IP Library › Granted Patent US 12,333,804
Granted Patent B2
US 12,333,804 · App. 18/384,626 · Granted Jun 17, 2025

Method, device, and system for generating affordances linked to a representation of an item

Inventor: Alexander Oser (San Francisco, CA)
Assignee: APPLE INC.
G06V20/20G06F3/011G06F3/013G06F3/017G06V20/49
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Quick Facts
Patent No.
US 12,333,804
App. No.
18/384,626
Granted
Jun 17, 2025
Kind
B2
Abstract

In one implementation, a method of generating an affordance linked to an SR representation of an item is performed in a device including one or more processors, a non-transitory memory, and one or more displays. The method includes identifying an item; generating an affordance-item pair that corresponds to the item; detecting an input selecting the affordance-item pair; and displaying, on the one or more displays, a simulated reality (SR) environment that includes an SR representation of the item in response to detecting the user input selecting the affordance-item pair. In some implementations, the method includes obtaining an image data frame that includes the item.

Claims (50)

1. A method comprising:

at a device including one or more processors, non-transitory memory, and one or more displays:

displaying, on the one or more displays, an environment that includes a representation of a first handheld electronic device being used by a first person;

obtaining an indication of a real-world interaction of a second person with a second handheld electronic device that is different from the first handheld electronic device; and

overlaying, on the representation of the first handheld electronic device, a virtual object that is based on the real-world interaction of the second person with the second handheld electronic device.

2. The method of claim 1 , wherein overlaying the virtual object comprises synthesizing the virtual object.

3. The method of claim 1 , wherein the virtual object comprises a set of one or more annotations that are overlaid on the representation of the first handheld electronic device.

4. The method of claim 1 , wherein the first person is situated in a first location and the second person is situated in a second location that is different than the first location.

5. The method of claim 1 , wherein the first person is situated in a first location and the second person is in situated the first location.

6. The method of claim 1 , wherein obtaining the indication of the real-world interaction of the second person with the second handheld electronic device comprises:

receiving images captured by another device being used by the second person; and

identifying the real-world interaction of the second person with the second handheld electronic device based on the images captured by the other device being used by the second person.

7. The method of claim 1 , wherein overlaying the virtual object comprises:

determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device; and

displaying the virtual object indicating the real-world interaction of the second person with the second handheld electronic device in response to determining that the first person is unable to directly view the real-world interaction of the second person with the second handheld electronic device.

8. The method of claim 7 , wherein determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device comprises:

determining whether there is an obstruction in a line-of-sight between the first person and the real-world interaction of the second person with the second handheld electronic device.

9. The method of claim 7 , wherein determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device comprises:

determining a distance between the first person and the second handheld electronic device; and

determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device based on the distance between the first person and the second handheld electronic device.

10. The method of claim 7 , wherein determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device comprises:

determining a viewing angle between the first person and the second handheld electronic device; and

determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device based on the viewing angle between the first person and the second handheld electronic device.

11. The method of claim 1 , wherein the device includes a head-mountable device, the first handheld electronic device includes a first controller being used by the first person and the second handheld electronic device includes a second controller being used by the second person.

12. A device comprising:

one or more processors;

a non-transitory memory;

one or more displays; and

one or more programs stored in the non-transitory memory, which, when executed by the one or more processors, cause the device to:

display, on the one or more displays, an environment that includes a representation of a first handheld electronic device being used by a first person;

obtain an indication of a real-world interaction of a second person with a second handheld electronic device that is different from the first handheld electronic device; and

overlay, on the representation of the first handheld electronic device, a virtual object that is based on the real-world interaction of the second person with the second handheld electronic device.

13. The device of claim 12 , wherein overlaying the virtual object comprises:

determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device; and

displaying the virtual object indicating the real-world interaction of the second person with the second handheld electronic device in response to determining that the first person is unable to directly view the real-world interaction of the second person with the second handheld electronic device.

14. The device of claim 13 , wherein determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device comprises:

determining whether there is an obstruction in a line-of-sight between the first person and the real-world interaction of the second person with the second handheld electronic device.

15. The device of claim 13 , wherein determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device comprises:

determining a distance between the first person and the second handheld electronic device; and

determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device based on the distance between the first person and the second handheld electronic device.

16. The device of claim 13 , wherein determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device comprises:

determining a viewing angle between the first person and the second handheld electronic device; and

determining whether the first person is able to directly view the real-world interaction of the second person with the second handheld electronic device based on the viewing angle between the first person and the second handheld electronic device.

17. The device of claim 12 , wherein the device includes a head-mountable device, the first handheld electronic device includes a first controller being used by the first person and the second handheld electronic device includes a second controller being used by the second person.

18. A non-transitory memory storing one or more programs, which, when executed by one or more processors of a device with one or more displays, cause the device to:

display, on the one or more displays, an environment that includes a representation of a first handheld electronic device being used by a first person;

obtain an indication of a real-world interaction of a second person with a second handheld electronic device that is different from the first handheld electronic device; and

overlay, on the representation of the first handheld electronic device, a virtual object that is based on the real-world interaction of the second person with the second handheld electronic device.

19. The non-transitory memory of claim 18 , wherein the device includes a head-mountable device, the first handheld electronic device includes a first controller being used by the first person and the second handheld electronic device includes a second controller being used by the second person.

20. The non-transitory memory of claim 18 , wherein the virtual object indicates the real-world interaction of the second person with the second handheld electronic device.

Continuity (4)
Continuation 17592764 · Feb 4, 2022
Continuation 16702306 · Dec 3, 2019
Provisional Application 62775017 · Dec 4, 2018
Related Publication 20240185600A1 · Jun 6, 2024
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