IP Library › Granted Patent US 12,397,237
Granted Patent B2
US 12,397,237 · App. 17/877,821 · Granted Aug 26, 2025

Systems and methods for providing self-resetting games in interactive physical environments

Inventor: Matthew DuPlessie (Foxboro, MA)
Assignee: Open World Entertainment LLC
A63F13/77G07F17/3216G07F17/3227G07F17/3241A63F2009/2442A63F2009/246A63F2009/2489
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Quick Facts
Patent No.
US 12,397,237
App. No.
17/877,821
Granted
Aug 26, 2025
Kind
B2
Abstract

A self-resetting game provided by an interactive physical environment includes a plurality of game components, a room sensor, a control system and an indicator. The plurality of game components are repositionable within a game room provided by the interactive physical environment. The room sensor detects a first positon of at least some of the plurality of game components. The control system receives, from the room sensors, the detected position and selects, responsive to the received position information, one of a plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first positon. The indicator detects the selected one of the game solutions.

Claims (26)

1. A self-resetting game provided by an interactive physical environment, the game comprising:

a plurality of game components repositionable within a game room provided by the interactive physical environment;

a room sensor detecting a first position of at least some of the plurality of game components;

a control system receiving from the room sensor the detected position, the control system determining that the detected position of the at least some of the plurality of game components is proximate one of a plurality of game solutions and selecting, responsive to the received position information, the one of the plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first position; and

an indicator conveying the selected one of the game solutions.

2. The game of claim 1 , wherein the room sensor comprises pressure sensors.

3. The game of claim 1 , wherein the room sensor comprises at least one of an optical sensor, a camera, an RFID sensor, or an infrared sensor.

4. The game of claim 1 , wherein the room sensor detects a first position of at least some of the plurality of game components in relation to a first game solution.

5. The game of claim 4 , wherein the control system determines that the detected position of the at least some of the plurality of game components is proximate one of a plurality of game solutions and selects, responsive to the received position information, the one of the plurality of game solutions.

6. The game of claim 4 , wherein the control system determines that the detected position of the at least some of the plurality of game components matches a first one of a plurality of game solutions and selects, responsive to the received position information, a second one of the plurality game solutions different from the first one of the plurality of game solutions.

7. The game of claim 1 , wherein the control system allows a patron into the game room.

8. The game of claim 1 , wherein the indicator is a monitor positioned within the game room, and wherein the monitor receives from the control system, and displays, the selected one of the game solutions.

9. A method for providing a self-resetting game in a game room provided by an interactive physical environment, comprising:

providing a plurality of game components repositionable within a game room of the interactive physical environment;

detecting, by a room sensor, a first position of at least some of the plurality of game components;

receiving, by a control system, the detected first position of the at least some of the plurality of game components;

determining, by the control system, that the detected position of the at least some of the plurality of game components is proximate one of a plurality of game solutions;

selecting, by the control system responsive to the received position information, the one of the plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first position;

transmitting, by the control system to monitor in the game room, the selected one of the plurality of game solutions; and

indicating, by an indicator, the selected one of the plurality of game solutions.

10. The method of claim 9 , further comprising the step of allowing a patron into the room.

11. The method of claim 9 , wherein detecting a first position further comprises detecting a first position of at least some of the plurality of game components in relation to a first game solution.

12. The method of claim 9 , wherein the control system determines that the detected position of the at least some of the plurality of game components is proximate one of a plurality of game solutions and selects, responsive to the received position information, the one of the plurality of game solutions.

13. The method of claim 12 , further comprising determining, by the control system, that the received position information of the at least some of the plurality of game components matches a first one of a plurality of game solutions.

14. The method of claim 12 , further comprising selecting, by the control system responsive to the determination, a second one of the plurality of game solutions different from the first one of the plurality of game solutions.

15. The method of claim 9 , wherein the indicator is a monitor positioned within the game room, and wherein the monitor receives from the control system, and displays, the selected one of the game solutions.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 13, 2022
From: DUPLESSIE, MATTHEW
To: OPEN WORLD ENTERTAINMENT LLC
Reel/Frame 061078/0763 →
Continuity (5)
Division 17838141 · Jun 10, 2022
Division 17837972 · Jun 10, 2022
Provisional Application 63209957 · Jun 11, 2021
Related Publication 20240042329A1 · Feb 8, 2024
Related Publication 20240325926A9 · Oct 3, 2024
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