IP Library › Granted Patent US 12,266,053
Granted Patent B2
US 12,266,053 · App. 18/168,752 · Granted Apr 1, 2025

Decluttered views in a virtual environment

Inventors: Paul R. Bastide (Ashland, MA); Matthew E. Broomhall (Goffstown, NH); Robert E. Loredo (North Miami Beach, FL)
Assignee: International Business Machines Corporation
G06T17/00G06F16/9024H04N13/351
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Quick Facts
Patent No.
US 12,266,053
App. No.
18/168,752
Granted
Apr 1, 2025
Kind
B2
Abstract

Embodiments of the invention provide a computer system that includes a processor electronically coupled to a memory. The processor is operable to perform processor operations that include determining that a user is in a virtual reality (VR) environment and accessing a multisensory state associated with the VR environment and the user. A multisensory declutter analysis is applied to the multisensory state to generate decluttered multisensory streams. The decluttered multisensory streams are used to generate a decluttered multisensory view associated with the user.

Claims (49)

1. A computer system comprising a processor electronically coupled to a memory, wherein the processor performs processor operations comprising:

determining that a user is in a virtual reality (VR) environment;

accessing a multisensory state associated with the VR environment and the user;

wherein the multisensory state is based at least in part on multisensory engagement modalities that occur between other users in the VR environment;

applying a multisensory declutter analysis to the multisensory state to generate decluttered multisensory streams; and

using the decluttered multisensory streams to generate a decluttered multisensory view associated with the user.

2. The computer system of claim 1 , wherein:

the multisensory state comprises a graph model of the VR environment; and

the multisensory declutter analysis comprises evaluating topics of discussions that occur between the other users in the VR environment.

3. The computer system of claim 1 , wherein the multisensory declutter analysis comprises using user preference information and user state information to filter the multisensory state to generate the decluttered multisensory streams.

4. The computer system of claim 3 , wherein:

the multisensory state comprises a graph model of the VR environment; and

a graph database is used to apply the multisensory declutter analysis to the graph model.

5. The computer system of claim 1 , wherein the processor operations further comprise displaying the decluttered multisensory view in an immersive video frame of a display of the VR environment.

6. The computer system of claim 5 , wherein portions of the immersive video frame of the VR environment that are not included in the decluttered multisensory view are deemphasized in the immersive video frame.

7. The computer system of claim 6 , wherein the decluttered multisensory view is displayed to the user without interfering with one or more underlying virtual structures of the VR environment.

8. A computer-implemented method comprising:

determining, using a processor system, that a user is in a virtual reality (VR) environment;

accessing, using the processor system, a multisensory state associated with the VR environment and the user;

wherein the multisensory state is based at least in part on multisensory engagement modalities that occur between other users in the VR environment;

applying, using the processor system, a multisensory declutter analysis to the multisensory state to generate decluttered multisensory streams; and

using the decluttered multisensory streams to generate a decluttered multisensory view associated with the user.

9. The computer-implemented method of claim 8 , wherein;

the multisensory state comprises a graph model of the VR environment; and

the multisensory declutter analysis comprises evaluating topics of discussions between the other users in the VR environment.

10. The computer-implemented method of claim 8 , wherein the multisensory declutter analysis comprises using user preference information and user state information to filter the multisensory state to generate the decluttered multisensory streams.

11. The computer-implemented method of claim 10 , wherein:

the multisensory state comprises a graph model of the VR environment; and

a graph database of the processor system is used to apply the multisensory declutter analysis to the graph model.

12. The computer-implemented method of claim 8 further comprising displaying the decluttered multisensory view in an immersive video frame of a display of the VR environment.

13. The computer-implemented method of claim 12 , wherein portions of the immersive video frame of the VR environment that are not included in the decluttered multisensory view are deemphasized in the immersive video frame.

14. The computer-implemented method of claim 13 , wherein the decluttered multisensory view is displayed to the user without interfering with one or more underlying virtual structures of the VR environment.

15. A computer program product comprising a computer readable program stored on a computer readable storage medium, wherein the computer readable program, when executed on a processor system, causes the processor system to perform processor system operations comprising:

determining that a user is in a virtual reality (VR) environment;

accessing a multisensory state associated with the VR environment and the user;

wherein the multisensory state is based at least in part on multisensory engagement modalities that occur between other users in the VR environment;

applying a multisensory declutter analysis to the multisensory state to generate decluttered multisensory streams; and

using the decluttered multisensory streams to generate a decluttered multisensory view associated with the user.

16. The computer program product of claim 15 , wherein;

the multisensory state comprises a graph model of the VR environment; and

the multisensory declutter analysis comprises evaluating topics of discussions between the other users in the VR environment.

17. The computer program product of claim 15 , wherein the multisensory declutter analysis comprises using user preference information and user state information to filter the multisensory state to generate the decluttered multisensory streams.

18. The program product of claim 17 , wherein:

the multisensory state comprises a graph model of the VR environment; and

a graph database is used to apply the multisensory declutter analysis to the graph model.

19. The computer program product of claim 15 , wherein the processor operations further comprise displaying the decluttered multisensory view in an immersive video frame of a display of the VR environment.

20. The computer program product of claim 19 , wherein:

portions of the immersive video frame of the VR environment that are not included in the decluttered multisensory view are deemphasized in the immersive video frame; and

the decluttered multisensory view is displayed to the user without interfering with one or more underlying virtual structures of the VR environment.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 14, 2023
From: BASTIDE, PAUL R.; BROOMHALL, MATTHEW E.; LOREDO, ROBERT E.
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 062692/0980 →
Continuity (1)
Related Publication 20240273817A1 · Aug 15, 2024
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