Revenue sharing for user-generated virtual wagering games and gaming environments
A graphical user interface (GUI) including a plurality of wagering game assets, such as game modules, math models, cosmetic game features, and other assets is provided to a user. Based on first user input received from the user via a GUI, a first virtual wagering game is generated using selected assets. The input may include selection from a plurality of The first virtual wagering game is provided to a plurality of players in a virtual gaming environment. A first revenue amount is received from wagers by the players in the first virtual wagering game. A first portion of the first revenue amount is awarded to the user.
1 . A system comprising:
a processor circuit; and
a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to:
provide a graphical user interface (GUI) comprising a plurality of wagering game assets to a user;
based on first user input received from the user via the GUI, generate a first virtual wagering game corresponding to a physical wagering game provided by an electronic gaming machine (EGM) in a physical gaming area comprising a plurality of EGMs;
transmit, to virtual reality (VR) devices of a plurality of players, a three-dimensional wireframe map of the physical gaming area, wherein the VR devices generate a virtual gaming environment based on the three-dimensional wireframe map;
provide, via the VR devices, the first virtual wagering game to the plurality of players in the virtual gaming environment;
receive a first revenue amount from wagers by the players in the first virtual wagering game;
award a first portion of the first revenue amount to the user;
receive a plurality of game ratings for the first virtual wagering game from the plurality of players in the virtual gaming environment; and
award a second portion of the first revenue amount to the user based on the plurality of game ratings.
2 . The system of claim 1 , wherein the plurality of wagering game assets comprises a plurality of game modules comprising a plurality of independent game features for generating the first virtual wagering game.
3 . The system of claim 1 , wherein the instructions further cause the processor circuit to:
unlock a subset of the plurality of wagering game assets based on second user input received from the user via the GUI.
4 . The system of claim 3 , wherein the second user input comprises payment of a license fee by the user.
5 . The system of claim 4 , wherein unlocking the subset of the plurality of wagering game assets is valid for a predetermined time period.
6 . The system of claim 3 , wherein the subset of the plurality of wagering game assets comprises a math model for the first virtual wagering game.
7 . The system of claim 3 , wherein the subset of the plurality of wagering game assets comprises a cosmetic game feature for the first virtual wagering game.
8 . The system of claim 1 , wherein the instructions further cause the processor circuit to:
receive a second revenue amount from wagers by the players in a plurality of second wagering games in the virtual gaming environment; and
award a portion of the second revenue amount to the user.
9 . The system of claim 8 , wherein the award of the first portion of the second revenue amount to the user is further based on payment of a license fee by the user.
10 . The system of claim 9 , wherein the first portion of the second revenue amount is awarded to the user for a predetermined time period.
11 . The system of claim 8 , wherein the instructions further cause the processor circuit to:
receive a third revenue amount from the players for admission to the virtual gaming environment; and
award a portion of the third revenue amount to the user.
12 . The system of claim 1 , wherein the instructions further cause the processor circuit to execute a machine-learning model to generate a portion of the first virtual wagering game.
13 . The system of claim 12 , wherein the instructions further cause the processor circuit to:
determine a plurality of user preferences of the user;
input the plurality of determined user preferences into a machine-learning model; and
wherein generation of the virtual wagering game is further based on an output of the machine-learning model.
14 . The system of claim 1 , wherein the GUI further comprises a plurality of virtual gaming environment assets, and wherein the virtual gaming environment is generated based on second user input received from the user via the GUI.
15 . The system of claim 14 , wherein the second user input comprises payment of a license fee by the user.
16 . A gaming device comprising:
a display device;
an input device;
a processor circuit; and
a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to:
display a graphical user interface (GUI) via the display device comprising a plurality of wagering game assets to a user;
based on first user input received from the user via the GUI, generate a first virtual wagering game corresponding to a physical wagering game provided by an electronic gaming machine (EGM) in a physical gaming area comprising a plurality of EGMs;
transmit, to virtual reality (VR) devices of a plurality of players, a three-dimensional wireframe map of the physical gaming area, wherein the VR devices generate a virtual gaming environment based on the three-dimensional wireframe map;
provide, via the VR devices, the first virtual wagering game to the plurality of players in the virtual gaming environment;
receive a first revenue amount from wagers by the players in the first virtual wagering game;
award a first portion of the first revenue amount to the user
receive a plurality of game ratings for the first virtual wagering game from the plurality of players in the virtual gaming environment; and
award a second portion of the first revenue amount to the user based on the plurality of game ratings.
17 . The gaming device of claim 16 , wherein the plurality of wagering game assets comprises a plurality of game modules comprising a plurality of independent game features for generating the first virtual wagering game.
18 . A method comprising:
providing, via a display device of a gaming device, a graphical user interface (GUI) comprising a plurality of wagering game assets to a user;
based on first user input received from the user via the GUI, generating, by a processor circuit of the gaming device, a first virtual wagering game corresponding to a physical wagering game provided by an electronic gaming machine (EGM) in a physical gaming area comprising a plurality of EGMs;
transmitting by the processor circuit to virtual reality (VR) devices of a plurality of players, a three-dimensional wireframe map of the physical gaming area, wherein the VR devices generate a virtual gaming environment based on the three-dimensional wireframe map;
providing, by the processor circuit via the VR devices, the first virtual wagering game to the plurality of players in the virtual gaming environment;
receiving, by the processor circuit, a first revenue amount from wagers by the players in the first virtual wagering game;
awarding, by the processor circuit, a first portion of the first revenue amount to the user
receiving a plurality of game ratings for the first virtual wagering game from the plurality of players in the virtual gaming environment; and
awarding a second portion of the first revenue amount to the user based on the plurality of game ratings.
19 . The method of claim 18 , wherein the plurality of wagering game assets comprises a plurality of game modules comprising a plurality of independent game features for generating the first virtual wagering game.
20 . The method of claim 18 , further comprising unlocking a subset of the plurality of wagering game assets based on second user input received from the user via the GUI.