IP Library › Granted Patent US 12,220,634
Granted Patent B2
US 12,220,634 · App. 18/511,874 · Granted Feb 11, 2025

Method, apparatus, and terminal for transmitting prompt information in multiplayer online battle program

Inventor: Hao Song (Shenzhen, CN)
Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
A63F13/533A63F13/2145A63F13/822A63F13/847A63F13/92
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Quick Facts
Patent No.
US 12,220,634
App. No.
18/511,874
Granted
Feb 11, 2025
Kind
B2
Abstract

This application discloses a method for transmitting prompt information in a multiplayer online battle program performed by a terminal. The method includes: displaying a user interface (UI) from a perspective corresponding to a master virtual character of the multiplayer online battle program; receiving a prompt activation operation on the UI for activating a prompt information transmission function; selecting a plurality of skill display elements in the UI corresponding to the prompt activation operation; receiving a prompt release operation on a target skill display element among the plurality of skill display elements; determining target prompt information specific to the target skill display element; and transmitting the determined target prompt information to one or more virtual characters that are teammates of the master virtual character.

Claims (53)

1. A method for transmitting prompt information in a multiplayer online battle program performed by a terminal, the method comprising:

displaying a user interface (UI) from a perspective corresponding to a master virtual character of the multiplayer online battle program, the UI including a plurality of skill display elements that are in inactive status;

receiving a prompt activation operation on the UI for activating a prompt information transmission function;

activating the plurality of skill display elements in the UI in response to the prompt activation operation, wherein the plurality of skill display elements are visually changed from the inactive status in response to the prompt activation operation on the UI;

receiving a prompt release operation on a target skill display element among the plurality of skill display elements;

determining target prompt information specific to the target skill display element; and

transmitting the determined target prompt information to one or more virtual characters that are teammates of the master virtual character.

2. The method according to claim 1 , wherein the prompt release operation on the target skill display element is an operation that is the same as a predefined skill release operation on the target skill display element.

3. The method according to claim 2 , wherein the target skill display element is configured to not release its predefined skill in response to the prompt release operation.

4. The method according to claim 1 , wherein the plurality of skill display elements comprise at least one of the following elements:

three-dimensional models or two-dimensional elements forming battle function elements of the multiplayer online battle program;

information display elements in an interaction panel region of the UI; and

control function elements in the interaction panel region.

5. The method according to claim 4 , wherein the plurality of skill display elements further comprise at least one of the following elements:

three-dimensional models or two-dimensional elements used for decoration in the multiplayer online battle program;

elements associated with a real world in the multiplayer online battle program;

elements associated with user accounts in the multiplayer online battle program; and

elements associated with teams to which the user accounts belong in the multiplayer online battle program.

6. The method according to claim 1 , wherein the determining target prompt information specific to the target skill display element comprises:

querying an algorithm for the target prompt information according to the target skill display element and battle information,

the algorithm comprising a correspondence between the plurality of skill display elements, the battle information, and the prompt information.

7. The method according to claim 1 , wherein the UI further comprises a moving control configured to control the master virtual character to move in the multiplayer online battle program, and the moving control and a signal control for receiving the prompt activation operation are located at two different regions on the UI.

8. A terminal, comprising a processor and a memory, the memory storing a plurality of instructions that, when executed by the processor, cause the terminal to perform a method for transmitting prompt information in a multiplayer online battle program including:

displaying a user interface (UI) from a perspective corresponding to a master virtual character of the multiplayer online battle program, the UI including a plurality of skill display elements that are in inactive status;

receiving a prompt activation operation on the UI for activating a prompt information transmission function;

activating the plurality of skill display elements in the UI in response to the prompt activation operation, wherein the plurality of skill display elements are visually changed from the inactive status in response to the prompt activation operation on the UI;

receiving a prompt release operation on a target skill display element among the plurality of skill display elements;

determining target prompt information specific to the target skill display element; and

transmitting the determined target prompt information to one or more virtual characters that are teammates of the master virtual character.

9. The terminal according to claim 8 , wherein the prompt release operation on the target skill display element is an operation that is the same as a predefined skill release operation on the target skill display element.

10. The terminal according to claim 9 , wherein the target skill display element is configured to not release its predefined skill in response to the prompt release operation.

11. The terminal according to claim 8 , wherein the plurality of skill display elements comprise at least one of the following elements:

three-dimensional models or two-dimensional elements forming battle function elements of the multiplayer online battle program;

information display elements in an interaction panel region of the UI; and

control function elements in the interaction panel region.

12. The terminal according to claim 11 , wherein the plurality of skill display elements further comprise at least one of the following elements:

three-dimensional models or two-dimensional elements used for decoration in the multiplayer online battle program;

elements associated with a real world in the multiplayer online battle program;

elements associated with user accounts in the multiplayer online battle program; and

elements associated with teams to which the user accounts belong in the multiplayer online battle program.

13. The terminal according to claim 8 , wherein the determining target prompt information specific to the target skill display element comprises:

querying an algorithm for the target prompt information according to the target skill display element and battle information,

the algorithm comprising a correspondence between the plurality of skill display elements, the battle information, and the prompt information.

14. The terminal according to claim 8 , wherein the UI further comprises a moving control configured to control the master virtual character to move in the multiplayer online battle program, and the moving control and a signal control for receiving the prompt activation operation are located at two different regions on the UI.

15. A non-transitory computer-readable storage medium, storing a plurality of instructions that, when executed by a processor of a terminal, cause the terminal to perform a method for transmitting prompt information in a multiplayer online battle program including:

displaying a user interface (UI) from a perspective corresponding to a master virtual character of the multiplayer online battle program, the UI including a plurality of skill display elements that are in inactive status;

receiving a prompt activation operation on the UI for activating a prompt information transmission function;

activating the plurality of skill display elements in the UI in response to the prompt activation operation, wherein the plurality of skill display elements are visually changed from the inactive status in response to the prompt activation operation on the UI;

receiving a prompt release operation on a target skill display element among the plurality of skill display elements;

determining target prompt information specific to the target skill display element; and

transmitting the determined target prompt information to one or more virtual characters that are teammates of the master virtual character.

16. The non-transitory computer-readable storage medium according to claim 15 , wherein the prompt release operation on the target skill display element is an operation that is the same as a predefined skill release operation on the target skill display element.

17. The non-transitory computer-readable storage medium according to claim 16 , wherein the target skill display element is configured to not release its predefined skill in response to the prompt release operation.

Priority Claims (1)
CN 201910655572.6 · Jul 19, 2019 · national
Continuity (3)
Continuation 17367270 · Jul 2, 2021
Continuation PCTCN2020096956 · Jun 19, 2020
Related Publication 20240082718A1 · Mar 14, 2024
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