IP Library › Granted Patent US 12,179,110
Granted Patent B2
US 12,179,110 · App. 17/808,582 · Granted Dec 31, 2024

Non-transitory computer-readable medium storing game program, and game system

Inventors: Tsubasa Fukutsuka (Tokyo, JP); Chikara Kitamura (Tokyo, JP)
Assignee: COLOPL, Inc.
A63F13/573A63F13/812A63F2300/646
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Quick Facts
Patent No.
US 12,179,110
App. No.
17/808,582
Granted
Dec 31, 2024
Kind
B2
Abstract

A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying a first object including an indication relating to a shot of a ball; receiving an input operation of the user; displaying a second object that moves in accordance with the input operation; and executing the shot in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.

Claims (26)

1. A non-transitory computer-readable medium storing a game program, the game program causing a processor of a terminal device used by a user to execute:

displaying a first object including a plurality of divided regions in such a manner as to reciprocate in a direction intersecting a moving direction of a ball, each of the regions being displayed in association with an object indicating each of indications relating to movement of the ball;

receiving an input operation of the user;

displaying a second object that moves in accordance with the input operation; and

executing a shot of the ball in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.

2. The non-transitory computer-readable medium according to claim 1 , wherein the game program further causes the processor to execute moving the second object toward the first object in accordance with the input operation,

wherein the executing the shot comprises executing the shot in accordance with the indication for the second object to reach.

3. The non-transitory computer-readable medium according to claim 1 , wherein a velocity at which the first object reciprocates in the direction intersecting the moving direction increases as the second object moves away from the first object.

4. The non-transitory computer-readable medium according to claim 1 , wherein the indication comprises an indication indicating a direction in which the ball curves.

5. The non-transitory computer-readable medium according to claim 4 , wherein the indication includes a plurality of regions representing different curve directions, and

the game program further causes the processor to execute:

specifying an environment around the ball; and

determining a display area of each of the regions based on the environment.

6. The non-transitory computer-readable medium according to claim 1 , wherein the indication comprises an indication relating to accuracy of the shot.

7. The non-transitory computer-readable medium according to claim 2 , wherein the moving the second object toward the first object comprises moving the second object in a fixed direction irrespective of a start position of the moving of the second object.

8. The non-transitory computer-readable medium according to claim 2 , wherein the moving the second object toward the first object comprises changing a moving direction of the second object in accordance with a start position of the moving of the second object.

9. The non-transitory computer-readable medium according to claim 8 , wherein a trajectory of the shot ball is changed in accordance with the moving direction of the second object.

10. The non-transitory computer-readable medium according to claim 1 , wherein the input operation comprises an input operation for moving the second object in a direction away from the first object, and then moving the second object toward the first object.

11. The non-transitory computer-readable medium according to claim 1 , wherein the game program further causes the processor to execute:

specifying an environment at a position of the ball; and

determining a reciprocating velocity of the first object based on the environment.

12. A game system, comprising:

a first display unit for displaying a first object including a plurality of divided regions in such a manner as to reciprocate in a direction intersecting a moving direction of a ball, each of the regions being displayed in association with an object indicating each of indications relating to movement of the ball;

a reception unit for receiving an input operation of a user;

a second display unit for displaying a second object that moves in accordance with the input operation; and

a shot execution unit for executing a shot of the ball in accordance with the indication determined by a positional relationship between the first object and the second object that has moved in accordance with the input operation.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 24, 2022
From: FUKUTSUKA, TSUBASA; KITAMURA, CHIKARA
To: COLOPL, INC.
Reel/Frame 060300/0607 →
Priority Claims (1)
JP 2019-239759 · Dec 27, 2019 · national
Continuity (2)
Continuation PCTJP2020046874 · Dec 16, 2020
Related Publication 20220314121A1 · Oct 6, 2022