IP Library › Granted Patent US 12,649,108
Granted Patent B2
US 12,649,108 · App. 18/244,232 · Granted Jun 9, 2026

Apple watch-based somatosensory game operating method

Inventors: Qianfu Cao (Shenzhen, CN); Yuan Yao (Shenzhen, CN)
Assignee: Shenzhen Shimi Network Technology Co., Ltd.
A63F13/5372A63F13/212A63F13/285A63F13/533A63F13/211
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Quick Facts
Patent No.
US 12,649,108
App. No.
18/244,232
Granted
Jun 9, 2026
Kind
B2
Abstract

Disclosed in the present invention are an Apple Watch-based somatosensory game operating method and device, and a computer-readable storage medium. The method comprises: when a somatosensory game application is started, by a terminal, sending wake-up information to a bound Apple Watch; after the wake-up information is received, by the Apple Watch, starting a watch application associated with the somatosensory game application; after a somatosensory game in the somatosensory game application is started, by the watch application, dynamically displaying a virtual key on a screen of the Apple Watch; by the terminal, obtaining somatosensory data and key data of the virtual key from the Apple Watch, and generating a game operation instruction according to the somatosensory data and the key data; and by the terminal, sending the game operation instruction to the somatosensory game to perform a corresponding game operation. The somatosensory game operating method of the present invention has greater convenience and freedom.

Claims (21)

1 . A method, comprising:

when a somatosensory game application is started on a terminal, sending wake-up information to a smart watch by the terminal;

after the smart watch receives the wake-up information, starting a watch application associated with the somatosensory game application on the smart watch;

after a somatosensory game in the somatosensory game application is started, dynamically displaying a virtual key on a screen of the smart watch by the watch application;

by the terminal, obtaining somatosensory data and key data of the virtual key from the smart watch, and generating a game operation instruction according to the somatosensory data and the key data; and

by the terminal, sending the game operation instruction to the somatosensory game to perform a corresponding game operation;

wherein dynamically displaying the virtual key on the screen of the smart watch by the watch application comprises:

by the watch application, obtaining game-associated data of the somatosensory game sent by the terminal to the smart watch, the game-associated data comprising preset key data and game scene data;

by the watch application, dynamically generating the virtual key corresponding to the preset key data and game scene data on the screen according to the game-associated data;

wherein dynamically generating the virtual key corresponding to the preset key data and game scene data on the screen comprises:

at a beginning stage of the somatosensory game, sequentially generating and displaying all possible virtual keys of the somatosensory game on the screen according to a preset layout; and

when the virtual key is generated and displayed, displaying a function prompt corresponding to the virtual key.

2 . The method according to claim 1 , wherein the preset key data comprises a display parameter of the virtual key on the screen, and the display parameter is selected from a group consisting of: quantity, size, color and layout.

3 . The method according to claim 1 , wherein dynamically generating the virtual key corresponding to the preset key data and game scene data on the screen further comprises:

judging an available virtual key in a current game scene according to game logic, and visually highlighting the available virtual key.

4 . The method according to claim 3 , wherein visually highlighting the available virtual key comprises:

according to availability of the virtual key, dynamically adjusting a display size and/or transparency of the available virtual key on the screen, so that the available virtual key is more prominent than unavailable virtual keys.

5 . The method according to claim 1 , further comprising:

according to a requirement of a game scene, calling a vibration module of the smart watch to provide vibration feedback.

6 . A device, comprising a memory, a processor and an smart watch-based somatosensory game operating program stored on the memory and executable on the processor, wherein when the processor executes the smart watch-based somatosensory game operating program, the method according to claim 1 is implemented.

7 . A non-transitory computer-readable storage medium, having an smart watch-based somatosensory game operating program stored thereon, wherein when the smart watch-based somatosensory game operating program is executed by a processor, the method according to claim 1 is implemented.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 9, 2023
From: CAO, QIANFU; YAO, YUAN
To: SHENZHEN SHIMI NETWORK TECHNOLOGY CO., LTD.
Reel/Frame 064853/0095 →
Priority Claims (1)
CN 202310873114.6 · Jul 15, 2023 · national
Continuity (1)
Related Publication 20250018293A1 · Jan 16, 2025
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