IP Library Granted Patent US 12,551,803
Granted Patent B2
US 12,551,803 · App. 18/190,301 · Granted Feb 17, 2026

Word game system

Inventor: Charles Isgar (Scottsdale, AZ)
A63F13/847A63F13/35A63F13/44A63F13/46A63F13/537A63F13/79
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12,551,803
App. No.
18/190,301
Granted
Feb 17, 2026
Kind
B2
Abstract

Described is a word game system. The system includes a server having a memory storing user data and game data and a plurality of user computing devices coupled to the server. The system operates to create a team from the plurality of user computing devices that have accessed the system. The server may send a game interface to each of user computing devices that include blank spaces corresponding to a word determined by the server, wherein the number of letters correspond to the number of user computing devices. The server also sends a letter tile to each user computing device that correspond to the blank spaces. The team then operates to enter letter tiles into the blank spaces to form a word and the server automatically determines if the word spelled matches the word determined by the server.

Claims (37)

1 . A word game system comprising:

a server having a memory storing user data and game data; and

a plurality of user computing devices coupled to the server, wherein the server is programmed to:

receive a signal from the plurality of user computing devices comprising user data for each user computing device and location information of each user computing device;

in response to receiving the signal from the plurality of user computing devices, process the user data and location data for each user computing device and establish a team formed of the plurality of user computing devices accessing the system within a predetermined proximity to each other;

create and send for display on each of the plurality of user computing devices a game interface, wherein the game interface comprises blank spaces corresponding to letters of a word determined by the server, a timer, a score and letter tiles corresponding to the blank spaces, one letter tile per user computing device, and wherein the timer begins counting down;

synchronize the display of the game interface across all user computing devices in real-time;

receive input of letter tiles into the blank spaces to form a word; and

process the letter tile input into the blank spaces and compare to the word to determine if the team entered a correct word.

2 . The system of claim 1 , wherein the server is further programmed to display on the plurality of user computing devices a visual indication that the word is incorrect if the server determined the team entered an incorrect word.

3 . The system of claim 1 , wherein the server is further programmed to increment a score on the plurality of user computing devices if the word is correct.

4 . The system of claim 3 , wherein the server is further programmed to display on the plurality of user computing devices a visual indication that the word is correct.

5 . The system of claim 4 , wherein the server is further programmed to, in response to the team entering the correct word, update the game interface with a new set of blank spaces corresponding to letters of a new word determined by the server, and new letter tiles corresponding to the new set of blank spaces, one new letter tile per user computing device.

6 . The system of claim 5 , wherein the server is further programmed to end the game when the timer ends.

7 . A word game system comprising:

a server having a memory storing user data and game data; and

a plurality of user computing devices coupled to the server, wherein the server is programmed to:

receive a signal from the plurality of user computing devices comprising user data for each user computing device and a team code;

in response to receiving the signal from the plurality of user computing devices, process the user data and the team for each user computing device and establish a team formed of the plurality of user computing devices accessing the system with the same team code;

create and send for display on each of the plurality of user computing devices a game interface, wherein the game interface comprises blank spaces corresponding to letters of a word determined by the server, a timer, a score and letter tiles corresponding to the blank spaces, one letter tile per user computing device, and wherein the timer begins counting down;

synchronize the display of the game interface across all user computing devices in real-time;

receive input of letter tiles into the blank spaces to form a word; and

process the letter tile input into the blank spaces and compare to the word to determine if the team entered a correct word.

8 . The system of claim 7 , wherein the server is further programmed to display on the plurality of user computing devices a visual indication that the word is incorrect if the server determined the team entered an incorrect word.

9 . The system of claim 7 , wherein the server is further programmed to increment a score on the plurality of user computing devices if the word is correct.

10 . The system of claim 9 , wherein the server is further programmed to display on the plurality of user computing devices a visual indication that the word is correct.

11 . The system of claim 10 , wherein the server is further programmed to, in response to the team entering the correct word, update the game interface with a new set of blank spaces corresponding to letters of a new word determined by the server, and new letter tiles corresponding to the new set of blank spaces, one new letter tile per user computing device.

12 . The system of claim 11 , wherein the server is further programmed to end the game when the timer ends.

13 . A word game system comprising:

a server having a memory storing user data and game data; and

a plurality of user computing devices coupled to the server, wherein the server is programmed to:

receive a signal from the plurality of user computing devices comprising user data for each user computing device;

in response to receiving the signal from the plurality of user computing devices, process the user data and establish a team formed of the plurality of user computing devices accessing the system;

create and send for display on each of the plurality of user computing devices a game interface, wherein the game interface comprises blank spaces corresponding to letters of a word determined by the server, a score, and letter tiles corresponding to the blank spaces, one letter tile per user computing device;

synchronize the display of the game interface across all user computing devices in real-time;

receive input of letter tiles from each of the plurality of user computing devices into the blank spaces to form a word; and

process the letter tile input into the blank spaces and determine if the team entered a correct word.

Continuity (1)
Related Publication 20240325935A1 · Oct 3, 2024
References Cited (12)
US 10478729B1 · Wells · 2019 [cited by examiner]
US 20050250575A1 · Kane · 2005 [cited by examiner]
US 20060155597A1 · Gleason · 2006 [cited by examiner]
US 20090005169A1 · Pellegrinelli · 2009 [cited by examiner]
US 20110228227A1 · Roser · 2011 [cited by examiner]
US 20130054353A1 · Tabor · 2013 [cited by examiner]
US 20140236733A1 · Cho · 2014 [cited by examiner]
US 20150290552A1 · Owoc · 2015 [cited by examiner]
US 20170001103A1 · Starley · 2017 [cited by examiner]
US 20200108315A1 · Wells · 2020 [cited by examiner]
US 20220246056A1 · Kodadek, III · 2022 [cited by examiner]
US 20250047753A1 · Lettunich · 2025 [cited by examiner]