IP Library › Granted Patent US 12,615,401
Granted Patent B2
US 12,615,401 · App. 18/980,042 · Granted Apr 28, 2026

Platform, system and method of generating, distributing, and interacting with layered media

Inventor: Michael James Fiorentino (New York, NY)
H04N21/236H04N21/845
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Quick Facts
Patent No.
US 12,615,401
App. No.
18/980,042
Filed
Dec 13, 2024
Granted
Apr 28, 2026
Kind
B2
Art Unit
2426
USPC
725/144
Abstract

The present application describes platform containing a dynamic multilayered media structure which is generated by aggregation of media pieces into a plurality of media layers. The platform allows users to interact with media layers of the dynamic multilayered media structure independently of one another. The platform further provides for a dynamic, customized media channel lineup and a user account that allows individual media pieces within the dynamic multilayered media structure to play across separate devices that are linked to the account. The user account allows for inputs including real-time controls over the media, interaction, preferences, adding additional media content, editing media into a condensed form, and curation options with the dynamic multilayered media structure.

Claims (202)

1 . A computer-implemented system for provisioning media elements, comprising:

a data mix configured to store, associate, or modify a plurality of media elements, wherein each media element includes metadata that may define default or alternative play configurations;

a decisioning engine that determines media selection and playback based on at least one of:

AI-driven or algorithmic decisioning;

stakeholder-defined inputs;

predefined rules;

programmatic logic; or

external system inputs; and

playback system that executes media elements, including original, modified, compiled versions, or aggregated versions according to the data mix;

wherein a stakeholder comprises at least one of:

an end-user, content producer, technology administrator, brand sponsor, licensing entity, compliance engine, regulatory authority, or autonomous agent.

2 . A computer-implemented system for media playback, comprising:

a dynamic multilayered media structure organized into channels, each channel comprising a plurality of independently modifiable layers,

wherein the plurality of independently modifiable layers comprise audiovisual elements and include metadata, metadata-based overlays, or supplementary content, and wherein said channels alternatively may be represented as tracks, feeds, playlists, or playback groupings;

a media control system enabling users to:

modify, swap, persist, enable, or disable media layers during channel transitions;

execute channel changes or track-level transitions that dynamically restructure the arrangement, sequence, or visibility of media layers based on system rules, stakeholder-defined inputs, programmatic logic, or algorithmic decisioning; and

distribute media layers across single devices, multi-device environments, or distributed computing systems; and

a decisioning engine that determines playback behavior based on at least one of:

AI-driven, programmatic, or algorithmic decisioning;

stakeholder-defined inputs;

predefined system rules; or

external inputs including engagement data, contextual metadata, or environmental conditions.

3 . The computer-implemented system according to claim 2 comprising a computer-implemented application for interacting with a plurality of media layers coordinated by a data mix, comprising:

a user interface configured to enable customization of playback settings, including at least one of:

enabling or disabling specific media layers;

transitioning between media layers based on system rules;

modifying playback configurations; or

selecting playback modes; and

a metadata-driven framework that dynamically adjusts media elements in response to at least one of:

AI-driven, programmatic, or algorithmic decisioning;

real-time system conditions;

stakeholder-defined preferences; or

contextual metadata inputs or external environmental parameters.

4 . A computer-implemented method for provisioning a plurality of media elements, the method comprising:

receiving at least two of:

stakeholder inputs;

AI-driven, programmatic, or algorithmic decisioning;

external system data;

pre-configured playback settings;

engagement analytics;

contextual metadata; or

hardware or sensor triggers;

structuring media elements into dynamically modifiable layers based on a metadata-governed framework;

executing playback based on a data mix, wherein playback includes at least one of:

maintaining an existing configuration,

reconfiguring media associations,

adjusting playback sequencing, or

substituting media elements dynamically; and

distributing and synchronizing the media elements across at least one of:

a single computing device;

multiple interconnected devices; or

a distributed computing environment;

wherein the plurality of media elements may be dynamically merged, transformed, or restructured into a composite layer or maintained as separate layers during playback.

5 . The computer-implemented system of claim 1 wherein the media elements are structured into media layers, compiled into dynamic multilayered media structures, and further organized into channels and dynamic channel lineups based on at least one of:

executing real-time commands, adjusting playback settings, or responding to observed or declared stakeholder preferences issued by at least one of: an AI content producer, technology administrator, decisioning engine, compliance engine, human content producer, brand sponsor, or end-user;

enforcing provisioning directives based on payments, subscriptions, financial transactions, contracted agreements, or licensing terms defined by stakeholders including brands, content producers, or governance entities;

applying automated curation and structuring logic, including AI-driven, programmatic, or algorithmic methods, weighted governance models, or metadata-based frameworks to dynamically arrange media layers;

executing content provisioning using machine learning, rule-based systems, or adaptive refinement techniques to optimize media configurations; and

integrating external systems, including third-party licensing platforms, compliance verification services, or programmatic content distribution networks to manage structured media elements.

6 . The computer-implemented system of claim 1 , wherein the provisioning of media elements includes dynamically modifying media elements during playback based on marketplace-influenced parameters, including at least one of:

dynamic content curation of stakeholder preferences, brand-sponsored content, or financial models;

resource exchange mechanisms including direct payments, subscriptions, sponsored content, or tokenized licensing transactions;

programmatic, algorithmic, or AI-driven decisioning for media selection based on weighted governance models;

payment structures involving content producers, original media element creators, and licensing entities;

brand sponsorship and custom messages integrated within specific layers or across the dynamic multilayered media structure; or

blockchain-based or API-driven monetization frameworks for managing licensing, transactions, and resource exchanges; and

measurement of original, modified, or fractionalized media elements, including compilations or pluralities of media segments, based on past performance, predictive interaction data, or stakeholder engagement signals.

7 . The computer-implemented system of claim 1 , wherein the playback system is executed by selecting, synchronizing, or adapting media elements either dynamically in real time or based on pre-defined scheduling, configuration settings, or programmatic logic, across at least one of:

a single device;

multiple synchronized devices;

a 3D immersive environment; or

a distributed computing environment,

wherein media elements are dynamically merged, transformed, restructured into a composite layer, split into temporally aligned tracks, distributed as discrete components across multiple synchronized devices, or maintained as separate layers during playback across said environments.

8 . The computer-implemented system of claim 1 , wherein the data mix maintains real-time state tracking for media elements and dynamically modifies playback configurations based on at least one of:

playback instructions;

media association mappings;

attribution data;

interaction histories;

user-intention signals comprising at least one of: button presses, voice commands, movement-based gestures, biometric responses, brain-computer interface inputs, typed expressions, system-observed behaviors, inferred goals, emotional indicators, or real-time control interactions;

context-sensitive metadata, including at least one of: geographic identifiers, demographic parameters, licensing metadata, intellectual property attributes, or engagement analytics;

system-driven playback modifications; or

adaptive content structuring.

9 . The computer-implemented system of claim 1 , wherein a 3D immersive environment comprises at least one of:

virtual reality (VR) headsets or environments;

augmented reality (AR) displays or devices;

mixed reality (MR) interfaces;

spatial computing systems;

3D environments accessible through 2D screens,

multi-device configurations creating immersive spaces;

user-navigable virtual spaces where media is presented contextually;

environments where media layers adapt based on user movement or position; or

interconnected IoT devices arranged to create spatial media experiences.

10 . The computer-implemented method of claim 4 , wherein a distributed computing environment includes at least one of:

cloud-based systems;

edge computing networks;

blockchain-based distributed systems;

third-party API-integrated services;

decentralized storage networks;

compute-sharing networks configured for real-time content synchronization and ai-driven, programmatic, or algorithmic decisioning; or

Internet of Things (IoT)-connected devices.

11 . The computer-implemented system of claim 2 , wherein the media layers are distributed, modified, or interacted with playback devices, including at least one of:

a smart TV;

an Internet-of-Things (IoT) device;

a personal computer or laptop;

a smartphone;

a tablet;

a virtual reality (VR) headset, augmented reality (AR) device, or a 3D environment,

a multimedia gaming and entertainment console or set-top box;

a smartwatch;

an Over-The-Top (OTT) streaming device;

a smart display or embedded control surface;

a distributed computing node;

a cloud-connected media environment; or

any computing device capable of executing playback, interaction, or synchronization within a dynamic multilayered media structure.

12 . The computer-implemented application of claim 3 , wherein the data mix provides media layers and playback options using at least one of:

graphical user interfaces or screen-based visualizations for selecting, modifying, or arranging media layers;

timeline-based or spatial controls that depict media sequencing, synchronization, or playback adjustments;

overlay-based interaction elements, including layer selection menus, interactive previews, or metadata displays;

adaptive multimodal feedback mechanisms, including sensory feedback mechanisms, auditory signals, or visual responses based on user interactions, accessibility settings, or device-specific formats; or

gesture-based or motion-tracking inputs, or other interface-recognized user actions, translating interactions into real-time modifications of media attributes or playback settings.

13 . The computer-implemented system of claim 1 , wherein user-defined modifications are stored within

the data mix,

a user account,

an external preference database, or

a governance-linked configuration profile

for persistent playback customization across sessions.

14 . The computer-implemented system of claim 2 , further comprising a control interface configured to provide transparency into

AI-driven, programmatic, or algorithmic systems,

compliance visibility, and

user-adjustable content personalization,

wherein the control interface:

displays algorithmic weighting factors, content ranking parameters, compliance constraints, and monetization criteria influencing media selection and playback;

enables users to override, modify, or adjust recommendation models by altering preference weighting, filtering mechanisms, ranking logic, or governance rules in real time; and

provides structured access to governance interventions, compliance validation records, and decisioning logs based on role-based permissions, regional governance models, collective governance preferences, or community-defined standards.

15 . The computer-implemented method of claim 4 , comprising a collaborative media curation interface enabling at least one of:

multi-user contribution to media layer selection, organization, or remixing;

real-time input from stakeholders for content inclusion, exclusion, or weighting;

version control, iterative forking, and conflict resolution for concurrently edited media tracks;

attribution of individual edits, comments, or approvals within shared content compositions; or

layer-specific access permissions for contributors based on governance roles.

16 . The computer-implemented system of claim 2 , wherein the data mix provisions media elements from at least one of:

the platform content library containing original media elements;

locally saved files accessed directly from computing devices;

external media sources connected through API integrations;

digital physical media including optical discs, flash drives, memory cards, or external storage devices;

analog physical media including vinyl records, magnetic tapes, or other non-digital formats;

real-time inputs captured through audio, visual, or sensor devices, wherein captured content is recognized, matched, or identified and structured into the data mix for playback, remixing, or licensing validation;

media elements edited into condensed form by content producers;

original media elements from licensed companies or original media creators;

media elements generated by AI systems, autonomous agents, or automated remix engines;

media elements sourced through governed marketplaces, tokenized licensing platforms, or structured content exchanges;

valid sources online accessed through search and selection methods; or

user-aggregated content structured into the data mix.

17 . The computer-implemented system of claim 1 , wherein playback modifications are dynamically adjust based on at least one of:

real-time or pre-configured scheduling, configuration settings, or programmatic logic, including engagement analytics processed by the decisioning engine to modify media sequencing and layer configurations;

external system data influencing playback behavior through metadata-driven processing, including at least one of:

compliance updates;

licensing adjustments;

marketplace-based content structuring; or

contextual metadata tags;

regulatory compliance enforcement modifying playback based on at least one of:

copyright policies;

geographic content restrictions; or

content moderation rules;

AI-driven, programmatic, or algorithmic content curation optimizing playback sequences and personalizing media structures based on historical, contextual, or system-defined metadata;

monetization-based adjustments modifying media configurations based on:

dynamic brand integrations or custom sponsorship content;

revenue-sharing logic tied to stakeholder engagement or licensing frameworks;

microtransaction-based content access models; or

personalized promotions or sponsorship alignments using AI-driven, programmatic, or algorithmic decisioning systems;

network bandwidth and latency conditions influencing playback synchronization and quality;

device-specific performance factors, including processing power, available memory, or input/output constraints;

power efficiency considerations including battery level monitoring or adaptive playback modes;

media quality optimization routines, including adaptive bitrate control, dynamic volume leveling, brightness or transparency adaptation, or other playback fidelity mechanisms;

wherein these adjustments are implemented across at least one of:

a single computing device;

multiple interconnected devices; or

a distributed computing environment.

18 . The computer-implemented method of claim 4 , wherein the data mix governs media element organization and playback within a dynamic multilayered media structure by:

defining structural relationships between media layers through metadata associations or tag-based dependencies;

dynamically modifying layer configurations based on AI-driven, programmatic, or algorithmic decisioning, stakeholder inputs, or marketplace criteria;

tracking playback modifications, version history, and content variations; or

synchronizing playback across single devices, multi-device environments, or distributed computing networks.

19 . The system computer-implemented of claim 1 , wherein the data mix provisions media elements based on inputs, configurations, or provisioning actions from at least one of:

the AI Content Producer, Technology Administrator, Decisioning Engine, or Compliance Engine;

human content producers, brands, or user-driven curation processes;

AI-driven, programmatic, or algorithmic curation, weighted governance models, or metadata-based structuring protocols;

autonomous provisioning agents executing machine learning models, adaptive content refinement, or algorithmic decisioning logic; or

external system integrations, including third-party licensing platforms, compliance verification services, or programmatic content distribution networks.

20 . The computer-implemented system of claim 2 , wherein the media control system is further configured to provide a user interface for dynamic media layer management, enabling at least one of:

swapping, enabling, disabling, or modifying audiovisual and metadata overlays in real time or according to preconfigured scheduling, stakeholder-defined rules, or programmatic logic;

adjusting playback sequencing and transition logic within channels based on user interactions, system rules, or external inputs;

triggering interactive engagement actions that modify media presentation based on predefined engagement conditions or user responses;

wherein the system further comprises a metadata-driven playback engine configured to:

dynamically modify media layers based on at least one of:

user inputs;

system-defined governance models;

contextual metadata;

external decisioning engines; or

programmatic or algorithmic logic derived from stakeholder-defined parameters; and

structure playback behavior based on hierarchical rules, weighted decision models, or real-time event-driven triggers.

Continuity (5)
Continuation 18492292 · Oct 23, 2023
Continuation 18146013 · Dec 23, 2022
Continuation 17438423
Provisional Application 62821576 · Mar 21, 2019
Related Publication 20250113071A1 · Apr 3, 2025
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