2300/8082G02B2027/0187
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Quick Facts
Patent No.
US 11,986,728
App. No.
17/706,592
Granted
May 21, 2024
Kind
B2
Abstract

A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image in real space, the method includes causing the display part to display an image of a virtual object, adjusting at least one of a position or an orientation of the virtual object relative to the image in real space, based on an input of the player, causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the virtual object, and hiding the image of the virtual object when the image of the game character is displayed.

Claims (68)

1. A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image of real space, the method comprising:

causing the display part to display an image of a virtual object;

adjusting at least one of a position or an orientation of the image of the virtual object so that the position and the orientation of the image of the virtual object coincides with a position and an orientation of an image of a real object contained in the image of real space by superimposing the image of the virtual object on the image of the real object, based on an input of the player;

causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the image of the virtual object; and

hiding the image of the virtual object when the image of the virtual game character is displayed.

2. The game processing method according to claim 1 ,

wherein the adjusting at least one of a position or an orientation of the image of the virtual object comprises adjusting at least one of the position or the orientation of the image of the virtual object relative to an image of a real seat object contained in the image of real space, based on an input of the player, and

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display the image of the virtual game character so that the image of the virtual game character is arranged being in the posture to sit on the image of the real seat object and coinciding with a position and an orientation of the image of the real seat object.

3. The game processing method according to claim 1 , further comprising:

selecting a type of the virtual object, based on an input of the player.

4. The game processing method according to claim 3 , further comprising:

setting a posture of the virtual game character, based on the selected type of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character taking the set posture.

5. The game processing method according to claim 1 , further comprising:

registering the adjusted at least one of the position or the orientation of the virtual object; and

setting an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

6. The game processing method according to claim 2 , further comprising:

selecting a type of the virtual object, based on an input of the player.

7. The game processing method according to claim 6 , further comprising:

setting a posture of the virtual game character, based on the selected type of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character taking the set posture.

8. The game processing method according to claim 2 , further comprising:

registering the adjusted at least one of the position or the orientation of the virtual object; and

setting an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

9. The game processing method according to claim 3 , further comprising:

registering the adjusted at least one of the position or the orientation of the virtual object; and

setting an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

10. The game processing method according to claim 4 , further comprising:

registering the adjusted at least one of the position or the orientation of the virtual object; and

setting an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

11. The game processing method according to claim 6 , further comprising:

registering the adjusted at least one of the position or the orientation of the virtual object; and

setting an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

12. The game processing method according to claim 7 , further comprising:

registering the adjusted at least one of the position or the orientation of the virtual object; and

setting an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

13. A non-transitory recording medium readable by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image of real space, the recording medium storing a game program programmed to cause the information processing device to:

cause the display part to display an image of a virtual object;

adjust at least one of a position or an orientation of the image of the virtual object so that the position and the orientation of the image of the virtual object coincides with a position and an orientation of an image of a real object contained in the image of real space by superimposing the image of the virtual object on the image of the real object, based on an input of the player;

cause the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the image of the virtual object; and

hide the image of the virtual object when the image of the virtual game character is displayed.

14. The non-transitory recording medium readable by an information processing device according to claim 13 ,

wherein the adjusting at least one of a position or an orientation of the image of the virtual object comprises adjusting at least one of the position or the orientation of the image of the virtual object relative to an image of a real seat object contained in the image of real space, based on an input of the player, and

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display the image of the virtual game character so that the image of the virtual game character is arranged being in the posture to sit on the image of the real seat object and coinciding with a position and an orientation of the image of the real seat object.

15. The non-transitory recording medium readable by an information processing device according to claim 13 , the recording medium storing the game program further programmed to cause the information processing device to:

select a type of the virtual object, based on an input of the player.

16. The non-transitory recording medium readable by an information processing device according to claim 15 , the recording medium storing the game program further programmed to cause the information processing device to:

set a posture of the virtual game character, based on the selected type of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character taking the set posture.

17. The non-transitory recording medium readable by an information processing device according to claim 13 , the recording medium storing the game program further programmed to cause the information processing device to:

register the adjusted at least one of the position or the orientation of the virtual object; and

set an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

18. The non-transitory recording medium readable by an information processing device according to claim 14 , the recording medium storing the game program further programmed to cause the information processing device to:

select a type of the virtual object, based on an input of the player.

19. The non-transitory recording medium readable by an information processing device according to claim 18 , the recording medium storing the game program further programmed to cause the information processing device to:

set a posture of the virtual game character, based on the selected type of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character taking the set posture.

20. The non-transitory recording medium readable by an information processing device according to claim 14 , the recording medium storing the game program further programmed to cause the information processing device to:

register the adjusted at least one of the position or the orientation of the virtual object; and

set an action of the virtual game character, based on the registered at least one of the position or the orientation of the virtual object,

wherein the causing the display part to display an image of a virtual game character comprises causing the display part to display an image of the virtual game character so that the virtual game character takes the set action.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 29, 2022
From: KADOTA, HITOSHI; ISHIHARA, YUSUKE
To: KOEI TECMO GAMES CO., LTD.
Reel/Frame 059419/0245 →
Priority Claims (1)
JP 2021-061671 · Mar 31, 2021 · national
Continuity (1)
Related Publication 20220314114A1 · Oct 6, 2022