IP Library › Granted Patent US 12,605,618
Granted Patent B2
US 12,605,618 · App. 18/965,853 · Granted Apr 21, 2026

Method and system for structuring and deploying an electronic skill-based activity

Inventor: Daniel K. Orlow (New York, NY)
Assignee: Vetnos, LLC
A63F3/0645G06N20/00G06Q50/34G07F17/3211G07F17/3227G07F17/3237G07F17/3244G07F17/3288
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Quick Facts
Patent No.
US 12,605,618
App. No.
18/965,853
Granted
Apr 21, 2026
Kind
B2
Abstract

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.

Claims (40)

1 . A computer-implemented method comprising:

generating one or more matchups for a skill-based game, the skill-based game being configured to allow selection of potential winners from among the one or more matchups, wherein each of the generated matchups includes at least two components associated with at least one participant in one or more real-world events that are selected so as to produce weighted outcomes that are generally equally weighted within the skill-based game;

determining that at least one of the real-world events associated with at least one of the one or more matchups has completed;

determining a real-world result of the at least one matchup, the real-world result indicating a winner or a loser based on which of the at least two components of the matchup was selected;

generating a verifiably random number that is based on the determined real-world result of the at least one matchup, the real-world result representing a non-repeating occurrence that is tied to a specific sports event time and to a specific sports venue, wherein the non-repeating, real-world result acts as a seed for generating the verifiably random number;

determining, based on the generated verifiably random number, that at least one of a participant's performances in the real-world event fails to match an expected performance value by at least a specified amount; and

based on the determination, taking at least one specified action within the skill-based game.

2 . The computer-implemented method of claim 1 , wherein a failure of the at least one participant to match the expected performance value by at least the specified amount indicates a potential compromise in computational integrity.

3 . The computer-implemented method of claim 2 , further comprising revising generation of one or more future matchups for the skill-based game based on the potential compromise in computational integrity.

4 . The computer-implemented method of claim 1 , wherein a failure of the at least one participant to match the expected performance value by at least the specified amount indicates a potential compromise in participant integrity.

5 . The computer-implemented method of claim 4 , further comprising notifying one or more entities associated with the skill-based game of the potential compromise in participant integrity.

6 . The computer-implemented method of claim 1 , wherein at least one of the following are implemented to ensure computational integrity for the skill-based game: geography, time, risk, reward, volume for game, partner, and jurisdiction.

7 . The computer-implemented method of claim 1 , wherein an integrity tool determines the amount by which at least one of the participant's performances in the real-world event fails to match the expected performance value.

8 . The computer-implemented method of claim 7 , wherein the integrity tool maintains the generally equal weighting of weighted outcomes within the skill-based game.

9 . The computer-implemented method of claim 7 , wherein the integrity tool is configured to remove one or more matchups or matchup components from the skill-based game upon determining that the weighted outcomes are not generally equally weighted.

10 . The computer-implemented method of claim 7 , wherein the integrity tool is configured to adjust one or more matchups or matchup components within the skill-based game upon determining that the weighted outcomes are not generally equally weighted.

11 . The computer-implemented method of claim 7 , wherein the integrity tool identifies a lack of randomness in the participant's performances.

12 . The computer-implemented method of claim 1 , wherein the matchup is part of a specified type of wager comprising at least one of: moneyline, spread, total, proposition, parlay, run line, teaser, head-to-head, in-game, or daily fantasy sports (DFS).

13 . A system comprising:

at least one physical processor; and

physical memory comprising computer-executable instructions that, when executed by the physical processor, cause the physical processor to:

generate one or more matchups for a skill-based game, the skill-based game being configured to allow selection of potential winners from among the one or more matchups, wherein each of the generated matchups includes at least two components associated with at least one participant in one or more real-world events that are selected so as to produce weighted outcomes that are generally equally weighted within the skill-based game;

determine that at least one of the real-world events associated with at least one of the one or more matchups has completed;

determine a real-world result of the at least one matchup, the real-world result indicating a winner or a loser based on which of the at least two components of the matchup was selected;

generate a verifiably random number that is based on the determined real-world result of the at least one matchup, the real-world result representing a non-repeating occurrence that is tied to a specific sports event time and to a specific sports venue, wherein the non-repeating, real-world result acts as a seed for generating the verifiably random number;

determine, based on the generated verifiably random number, that at least one of a participant's performances in the real-world event fails to match an expected performance value by at least a specified amount; and

based on the determination, take at least one specified action within the skill-based game.

14 . The system of claim 13 , wherein a failure of the at least one participant to match the expected performance value by at least the specified amount indicates a potential compromise in computational integrity.

15 . The system of claim 14 , wherein the processor revises generation of one or more future matchups for the skill-based game based on the potential compromise in computational integrity.

16 . The system of claim 13 , wherein a failure of the at least one participant to match the expected performance value by at least the specified amount indicates a potential compromise in participant integrity.

17 . The system of claim 16 , wherein the processor further notifies one or more entities associated with the skill-based game of the potential compromise in participant integrity.

18 . The system of claim 17 , wherein an integrity tool determines the amount by which at least one of the participant's performances in the real-world event fails to match the expected performance value.

19 . The system of claim 13 , wherein at least one of the following are implemented to ensure computational integrity for the skill-based game: geography, time, risk, reward, volume for game, partner, and jurisdiction.

20 . A non-transitory computer-readable medium comprising one or more computer-executable instructions that, when executed by at least one processor of a computing device, cause the computing device to:

generate one or more matchups for a skill-based game, the skill-based game being configured to allow selection of potential winners from among the one or more matchups, wherein each of the generated matchups includes at least two components associated with at least one participant in one or more real-world events that are selected so as to produce weighted outcomes that are generally equally weighted within the skill-based game;

determine that at least one of the real-world events associated with at least one of the one or more matchups has completed;

determine a real-world result of the at least one matchup, the real-world result indicating a winner or a loser based on which of the at least two components of the matchup was selected;

generate a verifiably random number that is based on the determined real-world result of the at least one matchup, the real-world result representing a non-repeating occurrence that is tied to a specific sports event time and to a specific sports venue, wherein the non-repeating, real-world result acts as a seed for generating the verifiably random number;

determine, based on the generated verifiably random number, that at least one of a participant's performances in the real-world event fails to match an expected performance value by at least a specified amount; and

based on the determination, take at least one specified action within the skill-based game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 2, 2024
From: ORLOW, DANIEL K.
To: VETNOS LLC
Reel/Frame 069455/0976 →
Continuity (8)
Continuation In Part 18791242 · Jul 31, 2024
Continuation In Part 18643812 · Apr 23, 2024
Continuation In Part 18526911 · Dec 1, 2023
Continuation In Part 18496347 · Oct 27, 2023
Continuation In Part 17902637 · Sep 2, 2022
Continuation In Part 17563807 · Dec 28, 2021
Continuation 17367249 · Jul 2, 2021
Related Publication 20250121273A1 · Apr 17, 2025
References Cited (2)
US 10255765B2 · Washington · 2019 [cited by examiner]
US 20190333338A1 · Hirsch · 2019 [cited by examiner]