IP Library › Granted Patent US 12,731,143
Granted Patent B2
US 12,731,143 · App. 17/723,343 · Granted Sep 8, 2026

Cryptographic digital assets management system

Inventor: Cevat Yerli (Frankfurt am Main, DE)
Assignee: TMRW Group IP
G06Q20/4014G06Q20/0652G06Q20/363G06Q20/3825G06Q30/0643
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Quick Facts
Patent No.
US 12,731,143
App. No.
17/723,343
Granted
Sep 8, 2026
Kind
B2
Abstract

In some embodiments, a method of managing value of assets is provided. A graphical representation of a digital asset associated with a non-fungible token stored in a distributed ledger is provided. User attention to the graphical representation of the digital asset is tracked, and a value of the digital asset is adjusted based on a level of attention of the tracked user attention and a number of users interacting with the graphical representation of the digital asset. A corresponding system and non-transitory computer-readable medium are also provided.

Claims (48)

1 . A method of managing a value of a digital asset, comprising:

providing a graphical representation of a digital asset;

tracking user attention to the graphical representation of the digital asset;

associating the digital asset to a physical asset in a physical world, wherein a value of the physical asset is associated to the value of the digital asset; tracking attention to the physical asset in the physical world using at least one sensor;

combining a level of attention of the tracked user attention of the digital asset, a number of users interacting with the graphical representation of the digital asset, and the tracked attention to the physical asset in the physical world; and

adjusting a value of the digital asset based on the combined level of attention;

wherein providing the graphical representation of the digital asset includes providing a virtual environment and providing the graphical representation within the virtual environment;

wherein providing the virtual environment comprises 3D modelling a real-world construct or a virtual construct, and providing the graphical representation of the digital asset comprises modelling the graphical representation of the digital asset with a software platform or software engine;

wherein tracking user attention to the graphical representation of the digital asset includes tracking user attention to the graphical representation within the virtual environment;

wherein the interactions with the graphical representation of the digital asset are performed via a user graphical representation; and

wherein the user graphical representation is a user real-time 3D virtual cutout created based on a real-time 2D or 3D live video stream data feed with a removed background obtained from the user device.

2 . The method of claim 1 , wherein the level of attention of the tracked attention of the physical asset in the physical world is based on a time of engagement with the physical asset in the physical world.

3 . The method of claim 1 , comprising connecting the graphical representation of the digital asset to one or more external channels that further drive attention to the digital asset.

4 . The method of claim 1 , wherein the level of attention is measured by comparing a score with a threshold value, the score being determined based on at least one of a time of engagement with the graphical representation of the digital asset and a type of engagement with the graphical representation of the digital asset.

5 . The method of claim 4 , wherein score based on the time of engagement is calculated relative to a time of engagement spent on other digital assets.

6 . The method of claim 4 , wherein the type of engagement includes at least one of looking at the graphical representation of the digital asset, clicking on the graphical representation of the digital asset, and performing a transaction related to the digital asset.

7 . The method of claim 1 , further comprising storing a smart contract associated to the digital asset, wherein the smart contract is configured to authenticate ownership of the digital asset and to track any adjustments to the value of digital asset.

8 . A method of managing a value of a digital asset comprising:

providing a graphical representation of a digital asset associated with a non-fungible token stored in a distributed ledger;

tracking user attention to the graphical representation of the digital asset;

tracking a number of users interacting with the graphical representation of the digital asset;

adjusting a value of the digital asset based on the tracked user attention;

wherein providing the graphical representation of the digital asset associated with the non-fungible token stored in the distributed ledger includes providing a virtual environment and providing the graphical representation within the virtual environment;

wherein providing the virtual environment comprises 3D modelling a real-world construct or a virtual construct, and providing the graphical representation of the digital asset comprises modelling the graphical representation of the digital asset with a software platform or software engine;

wherein tracking user attention to the graphical representation of the digital asset includes tracking user attention to the graphical representation within the virtual environment;

wherein the interactions with the graphical representation of the digital asset are performed via a user graphical representation; and

wherein the user graphical representation is a user real-time 3D virtual cutout created based on a real-time 2D or 3D live video stream data feed with a removed background obtained from the user device.

9 . The method of claim 1 , wherein the user real-time 3D virtual cutout is created via a 3D virtual reconstruction process through machine vision techniques using the user live data feed.

10 . The method of claim 8 , wherein the user real-time 3D virtual cutout is created via a 3D virtual reconstruction process through machine vision techniques using the user live data feed.

11 . The method of claim 8 , wherein the graphical representation of the digital asset is connected to one or more external channels that further drive attention to the digital asset.

12 . The method of claim 8 , wherein the non-fungible token is fractionalized into a plurality of ownership tokens, wherein the value of the digital asset is distributed amongst the ownership tokens, and wherein the plurality of ownership tokens are assigned to two or more owners of the digital asset.

13 . The method of claim 12 , wherein each ownership token represents one or more of a voting right, a transferability right, an authorship right, an access right, a selling right, and a payoff right.

14 . The method of claim 10 , wherein the tracked user attention is measured by comparing a score with a threshold value, the score being determined based on at least one of a time of engagement with the graphical representation of the digital asset and a type of engagement with the graphical representation of the digital asset.

15 . The method of claim 14 , wherein the score based on the time of engagement is calculated relative to a time of engagement spent on other digital assets.

16 . The method of claim 14 , wherein the type of engagement includes at least one of looking at the graphical representation of the digital asset, clicking on the graphical representation of the digital asset, and performing a transaction related to the digital asset.

17 . A method of managing a digital asset comprising:

providing a graphical representation of a digital asset;

tracking user attention to the graphical representation of the digital asset;

tracking a number of users interacting with the graphical representation of the digital asset and the tracked attention to the physical asset in the physical world;

adjusting a value of the digital asset based on the combined level of tracked user attention;

wherein providing the graphical representation of the digital asset includes providing a virtual environment and providing the graphical representation within the virtual environment;

wherein providing the virtual environment comprises 3D modelling a real-world construct or a virtual construct, and providing the graphical representation of the digital asset comprises modelling the graphical representation of the digital asset with a software platform or software engine;

wherein tracking user attention to the graphical representation of the digital asset includes tracking user attention to the graphical representation within the virtual environment;

wherein the interactions with the graphical representation of the digital asset are performed via a user graphical representation; and

wherein the user graphical representation is a user real-time 3D virtual cutout created based on a real-time 2D or 3D live video stream data feed with a removed background obtained from the user device.

18 . The method of claim 17 , wherein the user real-time 3D virtual cutout is created via a 3D virtual reconstruction process through machine vision techniques using the user live data feed.

19 . The method of claim 17 , wherein the tracked user attention is measured by comparing a score with a threshold value, the score being determined based on at least one of a time of engagement with the graphical representation of the digital asset and a type of engagement with the graphical representation of the digital asset.

20 . The method of claim 19 , wherein the score based on the time of engagement is calculated relative to a time of engagement spent on other digital assets.

Assignments (2)
CHANGE OF NAME Recorded Apr 30, 2025
From: TMRW FOUNDATION IP S.À R.L.
To: TMRW GROUP IP
Reel/Frame 071133/0552 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 19, 2022
From: YERLI, CEVAT
To: TMRW FOUNDATION IP S. À R.L.
Reel/Frame 059634/0913 →
Continuity (1)
Related Publication 20230334494A1 · Oct 19, 2023
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