IP Library › Granted Patent US 12,462,642
Granted Patent B2
US 12,462,642 · App. 17/943,920 · Granted Nov 4, 2025

Gaming machines and methods for operating gaming machines

Inventors: Ian Arrowsmith (Las Vegas, NV); John Pariseau (Las Vegas, NV); Kim Yost (Las Vegas, NV)
Assignee: Konami Gaming, Inc.
G07F17/3227G07F17/3244
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Quick Facts
Patent No.
US 12,462,642
App. No.
17/943,920
Granted
Nov 4, 2025
Kind
B2
Abstract

A gaming machine is described herein. The gaming machine includes a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on a display device including the steps of rendering a plurality of games on a game screen with each game including a plurality of virtual reels, and animating each of the plurality of virtual reels to spin and stop to display an outcome of each corresponding game. The processor also displays a credit award feature by determining a number of free games associated with each corresponding game, determining a credit award range based on the associated number of free games, and animating a credit award selection screen onto the game screen overlaid across a portion of each corresponding game. The credit award selection screen including a selectable credit award icon displaying the determined credit award range.

Claims (70)

1 . A gaming machine, comprising:

a cabinet;

a display device mounted to the cabinet, the display device including a touchscreen; and

a game control unit operably coupled to the display device, the game control unit including a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on the display device including the steps of:

rendering a plurality of games on a game screen, each game including a plurality of virtual reels;

animating each of the plurality of virtual reels to spin and stop to display an outcome of each corresponding game; and

displaying a credit award feature by:

determining a number of free games associated with each corresponding game;

determining a credit award range based on the associated number of free games;

animating a credit award selection screen onto the game screen overlaid across a portion of each corresponding game, the credit award selection screen including a selectable credit award icon displaying the determined credit award range and a player selectable cancel icon; and

removing the credit award selection screen from the game screen upon receiving a player's selection of the player selectable cancel icon and animate the virtual reels to sequentially spin and stop to display outcomes of remaining free games.

2 . The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

determining an expected credit award value based on the associated number of free games; and

multiplying the expected credit award value by a plurality of credit multipliers to determine the credit award range.

3 . The gaming machine of claim 2 , wherein the processor is programmed to execute the algorithm including the steps of:

multiplying an expected number of free games by an average credit award value per free game to determine the expected credit award value.

4 . The gaming machine of claim 3 , wherein the processor is programmed to execute the algorithm including the steps of:

determining the expected number of free games based on a remaining number of free games and an expected number of additional free games.

5 . The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

randomly selecting a credit award from the determined credit award range upon receiving a player's selection of the selectable credit award icon via the touchscreen; and

animating a celebration screen onto the game screen displaying the randomly selected credit award.

6 . The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

rendering the credit award selection screen including a plurality of player selectable game icons associated with each game;

receiving a player's selection of one or more games via the player selectable game icons;

determining an expected credit award value associated with each player selected game; and

determining the credit award range based on the determined expected credit award values.

7 . The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

displaying the credit award feature upon determining the number of free games associated with each corresponding game is greater than a predefined number of free games.

8 . A method of operating a gaming machine including a display device mounted to a cabinet and a game control unit including a processor operably coupled to the display device, the display device including a touchscreen, the method including the processor performing an algorithm to display an animated sequence of computer-generated images on the display device including the steps of:

rendering a plurality of games on a game screen, each game including a plurality of virtual reels;

animating each of the plurality of virtual reels to spin and stop to display an outcome of each corresponding game; and

displaying a credit award feature by:

determining a number of free games associated with each corresponding game;

determining a credit award range based on the associated number of free games;

animating a credit award selection screen onto the game screen overlaid across a portion of each corresponding game, the credit award selection screen including a selectable credit award icon displaying the determined credit award range and a player selectable cancel icon; and

removing the credit award selection screen from the game screen upon receiving a player's selection of the player selectable cancel icon and animate the virtual reels to sequentially spin and stop to display outcomes of remaining free games.

9 . The method of claim 8 , including the processor performing the algorithm steps of:

determining an expected credit award value based on the associated number of free games; and

multiplying the expected credit award value by a plurality of credit multipliers to determine the credit award range.

10 . The method of claim 9 , including the processor performing the algorithm steps of:

multiplying an expected number of free games by an average credit award value per free game to determine the expected credit award value.

11 . The method of claim 10 , including the processor performing the algorithm steps of:

determining the expected number of free games based on a remaining number of free games and an expected number of additional free games.

12 . The method of claim 8 , including the processor performing the algorithm steps of:

randomly selecting a credit award from the determined credit award range upon receiving a player's selection of the selectable credit award icon via the touchscreen; and

animating a celebration screen onto the game screen displaying the randomly selected credit award.

13 . The method of claim 8 , including the processor performing the algorithm steps of:

rendering the credit award selection screen including a plurality of player selectable game icons associated with each game;

receiving a player's selection of one or more games via the player selectable game icons;

determining an expected credit award value associated with each player selected game; and

determining the credit award range based on the determined expected credit award values.

14 . The method of claim 8 , including the processor performing the algorithm steps of:

displaying the credit award feature upon determining the number of free games associated with each corresponding game is greater than a predefined number of free games.

15 . A non-transitory computer-readable storage media having computer-executable instructions embodied thereon to operate a gaming machine including a display device including a touchscreen, and a processor operably coupled to the display device, when executed by the processor the computer-executable instructions cause the processor to perform an algorithm to display an animated sequence of computer-generated images on the display device including the steps of:

rendering a plurality of games on a game screen, each game including a plurality of virtual reels;

animating each of the plurality of virtual reels to spin and stop to display an outcome of each corresponding game; and

displaying a credit award feature by:

determining a number of free games associated with each corresponding game;

determining a credit award range based on the associated number of free games;

animating a credit award selection screen onto the game screen overlaid across a portion of each corresponding game, the credit award selection screen including a selectable credit award icon displaying the determined credit award range and a player selectable cancel icon; and

removing the credit award selection screen from the game screen upon receiving a player's selection of the player selectable cancel icon and animate the virtual reels to sequentially spin and stop to display outcomes of remaining free games.

16 . The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

determining an expected credit award value based on the associated number of free games; and

multiplying the expected credit award value by a plurality of credit multipliers to determine the credit award range.

17 . The non-transitory computer-readable storage media of claim 16 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

determining an expected number of free games based on a remaining number of free games and an expected number of additional free games; and

multiplying the expected number of free games by an average credit award value per free game to determine the expected credit award value.

18 . The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

randomly selecting a credit award from the determined credit award range upon receiving a player's selection of the selectable credit award icon via the touchscreen; and

animating a celebration screen onto the game screen displaying the randomly selected credit award.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 28, 2022
From: YOST, KIM
To: KONAMI GAMING, INC.
Reel/Frame 061241/0010 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 13, 2022
From: ARROWSMITH, IAN; PARISEAU, JOHN
To: KONAMI GAMING, INC.
Reel/Frame 061080/0897 →
Continuity (2)
Provisional Application 63247624 · Sep 23, 2021
Related Publication 20230088957A1 · Mar 23, 2023
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