IP Library › Granted Patent US 12,019,795
Granted Patent B2
US 12,019,795 · App. 17/392,983 · Granted Jun 25, 2024

Motion blur compensation through eye tracking

Inventors: Steven Osman (San Mateo, CA); Kazuyuki Arimatsu (San Mateo, CA)
Assignee: Sony Interactive Entertainment Inc.
G06F3/013G06F3/012G06T7/20G06T2207/20201
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Quick Facts
Patent No.
US 12,019,795
App. No.
17/392,983
Granted
Jun 25, 2024
Kind
B2
Abstract

A user's eyes and if desired head is tracked as the user's gaze follows a moving object on a display. Motion blur of the moving object is keyed to the eye/head tracking. Motion blur of other objects in the frame also may be keyed to the eye/head tracking.

Claims (50)

1. A system comprising:

at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to:

execute gaze tracking of a user viewing a display; and

implement at least one motion blur feature of at least one object presented on the display according to the gaze tracking at least in part by:

establishing a first brightness and a first exposure in a first region of the display including the object; and

establishing a second brightness and/or a second exposure in a second region of the display not including the object.

2. The system of claim 1 , comprising the display and the at least one processor executing the instructions.

3. The system of claim 1 , wherein the gaze tracking comprises head tracking.

4. The system of claim 1 , wherein the gaze tracking comprises eye tracking.

5. The system of claim 3 , wherein the gaze tracking comprises eye tracking.

6. The system of claim 1 , wherein the instructions are executable to:

identify the object as moving across the display;

identify the gaze tracking as following the object; and

responsive to identifying the object as moving across the display and identifying the gaze tracking as following the object, implement the motion blur feature as being no motion blur of the object.

7. The system of claim 1 , wherein the instructions are executable to:

identify the object as moving across the display;

identify the gaze tracking as not following the object; and

responsive to identifying the object as moving across the display and identifying the gaze tracking as not following the object, implement the motion blur feature as being motion blur of the object.

8. The system of claim 7 , wherein the motion blur of the object is proportional to a difference between a motion vector of the object and a motion vector of the gaze tracking.

9. The system of claim 1 , wherein the instructions are executable to:

identify the object as not moving across the display;

identify the gaze tracking as moving relative to the display; and

responsive to identifying the object as not moving across the display and identifying the gaze tracking as moving relative to the display, implement the motion blur feature as being motion blur of the object.

10. A method comprising:

implementing first motion blurring of an object presented on a display in accordance with a user's gaze following the object as the object moves;

implementing second motion blurring of the object in accordance with the user's gaze not following the object as the object moves; wherein the method comprises changing motion blurring along a first axis motion due to eye motion relative to the display versus body motion along a second other axis.

11. The method of claim 10 , wherein the first motion blurring is less than the second motion blurring.

12. The method of claim 10 , wherein the object is a first object, and the method comprises:

implementing motion blurring of a second object presented on the display responsive to the user's gaze moving relative to the display, the second object not moving on the display.

13. An apparatus comprising:

at least one display; and

at least one processor configured with instructions to:

identify a first motion vector associated with a viewer of the display;

identify a second motion vector associated with an object presented on the display; and

implement motion blurring of the object based on the first and second motion vectors at least in part by:

establishing a first brightness and a first exposure in a first region of the display including the object; and

establishing a second brightness and/or a second exposure in a second region of the display not including the object.

14. The apparatus of claim 13 , wherein the processor is configured with instructions to:

identify the object as moving across the display;

identify gaze tracking as following the object based at least in part on the first motion vector; and

responsive to identifying the object as moving across the display and identifying the gaze tracking as following the object, implement minimal motion blurring of the object.

15. The apparatus of claim 13 , wherein the processor is configured with instructions to:

identify the object as moving across the display;

identify gaze tracking as not following the object based at least in part on the first motion vector; and

responsive to identifying the object as moving across the display and identifying the gaze tracking as not following the object, implement greater than minimal motion blurring of the object.

16. The apparatus of claim 15 , wherein the motion blur of the object is proportional to a difference between the first and second motion vectors.

17. The apparatus of claim 13 , wherein the processor is configured with instructions to:

identify the object as not moving across the display;

identify gaze tracking as moving relative to the display at least in part based on the first motion vector; and

responsive to identifying the object as not moving across the display and identifying the gaze tracking as moving relative to the display, implement motion blurring of the object.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 26, 2024
From: OSMAN, STEVEN; ARIMATSU, KAZUYUKI
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 067235/0351 →
Continuity (1)
Related Publication 20230042920A1 · Feb 9, 2023
Cited By (2)
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