IP Library › Granted Patent US 12,128,304
Granted Patent B2
US 12,128,304 · App. 17/852,577 · Granted Oct 29, 2024

Altering computer game tiles having multiple matchable ends

Inventor: Gilad Almog (Tel Aviv, IL)
Assignee: Superplay Ltd
A63F13/52A63F13/55A63F13/537A63F13/80A63F2300/63G06F3/0482
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Quick Facts
Patent No.
US 12,128,304
App. No.
17/852,577
Granted
Oct 29, 2024
Kind
B2
Abstract

Disclosed herein are systems and methods for altering display of selectable objects having multiple matchable ends in a computer game, comprising displaying a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns, receiving user input comprising a match indication of one or more matches between separable ends of at least two of the selectable objects marked with a common pattern, and altering the display of one or more of the at least two selectable objects by breaking away and removing the matched separable end in case the match(s) indicated by the match indication is correct.

Claims (35)

1. A method of altering display of selectable objects having multiple matchable ends in a computer game, comprising:

using at least one processor for:

displaying a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns;

receiving user input comprising a match indication of at least one match between separable ends of at least two of the plurality of selectable objects marked with a common pattern of the plurality of patterns; and

altering the display of at least one of the at least two selectable objects by breaking away and removing the matched separable end of the at least one selectable object in case the at least one match indicated by the match indication is correct,

wherein the plurality of selectable objects are arranged in a plurality of stacks, each of the plurality of stacks initially comprises at least two selectable objects stacked such that each separable end of a higher layer of the respective stack conceals a corresponding separable end of each lower layer selectable object of the respective stack,

wherein following a successful match of a final separable end of a bottom most selectable object of at least one of the plurality of stacks such that the at least one stack is empty, the display is altered to remove the empty stack.

2. The method of claim 1 , wherein the plurality of selectable objects are tiles having two separable ends each marked with a respective one of the plurality of patterns.

3. The method of claim 1 , wherein after at least one separable end of the top selectable object is broken away, a respective separable end of the lower layer selectable object is revealed and made available for matching.

4. The method of claim 1 , further comprising each of the plurality of stacks is fixed on a respective tray, wherein the display is altered to remove the tray of each stack that is empty following a successful match of a final separable end of a bottom most selectable object of the respective stack.

5. The method of claim 1 , further comprising altering the display to present at least one new stack of selectable objects which appears following the removal of the empty stack.

6. The method of claim 5 , further comprising the at least one new stack appears in the display to form a new level in the computer game.

7. A system for altering display of selectable objects having multiple matchable ends in a computer game, comprising:

a memory for storing program code; and

at least one processor coupled to the memory, the at least one processor is configured to execute the program code, the program code comprising:

code instructions to display a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns,

code instructions to receive user input comprising a match indication of at least one match between separable ends of at least two of the plurality of selectable objects marked with a common pattern of the plurality of patterns, and

code instructions to alter the display of at least one of the at least two selectable objects by breaking away and removing the matched separable end of the at least one selectable object in case the at least one match indicated by the match indication is correct,

wherein the plurality of selectable objects are arranged in a plurality of stacks, each of the plurality of stacks initially comprises at least two selectable objects stacked such that each separable end of a higher layer of the respective stack conceals a corresponding separable end of each lower layer selectable object of the respective stack,

wherein following a successful match of a final separable end of a bottom most selectable object of at least one of the plurality of stacks such that the at least one stack is empty, the display is altered to remove the empty stack.

8. A method of limiting match options for selectable objects having multiple matchable ends in a computer game, comprising:

using at least one processor for:

displaying a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns; and

altering the display of at least one of the plurality of selectable objects by associating a lock mark with at least one separable end of at least one of the plurality of selectable objects, the lock mark indicating that the associated at least one separable end is prohibited for matching with at least one separable end of at least another one of the plurality of selectable objects,

wherein the lock mark is configured to conceal the pattern marked on the at least one separable end of the at least one selectable object.

9. The method of claim 8 , wherein the lock mark is configured such that the pattern marked on the at least one separable end of the at least one selectable object is visible.

10. The method of claim 8 , further comprising periodically altering the display to select at least one separable end of at least one of the plurality of selectable objects and associate the at least selected separable end with a lock mark.

11. The method of claim 10 , wherein the display is periodically altered to switch between separable ends of the at least one selectable object and associate at least another one separable end of the at least one selectable object with the lock mark.

12. The method of claim 11 , wherein the display is altered to switch between the separable ends of the at least one selectable object after every user move.

13. A system for limiting match options for selectable objects having multiple matchable ends in a computer game, comprising:

a memory for storing program code; and

at least one processor coupled to the memory, the at least one processor is configured to execute the program code, the program code comprising:

code instructions to display a plurality of selectable objects of a computer game displayed by a client device, each of the plurality of selectable objects initially has a plurality of separable ends, each of the plurality of separable ends of each of the plurality of selectable objects is marked with one of a plurality of patterns, and

code instructions to alter the display of at least one of the plurality of selectable objects by associating a lock mark with at least one separable end of at least one of the plurality of selectable objects, the lock mark indicating that the associated at least one separable end is prohibited for matching with at least one separable end of at least another one of the plurality of selectable objects,

wherein the lock mark is configured to conceal the pattern marked on the at least one separable end of the at least one selectable object.

Assignments (3)
ASSIGNMENT OF SECURITY INTEREST IN INTELLECTUAL PROPERTY RIGHTS (PATENTS) AT REEL/FRAME 070002/0011 Recorded Jun 11, 2025
From: UBS AG, STAMFORD BRANCH, AS SUCCESSOR IN INTEREST TO CREDIT SUISSE AG, CAYMAN ISLANDS BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 071543/0515 →
SECURITY INTEREST Recorded Jan 24, 2025
From: SUPERPLAY LTD; G.S INNPLAY LABS LTD
To: UBS AG, STAMFORD BRANCH, AS COLLATERAL AGENT
Reel/Frame 070002/0011 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 27, 2022
From: ALMOG, GILAD
To: SUPERPLAY LTD
Reel/Frame 060635/0073 →
Continuity (1)
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