IP Library › Granted Patent US 12,572,211
Granted Patent B2
US 12,572,211 · App. 18/900,575 · Granted Mar 10, 2026

Virtual reality interaction

Inventor: Lan Cui (Shenzhen, CN)
Assignee: Tencent Technology (Shenzhen) Company Limited
G06F3/016A63F13/285A63F13/577G06F3/014A63F2300/8082
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Quick Facts
Patent No.
US 12,572,211
App. No.
18/900,575
Filed
Sep 27, 2024
Granted
Mar 10, 2026
Kind
B2
Art Unit
2628
USPC
345/156
Abstract

In a method for virtual reality (VR) interaction, a plurality of virtual objects in a VR environment is displayed. The plurality of virtual objects includes at least a first virtual object controlled by a first user and a second virtual object controlled by a second user. In response to an interaction initiated by the first virtual object towards the second virtual object, haptic feedback is triggered through a VR device worn by the second user. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.

Claims (77)

1 . A method for virtual reality (VR) interaction, comprising:

displaying a plurality of virtual objects in a VR environment, the plurality of virtual objects including at least a first virtual object controlled by a first user and a second virtual object controlled by a second user; and

in response to an action initiated by the first virtual object towards the second virtual object in the VR environment:

identifying a type of the action performed by the first virtual object that is directed to the second virtual object;

selecting, from a plurality of VR devices of different device types worn by the second user, at least one target VR device worn at a body location corresponding to the identified action type; and

triggering haptic feedback through the at least one target VR device based on the type of the action.

2 . The method according to claim 1 , wherein

the plurality of VR devices includes a head-mounted display, a finger-worn device, and shoe device.

3 . The method according to claim 2 , wherein the action includes a message transmission action, the at least one target VR device includes the head-mounted display, and the triggering the haptic feedback comprises:

activating vibration feedback in the head-mounted display in response to at least one of:

a chat message transmitted from the first user to the second user,

a non-contact interactive gesture performed by the first virtual object towards the second virtual object,

an email transmitted by the first user to the second user as a recipient,

an electronic file transferred from the first user to the second user,

a team invitation transmitted from the first user to the second user, or

a roll call notification directed from the first user to the second user.

4 . The method according to claim 2 , wherein the action includes upper body contact between the first virtual object and the second virtual object, the at least one target VR device comprises the head-mounted display and the finger-worn device; and the triggering the haptic feedback comprises:

activating vibration feedback in the head-mounted display and the finger-worn device.

5 . The method according to claim 4 , wherein the upper body contact comprises at least one of:

contact with a shoulder area of the second virtual object,

contact with an arm area of the second virtual object,

contact with a back area of the second virtual object, or

contact with a waist area of the second virtual object.

6 . The method according to claim 4 , wherein the activating the vibration feedback comprises:

determining a movement amplitude based on the upper body contact;

calculating a vibration intensity based on the movement amplitude, the vibration intensity being proportional to the movement amplitude; and

activating the vibration feedback in the head-mounted display and the finger-worn device based on the calculated vibration intensity.

7 . The method according to claim 6 , wherein

the movement amplitude corresponds to a hand movement speed of the action performed by the first user; and

the calculating the vibration intensity comprises:

calculating the vibration intensity to be a first vibration intensity based on the movement amplitude being in a first movement amplitude range;

calculating the vibration intensity to be a second vibration intensity based on the movement amplitude being in a second movement amplitude range; and

calculating the vibration intensity to be a third vibration intensity based on the movement amplitude being in a third movement amplitude range.

8 . The method according to claim 2 , wherein the action includes head contact between the first virtual object and the second virtual object, the at least one target VR device includes the head-mounted display, and the triggering the haptic feedback comprises:

activating vibration feedback in the head-mounted display.

9 . The method according to claim 8 , wherein the head contact comprises at least one of:

an action of the first virtual object placing a head accessory on the second virtual object,

an action of the first virtual object removing a head accessory from the second virtual object,

contact with a face area of the second virtual object, or

contact with a neck area of the second virtual object.

10 . The method according to claim 8 , wherein the activating the vibration feedback comprises:

determining a movement amplitude based on the head contact;

calculating a vibration intensity based on the movement amplitude, the vibration intensity being proportional to the movement amplitude; and

activating the vibration feedback in the head-mounted display based on the calculated vibration intensity.

11 . The method according to claim 2 , wherein the action includes hand contact between the first virtual object and the second virtual object, the at least one target VR device includes the finger-worn device, and the triggering the haptic feedback comprises:

activating vibration feedback in the finger-worn device.

12 . The method according to claim 11 , wherein the hand contact comprises at least one of:

a handshake between the first virtual object and the second virtual object,

a high-five between the first virtual object and the second virtual object, or

the first virtual object touching a hand of the second virtual object.

13 . The method according to claim 11 , wherein the activating the vibration feedback comprises:

determining a movement amplitude based on the hand contact;

calculating a vibration intensity based on the movement amplitude, the vibration intensity being proportional to the movement amplitude; and

activating the vibration feedback in the finger-worn device based on the calculated vibration intensity.

14 . The method according to claim 2 , wherein the action includes the first virtual object transferring a warm object to the second virtual object, the at least one target VR device includes a glove device; and the triggering the haptic feedback comprises:

activating heat generation feedback in the glove device when the warm object contacts the second virtual object.

15 . The method according to claim 2 , wherein the action includes the first virtual object transferring a cold object to the second virtual object, the at least one target VR device includes a glove device; and the triggering the haptic feedback comprises:

activating cooling feedback in the glove device when the cold object contacts the second virtual object.

16 . The method according to claim 2 , wherein the action includes a whispering action performed by the first virtual object towards the second virtual object, the at least one target VR device includes the head-mounted display; and the triggering the haptic feedback comprises:

activating airflow in the head-mounted display.

17 . The method according to claim 2 , wherein the action includes a hugging action performed by the first virtual object towards the second virtual object, the at least one target VR device includes a belt device; and the triggering the haptic feedback comprises:

activating constriction feedback in the belt device.

18 . The method according to claim 2 , wherein the action includes a ball passing action from the first virtual object to the second virtual object, the at least one target VR device includes the shoe device; and the triggering the haptic feedback comprises:

activating vibration feedback in the shoe device when the passed ball contacts a lower body portion of the second virtual object.

19 . A virtual reality (VR) interaction apparatus, comprising:

processing circuitry configured to:

display a plurality of virtual objects in a VR environment, the plurality of virtual objects including at least a first virtual object controlled by a first user and a second virtual object controlled by a second user; and

in response to an action initiated by the first virtual object towards the second virtual object in the VR environment:

identify a type of the action performed by the first virtual object that is directed to the second virtual object;

select, from a plurality of VR devices of different device types worn by the second user, at least one target VR device worn at a body location corresponding to the identified action type; and

trigger haptic feedback through the at least one target VR device based on the type of the action.

20 . A non-transitory computer-readable storage medium, storing instructions which when executed by a processor cause the processor to perform:

displaying a plurality of virtual objects in a VR environment, the plurality of virtual objects including at least a first virtual object controlled by a first user and a second virtual object controlled by a second user; and

in response to an action initiated by the first virtual object towards the second virtual object in the VR environment;

identifying a type of the action performed by the first virtual object that is directed to the second virtual object;

selecting, from a plurality of VR devices of different device types worn by the second user, at least one target VR device worn at a body location corresponding to the identified action type; and

triggering haptic feedback through the at least one target VR device based on the type of the action.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 2, 2026
From: CUI, LAN
To: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Reel/Frame 073655/0592 →
Priority Claims (1)
CN 202210705942.4 · Jun 21, 2022 · national
Continuity (2)
Continuation PCTCN2023078921 · Mar 1, 2023
Related Publication 20250021164A1 · Jan 16, 2025
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