IP Library Granted Patent US 12,340,434
Granted Patent B2
US 12,340,434 · App. 18/540,820 · Granted Jun 24, 2025

Information monitoring system and method

Inventors: Keith C. Presley (Baltimore, MD); James D. Thomin (Fort Walton Beach, FL); Beshoy S. Girgis (Kansas City, MO); Douglas E. Sheffer (Durham, NC); Tyler A. Bohl (Rockville, MD); Tyler J. Redenbaugh (Des Moines, IA); Jonathan Sperber (Gaithersburg, MD)
Assignee: GUDEA, INC.
G06Q50/265G06F16/906G06F16/93G06F16/951G06F16/9536G06F16/957G06F16/958G06F21/50G06F21/606G06F40/20G06N20/00G06Q30/0252G06Q30/0256G06Q50/01H04L43/08H04L63/1425H04L67/306H04L67/53H04L67/535H04N21/44204
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Quick Facts
Patent No.
US 12,340,434
App. No.
18/540,820
Granted
Jun 24, 2025
Kind
B2
Abstract

A method, computer program product, and computing system for: identifying a piece of content within a first content platform to be monitored for propagation; and determining a likelihood of propagation for the piece of content, wherein the likelihood of propagation concerns the piece of content propagating with respect to the first content platform.

Claims (132)

1. A computer-implemented method executed on a computing device comprising:

identifying a piece of content within a first content platform to be monitored for propagation; and

determining a likelihood of propagation for the piece of content, wherein the likelihood of propagation concerns the piece of content propagating with respect to the first content platform, wherein determining the likelihood of propagation includes analyzing the language included within the piece of content, and wherein analyzing the language included within the piece of content includes vectorizing the piece of content and applying, using artificial intelligence/machine learning, one or more of sentiment analysis, emotion recognition, and contextual analysis to the piece of content.

2. The computer-implemented method of claim 1 wherein the first content platform includes one or more of:

one or more social media platforms;

one or more websites;

one or more video-sharing platforms;

one or more virtual reality platforms;

one or more gaming platforms;

one or more messaging platforms;

one or more financial platforms; and

one or more blog platforms.

3. The computer-implemented method of claim 1 wherein determining a likelihood of propagation for the piece of content includes one or more of:

determining a likelihood that the piece of content will propagate within the first content platform; and

determining a likelihood that the piece of content will propagate from the first content platform to other content platforms.

4. The computer-implemented method of claim 1 wherein determining a likelihood of propagation for the piece of content includes one or more of:

utilizing a graph neural network and/or graph database to identify connections between parties; and

defining telemetry data for the piece of content.

5. The computer-implemented method of claim 1 wherein determining a likelihood of propagation for the piece of content includes one or more of:

determining a publisher of the piece of content;

identifying what groups/subgroups the publisher of the piece of content belongs to;

identifying financial supporters/backers of the publisher of the piece of content;

determining if the publisher of the piece of content is included in a bad actor database;

determining a publication history for the publisher of the piece of content;

determining a notoriety status for the publisher of the piece of content;

determining an audience status for the publisher of the piece of content; and

determining an influence status for the publisher of the piece of content.

6. The computer-implemented method of claim 1 further comprising:

monitoring the propagation of the piece of content from the first content platform to other content platforms.

7. The computer-implemented method of claim 6 wherein the other content platforms include one or more of:

one or more social media platforms;

one or more websites;

one or more video-sharing platforms;

one or more virtual reality platforms;

one or more gaming platforms;

one or more messaging platforms;

one or more financial platforms; and

one or more blog platforms.

8. The computer-implemented method of claim 6 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

temporally monitoring the propagation of the piece of content from the first content platform to other content platforms at intervals over a defined period of time.

9. The computer-implemented method of claim 6 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

generally monitoring the propagation of the piece of content from the first content platform to other content platforms.

10. The computer-implemented method of claim 6 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

specifically monitoring the propagation of the piece of content from the first content platform to other content platforms.

11. A computer program product residing on a computer readable medium having a plurality of instructions stored thereon which, when executed by a processor, cause the processor to perform operations comprising:

identifying a piece of content within a first content platform to be monitored for propagation; and

determining a likelihood of propagation for the piece of content, wherein the likelihood of propagation concerns the piece of content propagating with respect to the first content platform, wherein determining the likelihood of propagation includes analyzing the language included within the piece of content, and wherein analyzing the language included within the piece of content includes vectorizing the piece of content and applying, using artificial intelligence/machine learning, one or more of sentiment analysis, emotion recognition, and contextual analysis to the piece of content.

12. The computer program product of claim 11 wherein the first content platform includes one or more of:

one or more social media platforms;

one or more websites;

one or more video-sharing platforms;

one or more virtual reality platforms;

one or more gaming platforms;

one or more messaging platforms;

one or more financial platforms; and

one or more blog platforms.

13. The computer program product of claim 11 wherein determining a likelihood of propagation for the piece of content includes one or more of:

determining a likelihood that the piece of content will propagate within the first content platform; and

determining a likelihood that the piece of content will propagate from the first content platform to other content platforms.

14. The computer program product of claim 11 wherein determining a likelihood of propagation for the piece of content includes one or more of:

utilizing a graph neural network and/or graph database to identify connections between parties; and

defining telemetry data for the piece of content.

15. The computer program product of claim 11 wherein determining a likelihood of propagation for the piece of content includes one or more of:

determining a publisher of the piece of content;

identifying what groups/subgroups the publisher of the piece of content belongs to;

identifying financial supporters/backers of the publisher of the piece of content;

determining if the publisher of the piece of content is included in a bad actor database;

determining a publication history for the publisher of the piece of content;

determining a notoriety status for the publisher of the piece of content;

determining an audience status for the publisher of the piece of content; and

determining an influence status for the publisher of the piece of content.

16. The computer program product of claim 11 further comprising:

monitoring the propagation of the piece of content from the first content platform to other content platforms.

17. The computer program product of claim 16 wherein the other content platforms include one or more of:

one or more social media platforms;

one or more websites;

one or more video-sharing platforms;

one or more virtual reality platforms;

one or more gaming platforms;

one or more messaging platforms;

one or more financial platforms; and

one or more blog platforms.

18. The computer program product of claim 16 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

temporally monitoring the propagation of the piece of content from the first content platform to other content platforms at intervals over a defined period of time.

19. The computer program product of claim 16 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

generally monitoring the propagation of the piece of content from the first content platform to other content platforms.

20. The computer program product of claim 16 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

specifically monitoring the propagation of the piece of content from the first content platform to other content platforms.

21. A computing system including a processor and memory configured to perform operations comprising:

identifying a piece of content within a first content platform to be monitored for propagation; and

determining a likelihood of propagation for the piece of content, wherein the likelihood of propagation concerns the piece of content propagating with respect to the first content platform, wherein determining the likelihood of propagation includes analyzing the language included within the piece of content, and wherein analyzing the language included within the piece of content includes vectorizing the piece of content and applying, using artificial intelligence/machine learning, one or more of sentiment analysis, emotion recognition, and contextual analysis to the piece of content.

22. The computing system of claim 21 wherein the first content platform includes one or more of:

one or more social media platforms;

one or more websites;

one or more video-sharing platforms;

one or more virtual reality platforms;

one or more gaming platforms;

one or more messaging platforms;

one or more financial platforms; and

one or more blog platforms.

23. The computing system of claim 21 wherein determining a likelihood of propagation for the piece of content includes one or more of:

determining a likelihood that the piece of content will propagate within the first content platform; and

determining a likelihood that the piece of content will propagate from the first content platform to other content platforms.

24. The computing system of claim 21 wherein determining a likelihood of propagation for the piece of content includes one or more of:

utilizing a graph neural network and/or graph database to identify connections between parties; and

defining telemetry data for the piece of content.

25. The computing system of claim 21 wherein determining a likelihood of propagation for the piece of content includes one or more of:

determining a publisher of the piece of content;

identifying what groups/subgroups the publisher of the piece of content belongs to;

identifying financial supporters/backers of the publisher of the piece of content;

determining if the publisher of the piece of content is included in a bad actor database;

determining a publication history for the publisher of the piece of content;

determining a notoriety status for the publisher of the piece of content;

determining an audience status for the publisher of the piece of content; and

determining an influence status for the publisher of the piece of content.

26. The computing system of claim 21 further comprising:

monitoring the propagation of the piece of content from the first content platform to other content platforms.

27. The computing system of claim 26 wherein the other content platforms include one or more of:

one or more social media platforms;

one or more websites;

one or more video-sharing platforms;

one or more virtual reality platforms;

one or more gaming platforms;

one or more messaging platforms;

one or more financial platforms; and

one or more blog platforms.

28. The computing system of claim 26 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

temporally monitoring the propagation of the piece of content from the first content platform to other content platforms at intervals over a defined period of time.

29. The computing system of claim 26 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

generally monitoring the propagation of the piece of content from the first content platform to other content platforms.

30. The computing system of claim 26 wherein monitoring the propagation of the piece of content from the first content platform to other content platforms includes:

specifically monitoring the propagation of the piece of content from the first content platform to other content platforms.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 24, 2024
From: PRESLEY, KEITH C.; THOMIN, JAMES D.; GIRGIS, BESHOY S.; SHEFFER, DOUGLAS E.; BOHL, TYLER A.; REDENBAUGH, TYLER J.; SPERBER, JONATHAN
To: GUDEA, INC.
Reel/Frame 067818/0542 →
Continuity (3)
Provisional Application 63387885 · Dec 16, 2022
Provisional Application 63489816 · Mar 13, 2023
Related Publication 20240202268A1 · Jun 20, 2024
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