IP Library › Granted Patent US 12,640,005
Granted Patent B2
US 12,640,005 · App. 18/336,310 · Granted May 26, 2026

Transferring sessions between virtual reality devices

Inventors: Dwayne Nelson (Las Vegas, NV); Kevin Higgins (Reno, NV)
Assignee: IGT
G07F17/3227G07F17/3206G07F17/3209G07F17/3211G07F17/323G07F17/3258
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Quick Facts
Patent No.
US 12,640,005
App. No.
18/336,310
Filed
Jun 16, 2023
Granted
May 26, 2026
Kind
B2
Examiner
SHAH, MILAP
Art Unit
3715
USPC
463/27
Abstract

A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to determine a trigger event corresponding a virtual gaming session that is provided to a user via a first mobile computing device. Based on the trigger event, the processing circuit is further caused to send, to the user via the first mobile computing device, virtual gaming session data that includes session transfer data for transferring the virtual gaming session from the first mobile computing device to a second mobile computing device. The processing circuit is further caused to transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session.

Claims (48)

1 . A system comprising:

a processing circuit; and

a memory coupled to the processing circuit, the memory comprising machine readable instructions that, when executed by the processing circuit, cause the processing circuit to:

determine a trigger event corresponding to a virtual gaming session that is provided to a user via a first mobile computing device;

based on the trigger event, send, to the user via the first mobile computing device, virtual gaming session data that comprises session transfer data for transferring the virtual gaming session from the first mobile computing device to a second mobile computing device; and

transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session,

wherein the trigger event comprises a virtual gaming session feature that is provided via the second mobile computing device and not provided via the first mobile computing device, and wherein the processing circuit is further caused to communicate, to the user via the first mobile computing device, an offer to transfer the virtual gaming session to the second mobile computing device to access the virtual gaming session feature.

2 . The system of claim 1 , wherein the first mobile computing device and the second mobile computing device comprise a first virtual reality (VR) device and a second VR device, respectively.

3 . The system of claim 2 , wherein the trigger event comprises a low battery condition of the first VR device and wherein a low battery condition message is received from the first VR device.

4 . The system of claim 3 , wherein the processing circuit is further caused to provide a message to the user via the first VR device to notify the user that the virtual gaming session will be transferred to the second VR device; and automatically transfer the virtual gaming session to the second VR device.

5 . The system of claim 1 ,

wherein the first mobile computing device comprises a first type of mobile computing device and the second mobile computing device comprises a second type of mobile computing device that is different from the first type of mobile computing device, and

wherein the trigger event comprises an indication that the user prefers the second type of mobile computing device relative to the first type of mobile computing device.

6 . The system of claim 1 ,

wherein the processing circuit is further caused to detect a physiological change in the user that indicates user discomfort or fatigue,

wherein the first mobile computing device comprises a first type of mobile computing device and the second mobile computing device comprises a second type of mobile computing device that is different from the first type of mobile computing device, and

wherein the trigger event comprises an indication of the physiological change in the user while using the first type of mobile computing device.

7 . The system of claim 1 , wherein the trigger event comprises the user moving from a first location that corresponds to the first mobile computing device to a second location that is different from the first location and that corresponds to the second mobile computing device.

8 . The system of claim 7 , wherein the first location comprises a fixed location and the second location comprises a moving location.

9 . The system of claim 1 , wherein the virtual gaming session feature comprises a promotion that is provided at the second mobile computing device.

10 . The system of claim 1 , wherein the virtual gaming session feature comprises a progressive jackpot in a virtual casino, wherein the progressive jackpot is available via the second mobile computing device and unavailable via the first mobile computing device.

11 . The system of claim 1 , wherein the trigger event comprises a time limit for the virtual gaming session to be accessed using the first mobile computing device, and wherein the processing circuit is further caused to: communicate, to the user via the first mobile computing device, an indication that the virtual gaming session on the first mobile computing device will be ending on the first mobile computing device; and offer to change the virtual gaming session to the second mobile computing device to continue with the virtual gaming session.

12 . The system of claim 11 , wherein the time limit is determined by a virtual casino operator or a time of day.

13 . The system of claim 1 , wherein the user comprises a first user in the virtual gaming session using the first mobile computing device, wherein the processing circuit is further caused to: receive a request to transfer the virtual gaming session to the second mobile computing device that is used by a second user; and transfer the virtual gaming session to the second mobile computing device for the second user.

14 . The system of claim 1 , wherein the processing circuit is further caused to save user state data corresponding to the virtual gaming session on the first mobile computing device before transferring the virtual gaming session.

15 . The system of claim 1 , wherein the trigger event comprises receiving, from the user and via the first mobile computing device, a transfer input that corresponds to actuation of a transfer button on a graphical user interface (GUI) in the first mobile computing device.

16 . A method comprising:

determining, by a processing circuit, a transfer event corresponding to a first virtual reality (VR) device being used by a user to participate in a virtual gaming session;

saving session state data corresponding to the user and the virtual gaming session;

sending, to the user via the first VR device, transfer details corresponding to transferring the virtual gaming session;

receiving, from the user via the first VR device, a transfer input that causes the processing circuit to transfer the virtual gaming session to a second VR device; and

responsive to receiving the transfer input, further comprising causing the second VR device to read and restore a state of the virtual gaming session on the second VR device,

wherein the trigger event comprises a virtual gaming session feature that is provided via the second VR device and not provided via the first VR device, and

wherein the processing circuit is further caused to communicate, to the user via the first VR device, an offer to transfer the virtual gaming session to the second VR device to access the virtual gaming session feature.

17 . The method of claim 16 , wherein the session state data corresponding to the user and the virtual gaming session comprises a current game theme identifier, a machine type, a location and a balance of credits in the virtual gaming session.

18 . The method of claim 16 , further comprising cashing out a balance corresponding to the first VR device and transferring the balance to the second VR device.

19 . A system comprising:

a communication interface;

a processing circuit; and

a memory coupled to the processing circuit, the memory comprising machine readable instructions that, when executed by the processing circuit, cause the processing circuit to:

determine a trigger event corresponding to a virtual gaming session that is provided to a user via a first mobile computing device that is a virtual reality (VR) device;

based on the trigger event, send, to the user via the VR device, virtual gaming session data that comprises session transfer data for transferring the virtual gaming session from the VR device to a second mobile computing device;

provide a message to the user via the VR device to notify the user that the virtual gaming session will be transferred to the second mobile computing device;

transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session; and

save user state data corresponding to the virtual gaming session on the VR device before transferring the virtual gaming session,

wherein the trigger event comprises a virtual gaming session feature that is provided via the second mobile computing device and not provided via the VR device, and

wherein the processing circuit is further caused to communicate, to the user via the VR device, an offer to transfer the virtual gaming session to the second mobile computing device to access the virtual gaming session feature.

20 . The system of claim 19 , wherein the trigger event comprises the user moving from a first location that corresponds to the VR device to a second location that is different from the first location and that corresponds to the second mobile computing device.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 16, 2023
From: NELSON, DWAYNE; HIGGINS, KEVIN
To: IGT
Reel/Frame 063973/0593 →
Continuity (1)
Related Publication 20240420541A1 · Dec 19, 2024
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