IP Library Granted Patent US 12,458,883
Granted Patent B2
US 12,458,883 · App. 18/303,490 · Granted Nov 4, 2025

Game processing method and recording medium

Inventor: Hiroyuki Ishii (Yokohama, JP)
Assignee: KOEI TECMO GAMES CO., LTD.
A63F13/525A63F13/58
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Quick Facts
Patent No.
US 12,458,883
App. No.
18/303,490
Granted
Nov 4, 2025
Kind
B2
Abstract

A game processing method executed by an information processing device, the game processing method includes executing a battle between a first game character and a second game character, determining whether the second game character is able to be brought into a predetermined state by an attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character, and controlling a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state.

Claims (37)

1 . A game processing method executed by an information processing device, comprising:

executing a battle between a first game character and a second game character;

determining whether an attack of the first game character hits the second game character based on an area within which the attack is effective and a position of the second game character before the first game character starts motion of the attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character, and determining whether the second game character is able to be brought into a predetermined state by hitting the attack in a case where the attack is determined to hit the second game character; and

controlling a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state.

2 . The game processing method according to claim 1 ,

wherein the predetermined position and the predetermined orientation of the virtual camera is set for each type of the attack, and

wherein the controlling the virtual camera comprises

controlling the virtual camera such that the virtual camera is in the predetermined position and the predetermined orientation corresponding to the type of the attack for which the instruction input is received.

3 . The game processing method according to claim 2 ,

wherein the controlling the virtual camera comprises

controlling the virtual camera such that the virtual camera is in the predetermined position and the predetermined orientation, by continuously moving the virtual camera from a position and an orientation prior to movement to the predetermined position and the predetermined orientation over a predetermined period of time.

4 . The game processing method according to claim 1 , further comprising:

determining whether the second game character, which is an attack target, is in a predetermined status in the case of receiving the instruction input,

wherein the determining whether the second game character is able to be brought into the predetermined state comprises

determining whether the second game character is able to be brought into the predetermined state by the attack in a case where the second game character is determined to not be in the predetermined status.

5 . The game processing method according to claim 1 , further comprising:

determining whether the second game character, which is an attack target, is of a predetermined type in the case of receiving the instruction input,

wherein the determining whether the second game character is able to be brought into the predetermined state comprises

determining whether the second game character is able to be brought into the predetermined state by the attack in a case where the second game character is determined to be of the predetermined type.

6 . A game processing method executed by an information processing device, comprising:

executing a battle between a first game character and a second game character;

determining whether the second game character is able to be brought into a predetermined state by an attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character; and

controlling a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state,

wherein the executing the battle comprises

executing a battle between the first game character and the second game character, the first game character being capable of executing a series of attacks by performing a plurality of attack elements in succession as the attack,

wherein the determining whether the second game character is able to be brought into the predetermined state comprises

determining whether the second game character is able to be brought into the predetermined state by a last attack element in a case of receiving an instruction input to cause the first game character to execute the series of attacks on the second game character, and

wherein the controlling the virtual camera comprises

controlling the virtual camera to be in the predetermined position and the predetermined orientation when the first game character executes the last attack element in a case where the second game character is determined to be able to be brought into the predetermined state.

7 . The game processing method according to claim 1 ,

wherein the determining whether the second game character is able to be brought into the predetermined state comprises

calculating an amount of damage received by the second game character based on an attacking power of the attack and a defensive power of the second game character in a case where the attack is determined to hit the second game character, and

determining whether the second game character is able to be brought into the predetermined state based on the amount of damage and a remaining physical strength value of the second game character.

8 . A non-transitory recording medium readable by an information processing device, the recording medium storing a game program programmed to cause the information processing device to:

execute a battle between a first game character and a second game character;

determine whether an attack of the first game character hits the second game character based on an area within which the attack is effective and a position of the second game character before the first game character starts motion of the attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character, and determine whether the second game character is able to be brought into a predetermined state by hitting the attack in a case where the attack is determined to hit the second game character; and

control a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 19, 2023
From: ISHII, HIROYUKI
To: KOEI TECMO GAMES CO., LTD.
Reel/Frame 063383/0467 →
Priority Claims (1)
JP 2022-069289 · Apr 20, 2022 · national
Continuity (1)
Related Publication 20230338845A1 · Oct 26, 2023
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