IP Library › Granted Patent US 12,387,556
Granted Patent B2
US 12,387,556 · App. 18/197,324 · Granted Aug 12, 2025

Method for a gaming system

Inventors: Malcolm Attard (Valletta, MT); Charlotte Miliziano (Valletta, MT); Martin Zettergren (Valletta, MT); Johan Spjuth (Valletta, MT); Johan Törnqvist (Valletta, MT)
Assignee: Play'n Go Marks Ltd
G07F17/3223G07F17/3211G07F17/3227G07F17/3269
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Quick Facts
Patent No.
US 12,387,556
App. No.
18/197,324
Granted
Aug 12, 2025
Kind
B2
Abstract

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system.

Claims (51)

1. A method of controlling access to gaming services provided by a server, the server arranged in network communication with a gaming terminal operated by a player, the gaming terminal comprising a display unit adapted to provide a graphical user interface (GUI), wherein the method comprises:

selecting, at the server, an active time period and a passive time period for each gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI, wherein the active interaction comprises the player placing one or more bets and the passive interaction comprises the player observing a result of the gaming service,

providing, using the server, a series of consecutive gaming services to the gaming terminal during a first predefined time period,

determining, using the server, a combination of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,

defining, using the server, a desired inactivity period for the first predefined time period,

determining, using the server, a non-access period based on a comparison between the desired inactivity period and the determined combination of passive time periods, and

directing, using the server, the gaming terminal to display a gaming interface within the GUI for a duration relating to the non-access period prior to again providing additional gaming services to the gaming terminal, wherein the gaming interface indicates to the player that the gaming services will not be provided for the duration.

2. The method according to claim 1 , wherein the method further comprises:

receiving, at the server, an indication of a regulative requirement for the player or the gaming terminal, and

determining, using the server, the preselected passive time period based on the indication of the regulative requirement.

3. The method according to claim 2 , wherein the indication of the regulative requirements is selected from a group comprising at least one of a geographic location for the player, a regulation set by the player, and a regulation set by a provider of the gaming services.

4. The method according to claim 2 , wherein the regulative requirement defines a predefined period of play time.

5. The method according to claim 1 , further comprising:

determining, using the server, a relation between the active time periods and the passive time periods, and

estimating, using the sever, a game speed based on the determined relation.

6. The method according to claim 5 , further comprising:

directing, using the server, the gaming terminal to display a graphical illustration of the estimated game speed within the GUI.

7. The method according to claim 5 , wherein the non-access period is further dependent on the estimated game speed.

8. The method according to claim 5 , further comprising:

comparing, using the server, the estimated game speed with a predefined game speed,

wherein a result of the comparison is applied as a weight to the non-access period, wherein the non-access period is increased if the estimated game speed is larger than the predefined game speed.

9. The method according to claim 1 , wherein the gaming interface comprises a countdown timer displayed within the gaming interface and operated for the second predefined duration.

10. The method according to claim 1 , wherein the gaming service comprises a multi-reel slots gaming component.

11. An electronic gaming system adapted for access control, the electronic gaming system comprising:

a server, and

a gaming terminal arranged in network communication with the server and arranged to be operated by a player,

wherein the electronic gaming system is adapted to:

select, at the server, an active time period and a passive time period for each gaming service, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI, wherein the active interaction comprises the player placing one or more bets and the passive interaction comprises the player observing a result of the gaming service,

provide, using the server, a series of consecutive gaming services to the gaming terminal during a first predefined time period,

determine, using the server, a combination of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,

define, using the server, a desired inactivity period for the first predefined time period,

determine, using the server, a non-access period based on a comparison between the desired inactivity period and the determined combination of passive time periods, and

direct, using the server, the gaming terminal to display a gaming interface within the GUI for a duration relating to the non-access period prior to again providing additional gaming services to the gaming terminal, wherein the gaming interface indicates to the player that the gaming services will not be provided for the duration.

12. The electronic gaming system according to claim 11 , wherein the electronic gaming system is further adapted to:

receive an indication of a regulative requirement for the player or the gaming terminal, and

determine the preselected passive time period based on the indication of the regulative requirement.

13. The electronic gaming system according to claim 11 , wherein the indication of the regulative requirements is selected from a group comprising at least one of a geographic location for the player, a regulation set by the player, and a regulation set by a provider of the gaming services.

14. The electronic gaming system according to claim 11 , wherein the active time period has a predefined duration.

15. The electronic gaming system according to claim 11 , wherein the regulative requirement defines a predefined period of play time.

16. The electronic gaming system according to claim 11 , wherein the second gaming interface comprises a countdown timer displayed within the second gaming interface and operated for the second predefined duration.

17. The electronic gaming system according to claim 11 , wherein the gaming service comprises one of a gaming, betting, or lottery component.

18. The electronic gaming system according to claim 11 , wherein the gaming service comprises a multi-reel slots gaming component.

19. A method of controlling access to gaming services provided by a server, the server arranged in network communication with a gaming terminal operated by a player, the gaming terminal comprising a display unit adapted to provide a graphical user interface (GUI), wherein the method comprises:

receiving, at the server, an indication of a regulative requirement for the player or the gaming terminal,

defining, at the server, at least one of a first predefined time period, an active time period, or a passive time period based on the indication of the regulative requirement, wherein the active time period relates to active interaction of the player with the GUI and the passive time period relates to passive interaction of the player with the GUI,

providing, using the server, a series of consecutive gaming services to the gaming terminal during a first predefined time period,

determining, using the server, a combination of passive time periods of passive interaction of the player with the GUI taking place during the first predefined time period,

defining, using the server, a desired inactivity period for the first predefined time period,

determining, using the server, a non-access period based on a comparison between the desired inactivity period and the determined combination of passive time periods, and

directing, using the server, the gaming terminal to display a gaming interface within the GUI for a duration relating to the non-access period prior to again providing additional gaming services to the gaming terminal, wherein the gaming interface indicates to the player that the gaming services will not be provided for the duration.

20. The method according to claim 19 , wherein the active interaction comprises the player placing one or more bets and the passive interaction comprises the player observing a result of the gaming service.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 30, 2023
From: MILIZIANO, CHARLOTTE; SPJUTH, JOHAN; TÖRNQVIST, JOHAN
To: PLAY'N GO MARKS LTD
Reel/Frame 064752/0544 →
Priority Claims (1)
SE 2051444-4 · Dec 11, 2020 · national
Continuity (2)
Continuation In Part 17546559 · Dec 9, 2021
Related Publication 20230401924A1 · Dec 14, 2023
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