IP Library › Granted Patent US 12,576,339
Granted Patent B2
US 12,576,339 · App. 18/451,789 · Granted Mar 17, 2026

Custom character creation based on body movement and user input data

Inventors: Victoria Dorn (San Mateo, CA); Mahdi Azmandian (San Mateo, CA)
Assignee: Sony Interactive Entertainment Inc.
A63F13/67A63F13/213A63F13/215A63F2300/5553
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Quick Facts
Patent No.
US 12,576,339
App. No.
18/451,789
Granted
Mar 17, 2026
Kind
B2
Abstract

A method for generating a character for use in a video game is provided, including: receiving captured video of a user; analyzing the captured video to identify movements of the user; using the identified movements of the user to define one or more animations of a character; receiving descriptive input generated by the user; determining game-specific constraints for the character in the video game; using the descriptive input and the game-specific constraints to prompt a generative artificial intelligence (AI) to generate visual elements of the character; using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.

Claims (34)

1 . A computer-implemented method for generating a character for use in a video game, comprising:

receiving captured video of a user;

analyzing the captured video to identify movements of the user;

using the identified movements of the user to define one or more animations of a character;

receiving descriptive input generated by the user, wherein the descriptive input comprises a plurality of words that describe a desired appearance of the character;

determining game-specific constraints for the character in the video game;

generating a text prompt based on the descriptive input and the game-specific constraints, wherein the text prompt includes at least a subset of the plurality of words of the descriptive input;

using the text prompt as an input to prompt a generative artificial intelligence (AI) to generate visual elements of the character; and

using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.

2 . The computer-implemented method of claim 1 , wherein receiving the descriptive input includes recording voice input of the user.

3 . The computer-implemented method of claim 2 , wherein using the descriptive input includes translating the recorded voice input into the plurality of words.

4 . The computer-implemented method of claim 1 , wherein the animations are configured to mimic the identified movements of the user.

5 . The computer-implemented method of claim 1 , wherein using the identified movements includes mapping the movements to a skeletal rig of the character.

6 . The computer-implemented method of claim 1 , wherein using the identified movements includes adjusting settings of one or more predefined animations for the character based on the identified movements.

7 . The computer-implemented method of claim 1 , further comprising, presenting an interface on a display, said interface configured to instruct the user to perform the movements.

8 . The computer-implemented method of claim 1 , wherein triggering the animations is responsive to receiving gameplay input generated from an input device.

9 . The computer-implemented method of claim 1 , wherein the visual elements include one or more of a texture, facial appearance, body structure, or clothing.

10 . The computer-implemented method of claim 1 , wherein the game-specific constraints include one or more of an art style, a character type, or a character function.

11 . The computer-implemented method of claim 1 , wherein the character defines an avatar of the user for the gameplay of the video game.

12 . A non-transitory computer-readable medium having program instructions embodied thereon that, when executed by at least one computing device, cause said at least one computing device to implement a method for generating a character for use in a video game, said method including:

receiving captured video of a user;

analyzing the captured video to identify movements of the user;

using the identified movements of the user to define one or more animations of a character;

receiving descriptive input generated by the user, wherein the descriptive input comprises a plurality of words that describe a desired appearance of the character;

determining game-specific constraints for the character in the video game;

generating a text prompt based on the descriptive input and the game-specific constraints, wherein the text prompt includes at least a subset of the plurality of words of the descriptive input;

using text prompt as an input to prompt a generative artificial intelligence (AI) to generate visual elements of the character; and

using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.

13 . The non-transitory computer-readable medium of claim 12 , wherein receiving the descriptive input includes recording voice input of the user.

14 . The non-transitory computer-readable medium of claim 13 , wherein using the descriptive input includes translating the recorded voice input into the plurality of words.

15 . The non-transitory computer-readable medium of claim 12 , wherein the animations are configured to mimic the identified movements of the user.

16 . The non-transitory computer-readable medium of claim 12 , wherein using the identified movements includes mapping the movements to a skeletal rig of the character.

17 . The non-transitory computer-readable medium of claim 12 , wherein using the identified movements includes adjusting settings of one or more predefined animations for the character based on the identified movements.

18 . The non-transitory computer-readable medium of claim 12 , further comprising, presenting an interface on a display, said interface configured to instruct the user to perform the movements.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 18, 2023
From: DORN, VICTORIA; AZMANDIAN, MAHDI
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 064640/0127 →
Continuity (1)
Related Publication 20250058228A1 · Feb 20, 2025
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