IP Library › Granted Patent US 12,530,853
Granted Patent B2
US 12,530,853 · App. 18/222,981 · Granted Jan 20, 2026

Identifying devices in a mixed-reality environment

Inventors: Pedro Federico Quijada Leyton (London, GB); David Erwan Damien Uberti (London, GB); Lloyd Preston Stemple (London, GB); Aron Giuseppe Visciglia (London, GB)
Assignee: Sony Interactive Entertainment Europe Limited
G06T19/006G02B27/017G06T7/70G06V10/255G06V10/82
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12,530,853
App. No.
18/222,981
Granted
Jan 20, 2026
Kind
B2
Abstract

A computer-implemented method includes identifying a gaming device in a real-world environment, the gaming device providing a user experience to a user in a mixed-reality setting, identifying an object in the real-world environment in proximity to the gaming device, and initiating an activity relating to the object based on a virtual part of the mixed-reality setting.

Claims (47)

1 . A computer-implemented method comprising:

identifying a first gaming device in a first real-world environment, the first gaming device providing a first user experience to a first user in a first mixed-reality setting;

identifying a first object in the first real-world environment in proximity to the first gaming device;

generating a first image to be displayed to the first user relating to the first object based on a virtual part of the first mixed-reality setting;

identifying a second gaming device in a second real-world environment, the second gaming device providing a second user experience to a second user in a second mixed-reality setting;

identifying a second object in the second real-world environment in proximity to the second gaming device;

comparing the first and second real-world environments;

generating a second image to be displayed to the second user relating to the second object in the virtual part of the second mixed-reality setting based on the comparing; and

initiating an activity relating to the first and second objects based on the comparing in a consistent manner between the first and second user experiences.

2 . The computer-implemented method of claim 1 , wherein the activity comprises a spawning process.

3 . The computer-implemented method of claim 1 , further comprising initiating the activity if the proximity of the object to the gaming device is below a predetermined threshold.

4 . The computer-implemented method of claim 3 , wherein the predetermined threshold is less than 10 meters.

5 . The computer-implemented method of claim 1 , wherein generating the image to be displayed to one of the first user is initiated if the object is in a same room of a building as the first gaming device.

6 . The computer-implemented method of claim 1 , wherein the object is another gaming device, different from the first gaming device and the second gaming device.

7 . The computer-implemented method of claim 1 , wherein identifying at least one of the first gaming device and the first object is based on scanning the first real-world environment.

8 . The computer-implemented method of claim 7 , wherein scanning the first real-world environment further comprises determining planes using simultaneous location and mapping (SLAM).

9 . The computer-implemented method of any claim 8 , wherein scanning performed through a camera on a headset of the first user.

10 . The computer-implemented method of claim 1 , wherein identifying at least one of the first gaming device and the first object comprises using at least one of a trained artificial neural network (ANN), and a convolutional neural network (CNN).

11 . The computer-implemented method of claim 1 , wherein identifying comprises receiving information concerning at least one of the first gaming device, the second gaming device, the first object, and the second object via a communications network.

12 . The computer-implemented method of claim 11 , wherein the information is received at a headset of at least one of the first user, the second user, the first gaming device, and the second gaming device.

13 . The computer-implemented method of claim 1 , wherein at least one of the first gaming device and the second gaming device is at least one of a screen and a games console.

14 . The computer-implemented method of claim 1 , further comprising storing at least one of location and position information relating to the first gaming device.

15 . The computer-implemented method of claim 1 , further comprising indicating at least one of the first gaming device and the first object to the first user via a display device.

16 . A non-transitory computer-readable media storing computer-executable instructions which, when executed by one or more processors of a computer system, causes the one or more processors to perform operations comprising:

identifying a first gaming device in a first real-world environment, the gaming device providing a first user experience to a first user in a first mixed-reality setting;

identifying a first object in the first real-world environment in proximity to the first gaming device;

generating a first image to be displayed to the first user relating to the first object based on a virtual part of the first mixed-reality setting;

identifying a second gaming device in a second real-world environment, the second gaming device providing a second user experience to a second user in a second mixed-reality setting;

identifying a second object in the second real-world environment in proximity to the second gaming device;

comparing the first and second real-world environments;

generating a second image to be displayed to the second user relating to the second object in the virtual part of the second mixed-reality setting based on the comparing; and

initiating an activity relating to the first and second objects based on the comparing in a consistent manner between the first and second user experiences.

17 . A system comprising:

a mixed-reality display device;

a gaming device or computing device comprising a processor and memory, wherein the gaming device and the mixed-reality display device are operably connected by a communication network, and

wherein the system is arranged and configured to carry out a method comprising:

identifying a first gaming device in a first real-world environment, the first gaming device providing a first user experience to a first user in a first mixed-reality setting;

identifying a first object in the first real-world environment in proximity to the first gaming device; and

generating a first image to be displayed to the first user relating to the first object based on a virtual part of the first mixed-reality setting;

identifying a second gaming device in a second real-world environment, the second gaming device providing a second user experience to a second user in a second mixed-reality setting;

identifying a second object in the second real-world environment in proximity to the second gaming device;

comparing the first and second real-world environments;

generating a second image to be displayed to the second user relating to the second object in the virtual part of the second mixed-reality setting based on the comparing; and

initiating an activity relating to the first and second objects based on the comparing in a consistent manner between the first and second user experiences.

18 . The system of claim 17 , wherein:

the first gaming device is a TV, a computer monitor or a games console; and/or

the mixed-reality display device is an Augmented Reality, AR, headset.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 18, 2023
From: LEYTON, PEDRO FEDERICO QUIJADA; UBERTI, DAVID ERWAN DAMIEN; STEMPLE, LLOYD PRESTON; VISCIGLIA, ARON GIUSEPPE
To: SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED
Reel/Frame 064294/0941 →
Priority Claims (1)
GB 2210865 · Jul 25, 2022 · national
Continuity (1)
Related Publication 20240029365A1 · Jan 25, 2024
References Cited (25)
US 11526990B1 · Tamir · 2022 [cited by examiner]
US 20110103353A1 · Boda · 2011 [cited by examiner]
US 20130307766A1 · Amathnadu · 2013 [cited by examiner]
US 20140274357A1 · Nguyen · 2014 [cited by examiner]
US 20150036875A1 · Savransky · 2015 [cited by examiner]
US 20180144209A1 · Kim · 2018 [cited by examiner]
US 20190034765A1 · Kaehler et al. · 2019 [cited by applicant]
US 20190036726A1 · Irving, Jr. · 2019 [cited by applicant]
US 20200081754A1 · Booth · 2020 [cited by examiner]
US 20200265836A1 · Kar · 2020 [cited by examiner]
US 20200334448A1 · Ghazaryan · 2020 [cited by examiner]
US 20210150818A1 · Dedonato · 2021 [cited by examiner]
US 20210383579A1 · Lam · 2021 [cited by examiner]
US 20210405959A1 · Lovitt · 2021 [cited by examiner]
US 20220022967A1 · Nijhof · 2022 [cited by examiner]
US 20220023752A1 · Price · 2022 [cited by examiner]
US 20220153227A1 · Srivastava · 2022 [cited by examiner]
US 20220349704A1 · Burke · 2022 [cited by examiner]
US 20230118831A1 · Zhang · 2023 [cited by examiner]
EP 4312108A1 · 2024 [cited by applicant]
WO 2018148076A1 · 2018 [cited by applicant]
Extended European Search Report received in corresponding EP Application No. 23186616.1, dated Dec. 4, 2023, in 10 pages. [cited by applicant]
UK IPO Combined Search and Examination Report received in Application No. GB2210865.8, date of search Jan. 26, 2023, in 6 pages. [cited by applicant]
EP23186616.1, “Office Action”, Oct. 15, 2025, 9 pages. [cited by applicant]
Sherstyuk, et al., “Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces”, In: Handbook of Augmented Reality, Jan. 2011, 19 pages. [cited by applicant]