IP Library › Granted Patent US 12,749,374
Granted Patent B2
US 12,749,374 · App. 18/457,120 · Granted Sep 29, 2026

Revenue sharing for user-generated virtual wagering games and gaming environments

Inventors: Michael Russ (Graz, AT); Daniel Landry (Moncton, CA); David Froy (Lakeville-Westmorland, CA); Jackie Alvarez (Las Vegas, NV); Todd Grimm (Riverview, CA); David Small (Moncton, CA); Karen Van Niekerk (Dieppe, CA); Anthony Baerlocher (Henderson, NV); Aaron Corey (Moncton, CA)
Assignee: IGT
G07F17/3244G07F17/3227G07F17/3267G07F17/3239
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Quick Facts
Patent No.
US 12,749,374
App. No.
18/457,120
Granted
Sep 29, 2026
Kind
B2
Abstract

A graphical user interface (GUI) including a plurality of wagering game assets, such as game modules, math models, cosmetic game features, and other assets is provided to a user. Based on first user input received from the user via a GUI, a first virtual wagering game is generated using selected assets. The input may include selection from a plurality of The first virtual wagering game is provided to a plurality of players in a virtual gaming environment. A first revenue amount is received from wagers by the players in the first virtual wagering game. A first portion of the first revenue amount is awarded to the user.

Claims (58)

1 . A system comprising:

a processor circuit; and

a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to:

provide a graphical user interface (GUI) comprising a plurality of wagering game assets to a user;

based on first user input received from the user via the GUI, generate a first virtual wagering game corresponding to a physical wagering game provided by an electronic gaming machine (EGM) in a physical gaming area comprising a plurality of EGMs;

transmit, to virtual reality (VR) devices of a plurality of players, a three-dimensional wireframe map of the physical gaming area, wherein the VR devices generate a virtual gaming environment based on the three-dimensional wireframe map;

provide, via the VR devices, the first virtual wagering game to the plurality of players in the virtual gaming environment;

receive a first revenue amount from wagers by the players in the first virtual wagering game;

award a first portion of the first revenue amount to the user;

receive a plurality of game ratings for the first virtual wagering game from the plurality of players in the virtual gaming environment; and

award a second portion of the first revenue amount to the user based on the plurality of game ratings.

2 . The system of claim 1 , wherein the plurality of wagering game assets comprises a plurality of game modules comprising a plurality of independent game features for generating the first virtual wagering game.

3 . The system of claim 1 , wherein the instructions further cause the processor circuit to:

unlock a subset of the plurality of wagering game assets based on second user input received from the user via the GUI.

4 . The system of claim 3 , wherein the second user input comprises payment of a license fee by the user.

5 . The system of claim 4 , wherein unlocking the subset of the plurality of wagering game assets is valid for a predetermined time period.

6 . The system of claim 3 , wherein the subset of the plurality of wagering game assets comprises a math model for the first virtual wagering game.

7 . The system of claim 3 , wherein the subset of the plurality of wagering game assets comprises a cosmetic game feature for the first virtual wagering game.

8 . The system of claim 1 , wherein the instructions further cause the processor circuit to:

receive a second revenue amount from wagers by the players in a plurality of second wagering games in the virtual gaming environment; and

award a portion of the second revenue amount to the user.

9 . The system of claim 8 , wherein the award of the first portion of the second revenue amount to the user is further based on payment of a license fee by the user.

10 . The system of claim 9 , wherein the first portion of the second revenue amount is awarded to the user for a predetermined time period.

11 . The system of claim 8 , wherein the instructions further cause the processor circuit to:

receive a third revenue amount from the players for admission to the virtual gaming environment; and

award a portion of the third revenue amount to the user.

12 . The system of claim 1 , wherein the instructions further cause the processor circuit to execute a machine-learning model to generate a portion of the first virtual wagering game.

13 . The system of claim 12 , wherein the instructions further cause the processor circuit to:

determine a plurality of user preferences of the user;

input the plurality of determined user preferences into a machine-learning model; and

wherein generation of the virtual wagering game is further based on an output of the machine-learning model.

14 . The system of claim 1 , wherein the GUI further comprises a plurality of virtual gaming environment assets, and wherein the virtual gaming environment is generated based on second user input received from the user via the GUI.

15 . The system of claim 14 , wherein the second user input comprises payment of a license fee by the user.

16 . A gaming device comprising:

a display device;

an input device;

a processor circuit; and

a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to:

display a graphical user interface (GUI) via the display device comprising a plurality of wagering game assets to a user;

based on first user input received from the user via the GUI, generate a first virtual wagering game corresponding to a physical wagering game provided by an electronic gaming machine (EGM) in a physical gaming area comprising a plurality of EGMs;

transmit, to virtual reality (VR) devices of a plurality of players, a three-dimensional wireframe map of the physical gaming area, wherein the VR devices generate a virtual gaming environment based on the three-dimensional wireframe map;

provide, via the VR devices, the first virtual wagering game to the plurality of players in the virtual gaming environment;

receive a first revenue amount from wagers by the players in the first virtual wagering game;

award a first portion of the first revenue amount to the user

receive a plurality of game ratings for the first virtual wagering game from the plurality of players in the virtual gaming environment; and

award a second portion of the first revenue amount to the user based on the plurality of game ratings.

17 . The gaming device of claim 16 , wherein the plurality of wagering game assets comprises a plurality of game modules comprising a plurality of independent game features for generating the first virtual wagering game.

18 . A method comprising:

providing, via a display device of a gaming device, a graphical user interface (GUI) comprising a plurality of wagering game assets to a user;

based on first user input received from the user via the GUI, generating, by a processor circuit of the gaming device, a first virtual wagering game corresponding to a physical wagering game provided by an electronic gaming machine (EGM) in a physical gaming area comprising a plurality of EGMs;

transmitting by the processor circuit to virtual reality (VR) devices of a plurality of players, a three-dimensional wireframe map of the physical gaming area, wherein the VR devices generate a virtual gaming environment based on the three-dimensional wireframe map;

providing, by the processor circuit via the VR devices, the first virtual wagering game to the plurality of players in the virtual gaming environment;

receiving, by the processor circuit, a first revenue amount from wagers by the players in the first virtual wagering game;

awarding, by the processor circuit, a first portion of the first revenue amount to the user

receiving a plurality of game ratings for the first virtual wagering game from the plurality of players in the virtual gaming environment; and

awarding a second portion of the first revenue amount to the user based on the plurality of game ratings.

19 . The method of claim 18 , wherein the plurality of wagering game assets comprises a plurality of game modules comprising a plurality of independent game features for generating the first virtual wagering game.

20 . The method of claim 18 , further comprising unlocking a subset of the plurality of wagering game assets based on second user input received from the user via the GUI.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 28, 2023
From: RUSS, MICHAEL; LANDRY, DANIEL; FROY, DAVID; ALVAREZ, JACKIE; GRIMM, TODD; SMALL, DAVID; VAN NIEKERK, KAREN; BAERLOCHER, ANTHONY; COREY, AARON
To: IGT
Reel/Frame 064726/0183 →
Continuity (1)
Related Publication 20250078615A1 · Mar 6, 2025
References Cited (4)
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Poindexter, O., “How Roblox Got a Head Start on Potential $800B Metaverse,” Innovation, Dec. 6, 2021, <URL: https://frontofficesports.com/how-roblox-got-a-head-start-on-potential-800b-metaverse/> 4 pages. [cited by applicant]