IP Library Granted Patent US 12,056,813
Granted Patent B2
US 12,056,813 · App. 18/093,311 · Granted Aug 6, 2024

Shadow rendering method and apparatus, computer device, and storage medium

Inventor: Cangjian Hou (Shenzhen, CN)
Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
G06T15/60G06T15/04G06T15/20
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Quick Facts
Patent No.
US 12,056,813
App. No.
18/093,311
Granted
Aug 6, 2024
Kind
B2
Abstract

This application discloses a shadow rendering method and apparatus, a computer device, and a storage medium, the method including: obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene; obtaining model coordinates of a plurality of pixels according to a current viewing angle associated with the virtual scene and depth information of the plurality of pixels; sampling at least one shadow map according to the model coordinates of the plurality of pixels to obtain a plurality of sampling points corresponding to the plurality of pixels; and rendering the plurality of sampling points in the virtual scene to obtain at least one shadow associated with the at least one virtual object.

Claims (53)

1. A shadow rendering method, performed by a computer device, the method comprising:

obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene, the at least one rendering structure comprising a plurality of pixels in the virtual scene;

obtaining world coordinates of the plurality of pixels in the virtual scene according to the illumination direction and depth information of the plurality of pixels;

obtaining model coordinates of the plurality of pixels by left multiplying a view matrix of the illumination direction by the world coordinates of the plurality of pixels, the model coordinates provide texture information of the plurality of pixels relative to a model vertex having associated vertex data comprising coordinates of a view and a ray direction for a pixel on a surface of the at least one rendering structure;

sampling at least one shadow map according to the model coordinates of the plurality of pixels to obtain a plurality of sampling points corresponding to the plurality of pixels; and

rendering the plurality of sampling points in the virtual scene to obtain a shadow of the at least one rendering structure.

2. The method according to claim 1 , wherein the world coordinates of the plurality of pixels represent position information of the pixels relative to a scene base point of the virtual scene.

3. The method according to claim 1 , wherein the obtaining world coordinates of the plurality of pixels in the virtual scene according to the illumination direction and depth information of the plurality of pixels comprises:

for each pixel of the plurality of pixels, determining, in a ray direction determined according to a view of the illumination direction and the pixel, a target pixel whose distance to the view of the illumination direction is the same as the depth information of the pixel; and

determining world coordinates of the target pixel as the world coordinates of the pixel.

4. The method according to claim 1 , further comprising:

before obtaining the model coordinates of the plurality of pixels, obtaining the depth information of the plurality of pixels from a depth map according to screen coordinates of the plurality of pixels, screen coordinates being used for describing position information of a pixel relative to a screen base point of a terminal screen.

5. The method according to claim 1 , wherein the obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene comprises:

determining an initial size and an initial position of the at least one rendering structure according to at least one virtual object in the virtual scene; and

determining a facing direction of the at least one rendering structure according to the illumination direction, and adjusting the initial size and the initial position, to obtain the at least one rendering structure.

6. The method according to claim 1 , wherein the at least one rendering structure is a cube, a sphere, or a cylinder.

7. The method according to claim 1 , further comprising:

marking a material of a virtual object that is not allowed to be obscured as a target material, the target material being a material that does not support shadow rendering in a rendering process.

8. A computer device, comprising a memory and a processor, the memory storing computer-readable instructions, and the computer-readable instructions, when executed by the processor, causing the processor to perform the following operations:

obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene, the at least one rendering structure comprising a plurality of pixels in the virtual scene;

obtaining world coordinates of the plurality of pixels in the virtual scene according to the illumination direction and depth information of the plurality of pixels;

obtaining model coordinates of the plurality of pixels by left multiplying a view matrix of the illumination direction by the world coordinates of the plurality of pixels, the model coordinates provide texture information of the plurality of pixels relative to a model vertex having associated vertex data comprising coordinates of a view and a ray direction for a pixel on a surface of the at least one rendering structure;

sampling at least one shadow map according to the model coordinates of the plurality of pixels to obtain a plurality of sampling points corresponding to the plurality of pixels; and

rendering the plurality of sampling points in the virtual scene to obtain a shadow of the at least one rendering structure.

9. The computer device according to claim 8 , wherein the world coordinates of the plurality of pixels represent position information of the pixels relative to a scene base point of the virtual scene.

10. The computer device according to claim 8 , wherein the obtaining world coordinates of the plurality of pixels in the virtual scene according to the illumination direction and depth information of the plurality of pixels comprises:

for each pixel of the plurality of pixels, determining, in a ray direction determined according to a view of the illumination direction and the pixel, a target pixel whose distance to the view of the illumination direction is the same as the depth information of the pixel; and

determining world coordinates of the target pixel in the virtual scene as the world coordinates of the pixel in the virtual scene.

11. The computer device according to claim 8 , wherein the plurality of operations further comprise:

before obtaining model coordinates of the plurality of pixels, obtaining the depth information of the plurality of pixels from a depth map according to screen coordinates of the plurality of pixels, screen coordinates being used for describing position information of a pixel relative to a screen base point of a terminal screen.

12. The computer device according to claim 8 , wherein the obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene comprises:

determining an initial size and an initial position of the at least one rendering structure according to at least one virtual object in the virtual scene; and

determining a facing direction of the at least one rendering structure according to the illumination direction, and adjusting the initial size and the initial position, to obtain the at least one rendering structure.

13. The computer device according to claim 8 , wherein the at least one rendering structure is a cube, a sphere, or a cylinder.

14. The computer device according to claim 8 , wherein the plurality of operations further comprise:

marking a material of a virtual object that is not allowed to be obscured as a target material, the target material being a material that does not support shadow rendering in a rendering process.

15. One or more non-transitory computer-readable storage media storing computer-readable instructions, the computer-readable instructions, when executed by one or more processors of a computer device, causing the computer device to perform a plurality of operations including:

obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene, the at least one rendering structure comprising a plurality of pixels in the virtual scene;

obtaining world coordinates of the plurality of pixels in the virtual scene according to the illumination direction and depth information of the plurality of pixels;

obtaining model coordinates of the plurality of pixels by left multiplying a view matrix of the illumination direction by the world coordinates of the plurality of pixels, the model coordinates provide texture information of the plurality of pixels relative to a model vertex having associated vertex data comprising coordinates of a view and a ray direction for a pixel on a surface of the at least one rendering structure;

sampling at least one shadow map according to the model coordinates of the plurality of pixels to obtain a plurality of sampling points corresponding to the plurality of pixels; and

rendering the plurality of sampling points in the virtual scene to obtain a shadow of the at least one rendering structure.

16. The non-transitory computer-readable storage media according to claim 15 , wherein the world coordinates of the plurality of pixels represent position information of the pixels relative to a scene base point of the virtual scene.

17. The non-transitory computer-readable storage media according to claim 15 , wherein the obtaining world coordinates of the plurality of pixels in the virtual scene according to the illumination direction and depth information of the plurality of pixels comprises:

for each pixel of the plurality of pixels, determining, in a ray direction determined according to a view of the illumination direction and the pixel, a target pixel whose distance to the view of the illumination direction is the same as the depth information of the pixel; and

determining world coordinates of the target pixel in the virtual scene as the world coordinates of the pixel in the virtual scene.

18. The non-transitory computer-readable storage media according to claim 15 , wherein the plurality of operations further comprise:

before obtaining model coordinates of the plurality of pixels, obtaining the depth information of the plurality of pixels from a depth map according to screen coordinates of the plurality of pixels, screen coordinates being used for describing position information of a pixel relative to a screen base point of a terminal screen.

19. The non-transitory computer-readable storage media according to claim 15 , wherein the obtaining at least one rendering structure in a virtual scene according to an illumination direction in the virtual scene comprises:

determining an initial size and an initial position of the at least one rendering structure according to at least one virtual object in the virtual scene; and

determining a facing direction of the at least one rendering structure according to the illumination direction, and adjusting the initial size and the initial position, to obtain the at least one rendering structure.

20. The non-transitory computer-readable storage media according to claim 15 , wherein the plurality of operations further comprise:

marking a material of a virtual object that is not allowed to be obscured as a target material, the target material being a material that does not support shadow rendering in a rendering process.

Priority Claims (1)
CN 201910290577.3 · Apr 11, 2019 · national
Continuity (3)
Continuation 17327585 · May 21, 2021
Continuation PCTCN2020079618 · Mar 17, 2020
Related Publication 20230143323A1 · May 11, 2023