IP Library › Granted Patent US 12,208,324
Granted Patent B2
US 12,208,324 · App. 17/339,872 · Granted Jan 28, 2025

Multi-instance, multi-user virtual reality spaces

Inventors: Brian Mark Shuster (Vancouver, CA); Gary Stephen Shuster (Vancouver, CA)
Assignee: Utherverse Gaming LLC
A63F13/30A63F13/20A63F13/35A63F13/358A63F13/79G06T7/20G06T13/40G06T15/08G06T17/00G06T19/003G06T19/006G06T19/20A63F13/5252A63F2300/407A63F2300/5533A63F2300/5553A63F2300/8082G06T2200/04G06T2215/12G06T2219/024
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Quick Facts
Patent No.
US 12,208,324
App. No.
17/339,872
Granted
Jan 28, 2025
Kind
B2
Abstract

A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.

Claims (42)

1. A method for populating a virtual environment, comprising:

modeling, in computer memory, a plurality of parallel instances of a virtual space, wherein each parallel instance of the plurality of parallel instances replicates at least a portion of the virtual space;

modeling, in computer memory, a common space in relation to the plurality of parallel instances;

modeling, in computer memory, an object inside the common space for a time period, wherein:

the time period starts at a first time corresponding to when the object is added to the common space;

the time period ends at a second time corresponding to when the object is removed from the common space;

the object moves from a first position in the common space to a second position in the common space within the time period; and

the object is visible from viewpoints located inside each of the plurality of parallel instances during the entire time period;

assigning, in the computer memory, each human-controlled avatar of a plurality of human-controlled avatars to one of the parallel instances so that each human-controlled avatar populates one of the parallel instances and each of the parallel instances is populated by a subset of the plurality of human-controlled avatars, wherein:

the assigning limits a total number of the plurality of human-controlled avatars in each of the subsets;

a first human-controlled avatar of the plurality of human-controlled avatars is assigned to a first parallel instance;

a second human-controlled avatar of the plurality of human-controlled avatars is assigned to a second parallel instance; and

the first human-controlled avatar of the plurality of human-controlled avatars and the second human-controlled avatar of the plurality of human controlled avatars can simultaneously observe the object; and

modeling actions of each human-controlled avatar of the plurality of human-controlled avatars in response to input from respective corresponding ones of a plurality of client devices to provide data in the computer memory, the data configured to enable the client devices to output an animated display of a corresponding one of the parallel instances and human-controlled avatars assigned thereto.

2. The method of claim 1 , further comprising providing a communication channel between human-controlled avatars populating different ones of the plurality of parallel instances.

3. The method of claim 1 , further comprising relocating the first human-controlled avatar from the first parallel instance to the second parallel instance.

4. The method of claim 1 , wherein the plurality of parallel instances are simultaneously existing dimensions in a virtual realty universe, wherein each instance is a recognizable counterpart of the virtual space.

5. The method of claim 1 , wherein the object is an automated entity.

6. The method of claim 1 , wherein the common space is a bounded area or portion of multiple dimensions that provides for real time interactions with multiple parallel dimensions or instances.

7. The method of claim 1 , wherein the first human-controlled avatar of the plurality of human-controlled avatars and the second human-controlled avatar of the plurality of human controlled avatars can simultaneously interact with the object.

8. The method of claim 1 , wherein the removal of the object from the common space is independent of any actions performed by the plurality of human-controlled avatars.

9. A method for populating a virtual environment, comprising:

storing, in computer memory, data for a plurality of parallel instances of a virtual space, wherein each parallel instance of the plurality of parallel instances comprises a copy of at least a portion of the virtual space;

modeling, in computer memory, a common space in relation to the plurality of parallel instances;

modeling, in computer memory, an object inside the common space for a time period, wherein:

the time period starts at a first time corresponding to when the object is added to the common space;

the time period ends at a second time corresponding to when the object is removed from the common space;

the object moves from a first position in the common space to a second position in the common space within the time period; and

the object is visible from viewpoints located inside each of the plurality of parallel instances during the entire time period;

assigning, in the computer memory, each human-controlled avatar of a plurality of human-controlled avatars to one of the parallel instances so that each human-controlled avatar populates one of the parallel instances and each of the parallel instances is populated by a subset of the plurality of human-controlled avatars, wherein:

the assigning limits a total number of the plurality of human-controlled avatars in each of the parallel instances;

a first human-controlled avatar of the plurality of human-controlled avatars is assigned to a first parallel instance;

a second human-controlled avatar of the plurality of human-controlled avatars is assigned to a second parallel instance; and

the first human-controlled avatar of the plurality of human-controlled avatars and the second human-controlled avatar of the plurality of human controlled avatars can simultaneously observe the object; and

in response to receiving data indicating actions of each human-controlled avatar of the plurality of human-controlled avatars from respective corresponding ones of a plurality of client devices, providing data in the computer memory, the data configured to enable the client devices to output an animated display of a corresponding one of the parallel instances and human-controlled avatars assigned thereto.

10. The method of claim 9 , further comprising providing a communication channel between human-controlled avatars populating different ones of the plurality of parallel instances.

11. The method of claim 9 , further comprising relocating the first human-controlled avatar from the first parallel instance to the second parallel instance.

12. The method of claim 9 , wherein the plurality of parallel instances are simultaneously existing dimensions in a virtual realty universe, wherein each instance is a recognizable counterpart of the virtual space.

13. The method of claim 9 , wherein the object is an automated entity.

14. The method of claim 9 , wherein the common space is a bounded area or portion of multiple dimensions that provides for real time interactions with multiple parallel dimensions or instances.

15. The method of claim 9 , wherein the first human-controlled avatar of the plurality of human-controlled avatars and the second human-controlled avatar of the plurality of human controlled avatars can simultaneously interact with the object.

16. The method of claim 9 , wherein the removal of the object from the common space is independent of any actions performed by the plurality of human-controlled avatars.

Assignments (5)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2026
From: EMPIRE IP LLC
To: AVATAR GAMING INNOVATIONS LLC
Reel/Frame 075017/0532 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 9, 2026
From: UTHERVERSE GAMING LLC
To: EMPIRE IP LLC
Reel/Frame 074889/0591 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2021
From: UTHERVERSE DIGITAL, INC.
To: UTHERVERSE GAMING LLC
Reel/Frame 058023/0395 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2021
From: SHUSTER, BRIAN MARK
To: UTHERVERSE DIGITAL, INC.
Reel/Frame 058030/0636 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2021
From: SHUSTER, GARY STEPHEN
To: UTHERVERSE DIGITAL, INC.
Reel/Frame 058030/0719 →
Continuity (11)
Continuation 16701027 · Dec 2, 2019
Continuation 15894812 · Feb 12, 2018
Continuation 15276643 · Sep 26, 2016
Continuation 14841331 · Aug 31, 2015
Continuation 14461336 · Aug 15, 2014
Continuation 14083323 · Nov 18, 2013
Continuation 13625804 · Sep 24, 2012
Continuation 12554744 · Sep 4, 2009
Continuation PCTUS2008056150 · Mar 7, 2008
Provisional Application 60893531 · Mar 7, 2007
Related Publication 20210291042A1 · Sep 23, 2021
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