IP Library › Granted Patent US 12,265,596
Granted Patent B2
US 12,265,596 · App. 18/539,089 · Granted Apr 1, 2025

Video game integration of cryptographically secured digital assets

Inventors: Christopher Andon (Portland, OR); Matthew Davis (Portland, OR); Hien Tommy Pham (Beaverton, OR); Jeremy Schroeder (Tigard, OR)
Assignee: NIKE, Inc.
G06F21/12A63F13/71G06F16/2365H04L9/0637G06F2221/2109H04L9/50
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Quick Facts
Patent No.
US 12,265,596
App. No.
18/539,089
Granted
Apr 1, 2025
Kind
B2
Abstract

A method of integrating a cryptographic digital asset into a digital software application, includes receiving a digital asset identification (ID) code, the digital asset ID code existing together with a unique owner ID code on a distributed blockchain ledger. The digital asset ID code represents the cryptographic digital asset, and the cryptographic digital asset comprises a plurality of attributes. A virtual object is then represented on the display via the digital software application. The virtual object has an appearance that is based on the plurality of attributes of the cryptographic digital asset, and the virtual object includes a plurality of object attributes. The method further includes modifying at least one of the object attributes according to an aspect of the digital software application or interaction between the character avatar and the virtual object and representing a modified virtual object on the display via the digital software application.

Claims (28)

1. A method of integrating a cryptographic digital asset into a digital software application, the digital software application including code that, when executed, displays a character avatar on a display associated with a user device, the character avatar being operably controlled by a user via the user device, the method comprising:

receiving a digital asset identification (ID) code, the digital asset ID code existing together with a unique owner ID code on a distributed blockchain ledger, wherein the digital asset ID code represents the cryptographic digital asset, and wherein the cryptographic digital asset comprises a plurality of attributes;

representing a virtual object on the display via the digital software application, wherein the virtual object has an appearance that is based on the plurality of attributes of the cryptographic digital asset, and wherein the virtual object includes a plurality of object attributes;

modifying at least one of the object attributes according to an aspect of the digital software application or interaction between the character avatar and the virtual object;

representing a modified virtual object on the display via the digital software application, wherein the modified virtual object has an appearance that is based, in part, on the modified object attributes; and

modifying at least one of the plurality of attributes of the cryptographic digital asset according to the modified object attributes or an accomplishment of the user or character avatar within the digital software application; and

transmitting a cryptographic block comprising the digital asset ID code with the modified attributes of the cryptographic digital asset to a distributed blockchain ledger to record the modification.

2. The method of claim 1 , wherein the virtual object is a virtual shoe, article of apparel, headgear, avatar, or pet.

3. The method of claim 1 , wherein the user is a first user, and wherein the unique owner ID code is a code of a second user.

4. The method of claim 1 , further comprising modifying at least one of the plurality of object attributes according to an aspect of the digital software application or accomplishment of the user or character avatar within the digital software application.

5. The method of claim 1 , further comprising offering a real-world physical embodiment of the virtual object for sale to an owner of the cryptographic digital asset.

6. The method of claim 5 , wherein the real-world physical embodiment of the virtual object includes at least one of the modified object attributes.

7. The method of claim 5 , wherein the virtual object is a virtual shoe or virtual article of apparel, and wherein the real-world physical embodiment of the virtual object is a corresponding physical shoe or physical article of apparel.

8. A method for integrating a cryptographic digital asset into a digital software application executing on a user device, the digital software application including code that, when executed, displays a character avatar on a display associated with a user device, the character avatar being operably controlled by a user via the user device, the method comprising:

displaying, by the digital software application, a virtual environment on a display of the user device;

receiving, by the digital software application, a user selection of a cryptographic digital asset from a digital asset registry storing a plurality of cryptographic digital assets linked to blockchain data;

displaying, by the digital software application, a virtual representation of the selected cryptographic digital asset within the virtual environment, the virtual representation of the cryptographic digital asset comprising a plurality of object attributes;

modifying, by the digital software application, one or more object attributes according to an aspect of the digital software application or interaction between the character avatar and the virtual object; and

displaying, by the digital software application, a modified virtual representation having an appearance that is based, in part, on the modified object attributes; and

modifying at least one of the plurality of attributes of the cryptographic digital asset according to the modified object attributes or an accomplishment of the user or character avatar within the digital software application; and

transmitting a cryptographic block comprising the digital asset ID code with the modified attributes of the cryptographic digital asset to a distributed blockchain ledger to record the modification.

9. The method of claim 8 , further comprising:

tracking, by the digital software application, accomplishments of the user controlled character within the video game;

modifying, by the digital software application, one or more attributes of the selected cryptographic digital asset based on the tracked accomplishments.

10. The method of claim 8 , wherein the selected cryptographic digital asset is a virtual shoe, article of apparel, accessory, or equipment.

11. The method of claim 8 , further comprising:

enabling, by the digital software application, breeding between the selected cryptographic digital asset and a second cryptographic digital asset to generate a new cryptographic digital asset with blended attributes.

12. The method of claim 11 , wherein enabling breeding is performed responsive to the user controlled character achieving a predetermined accomplishment within the digital software application.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 14, 2023
From: ANDON, CHRISTOPHER; DAVIS, MATTHEW; PHAM, HIEN TOMMY; SCHROEDER, JEREMY
To: NIKE, INC.
Reel/Frame 065866/0268 →
Continuity (5)
Continuation 17699152 · Mar 20, 2022
Continuation 16707741 · Dec 9, 2019
Continuation In Part 16423671 · May 28, 2019
Provisional Application 62776699 · Dec 7, 2018
Related Publication 20240111844A1 · Apr 4, 2024
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