IP Library › Granted Patent US 12,277,660
Granted Patent B2
US 12,277,660 · App. 17/774,065 · Granted Apr 15, 2025

System and method for immerssive mixed reality space(s)

Inventors: Boaz Tal (Givataim, IL); Ariel Ben Moshe (Shoham, IL)
Assignee: SIMBIONIX LTD.
G06T19/20G06F3/011G06F3/016G09B9/003G06T2219/024G06T2219/2021
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Quick Facts
Patent No.
US 12,277,660
App. No.
17/774,065
Granted
Apr 15, 2025
Kind
B2
Abstract

A system and a method for mixed reality immersive simulation that can be used for simulating a dynamically deformed virtual space that is extensive and spacious in comparison to the actual physical source space surrounding the participants. Said system and method may also provide a multiple spaces simulation, such as alternate combat arenas where several different participants may operate in different mixed reality sub-scenes, while sharing the same physical space as a source space, enabling maximized close quarter spaces.

Claims (25)

1. A mixed reality (MR) immersive system, the system comprising:

(i) a controller configured to operate at least one MR scenario;

(ii) at least one sensory apparatus associated with at least one participant;

said system deployable in an at least one finite source space physically occupied by the at least one participant, wherein said source space is configured to be dynamically deformed in each of three spatial dimensions into at least one extensive and spatially altered object space by executing a mathematical manipulation of 3D shape matrix expressions therein that enforces deformation in all three spatial dimensions, and

wherein said object space is conveyed to the at least one sensory apparatus associated with the at least one participant such that said at least one participant senses through said sensory apparatus both the spatially altered object space and dynamically deformed source space.

2. The system of claim 1 , wherein at least one sensor is configured to monitor the at least one participant's parameters.

3. The system of claim 1 , wherein the sensory apparatus comprises a head-mounted display (HMD) configured to display images to the at least one participant.

4. The system of claim 1 , wherein a safety mechanism prevents possible physical collisions between the participants themselves or between participants and physical objects that may be present within the source space.

5. The system of claim 1 , wherein the object space is simulated by multiple image tiles that are dynamically deformed in each of three spatial dimensions to fit into the source space.

6. The system of claim 5 , wherein the multiple image tiles characteristics are optimized to reduce latency and preserve system resources.

7. The system of claim 1 , wherein the same source space may be used for several MR scenarios enacted at the same time.

8. The system of claim 1 , wherein the object space's shape can be warped to fit a given source space while preserving said object space's measurements.

9. The system of claim 1 , wherein the MR scenario is configured to dynamically form in each of three spatial dimensions at least two object sub-spaces adapted for at least two participants by executing a mathematical manipulation of 3D shape matrix expressions therein that enforces deformation in all three spatial dimensions.

10. The system of claim 9 , wherein the at least two object sub-spaces are a replication of the same object space type.

11. The system of claim 9 , wherein the at least two object sub-spaces are different arenas object sub-spaces.

12. The system of claim 9 , wherein at least two participants may simultaneously conduct different tasks while being immersed in the at least two object sub-spaces.

13. The system of claim 1 , wherein the at least one MR scenario is configured to dynamically inter-correspond and adapt in each of three spatial dimensions in accordance with scenario evolution and participant's actions.

14. The system of claim 1 , wherein the system further comprises real-life accessories equipped with at least one haptic means.

15. The system of claim 14 , wherein the haptic means can mimic a sensation of using and operating a real weapon.

16. The system of claim 14 , wherein the haptic means can mimic a sensation of being hit by another participant.

17. A method for conducting a MR scenario, comprising the steps of:

(i) operating, using a controller, at least one MR scenario that involves at least one participant present within a confined finite source space,

(ii) dynamically deforming in each of three spatial dimensions the spatial characteristics of the source space to form an extensive and spatially altered object space by executing a mathematical manipulation of 3D shape matrix expressions therein that enforces deformation in all three spatial dimensions,

(iii) conveying the at least one object space to at least one sensory apparatus associated with at least one participant such that said at least one participant senses through said sensory apparatus both the spatially altered object space and dynamically deformed source space.

18. The method of claim 17 , wherein dynamically deforming the spatial characteristics of the source space forms at least two extensive and spatially altered object sub-spaces adapted for at least two participants.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 3, 2022
From: TAL, BOAZ; BEN MOSHE, ARIEL
To: SIMBIONIX LTD.
Reel/Frame 059800/0390 →
Priority Claims (1)
IL 270429 · Nov 5, 2019 · national
Continuity (1)
Related Publication 20220343615A1 · Oct 27, 2022
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