IP Library Assignment 060591/0848
Patent Assignment
Reel/Frame 060591/0848

Change of Name

Recorded: 2022-07-06 Pages: 15
Assignor
FACEBOOK TECHNOLOGIES, LLC
Executed: 2022-03-18
Assignee
META PLATFORMS TECHNOLOGIES, LLC
1601 WILLOW ROAD, MENLO PARK, CALIFORNIA, 94025
Covered Properties (398)
Sending Safety-Check Prompts
Application: 15/807,515 →
Publication: US 2019/0141003
Glyph Rendering in Three-Dimensional Space
Application: 15/953,014 →
Systems and Methods for Rendering Optical Distortion Effects
Application: 15/954,506 →
Publication: US 2019/0318526
Computer-Graphics Based on Hierarchical Ray Casting
Application: 15/954,513 →
Publication: US 2019/0318528
Systems and Methods for Rendering Foveated Effects
Application: 15/954,523 →
Publication: US 2019/0318529
Systems and Methods for Reducing Rendering Latency
Application: 15/954,530 →
Publication: US 2019/0318530
User Interface Security in a Virtual Reality Environment
Application: 15/971,101 →
Publication: US 2019/0340816
Display Reorientation in a Virtual Reality Environment
Application: 15/971,420 →
Publication: US 2019/0340818
Copy and Paste in a Virtual Reality Environment
Application: 15/971,855 →
Publication: US 2019/0339837
Prevention of User Interface Occlusion in a Virtual Reality Environment
Application: 15/971,899 →
Publication: US 2019/0340833
Systems and Methods for Generating Accurate and Realistic Clothing Models with Wrinkles
Application: 15/977,979 →
Artificial Reality Trackpad-based Keyboard
Application: 16/004,073 →
Artificial Reality Interaction Plane
Application: 16/004,095 →
Publication: US 2019/0377406
Systems and Methods for Generating Defocus Blur Effects
Application: 16/040,425 →
Systems and Methods for Generating Defocus Blur Effects
Application: 16/040,440 →
Systems and Methods Utilizing a Machine Learning Model for Generating Defocus Blur Effects
Application: 16/040,447 →
Audio-Based Face Tracking and Lip Syncing for Natural Facial Animation and Lip Movement
Application: 16/041,628 →
Synchronization of Digital Content Consumption
Application: 16/107,817 →
Publication: US 2020/0065051
Detection of Structured Light for Depth Sensing
Application: 16/116,505 →
Publication: US 2020/0073531
System and Method for Generating Realistic Augmented Reality Content
Application: 16/125,560 →
Vergence Determination
Application: 16/132,153 →
Publication: US 2020/0089316
Display Opacity Control for Preventing View Occlusion in Artificial Reality
Application: 16/132,194 →
Publication: US 2020/0090401
Depth Sensing Using Temporal Coding
Application: 16/150,204 →
Depth Sensing Using Grid Light Patterns
Application: 16/150,210 →
Publication: US 2020/0105005
Depth Sensing Using Dynamic Illumination with Range Extension
Application: 16/150,214 →
Low-Power Depth Sensing using Dynamic Illumination
Application: 16/150,216 →
Sensor Data Compression
Application: 16/174,017 →
Headset Clock Synchronization
Application: 16/174,021 →
Systems and Methods for Generating and Transmitting Image Sequences Based on Sampled Color Information
Application: 16/191,776 →
Publication: US 2020/0098139
Perspective Shuffling in Virtual Co-Experiencing Systems
Application: 16/199,722 →
Publication: US 2020/0169586
Systems and Methods for Securely Establishing Trusted Device Bonding
Application: 16/201,910 →
Publication: US 2023/0344818
Passthrough Visualization
Application: 16/213,789 →
Publication: US 2020/0143584
Virtual Spaces, Mixed Reality Spaces, and Combined Mixed Reality Spaces for Improved Interaction and Collaboration
Application: 16/233,846 →
Publication: US 2020/0210137
Virtual Spaces, Mixed Reality Spaces, and Combined Mixed Reality Spaces for Improved Interaction and Collaboration
Application: 16/234,013 →
Publication: US 2020/0209949
Virtual Spaces, Mixed Reality Spaces, and Combined Mixed Reality Spaces for Improved Interaction and Collaboration
Application: 16/234,128 →
Publication: US 2020/0211251
System and Method for Improving Localization and Object Tracking
Application: 16/255,692 →
Flicker Detector
Application: 16/268,295 →
Graphics Processing Chip with Machine-Learning Based Shader
Application: 16/281,703 →
Publication: US 2020/0273231
Mirror Reconstruction
Application: 16/286,388 →
Inverse Path Tracing for Material and Lighting Estimation
Application: 16/293,335 →
Three-dimensional Modeling Volume for Rendering Images
Application: 16/379,615 →
Publication: US 2020/0327718
Flicker Detector
Application: 16/382,101 →
Personalized Gesture Recognition for User Interaction with Assistant Systems
Application: 16/388,130 →
Publication: US 2019/0324553
Dialog State Tracking for Assistant Systems
Application: 16/389,634 →
Auto-completion for Gesture-input in Assistant Systems
Application: 16/389,708 →
Publication: US 2019/0324527
Auto-Completion for Multi-Modal User Input in Assistant Systems
Application: 16/389,728 →
Interpretability of Deep Reinforcement Learning Models in Assistant Systems
Application: 16/389,769 →
Providing Semantic-Augmented Artificial-Reality Experience
Application: 16/389,882 →
Publication: US 2020/0334902
Semantic Fusion
Application: 16/403,421 →
Publication: US 2020/0349763
Animating Avatars from Headset Cameras
Application: 16/449,117 →
Publication: US 2020/0402284
Memory Management of Computing Devices
Application: 16/513,134 →
Publication: US 2021/0019068
Systems and Methods for Generating Holograms Using Deep Learning
Application: 16/517,850 →
System and Method for Optimizing the Rendering of Dynamically Generated Geometry
Application: 16/518,703 →
Joint Environmental Reconstruction and Camera Calibration
Application: 16/518,862 →
Publication: US 2021/0027492
Systems and Methods for Spatio-Temporal Dithering
Application: 16/520,031 →
Publication: US 2021/0027694
Systems and Methods for Mask-Based Spatio-Temporal Dithering
Application: 16/521,367 →
Publication: US 2021/0027725
Systems and Methods for Displaying Foveated Images
Application: 16/521,522 →
Operating System With A Single Kernel Stack Per Processor
Application: 16/528,221 →
Building a Resilient Operating System Based on Durable Services with Kernel Support
Application: 16/529,678 →
Publication: US 2021/0034408
Localization and Mapping Utilizing Visual Odometry
Application: 16/537,111 →
Publication: US 2021/0042958
Audio Service Design for Operating Systems
Application: 16/538,638 →
Systems and Methods for Foveated Rendering
Application: 16/539,724 →
Publication: US 2021/0049981
Pan-warping and Modifying Sub-frames With an Up-sampled Frame Rate
Application: 16/539,737 →
Pan-warping and Modifying Sub-frames With an Up-sampled Frame Rate
Application: 16/539,883 →
Capability Space
Application: 16/539,901 →
Publication: US 2021/0049036
Devices and Methods for Preventing Tracking of Mobile Devices
Application: 16/540,503 →
Display Rendering
Application: 16/542,762 →
Glyph Rendering in Three-Dimensional Space
Application: 16/549,939 →
Publication: US 2019/0378321
Memory Grounded Conversational Reasoning and Question Answering for Assistant Systems
Application: 16/552,559 →
Publication: US 2020/0410012
Conversational Reasoning with Knowledge Graph Paths for Assistant Systems
Application: 16/557,055 →
System and Method for Split Storage Stack
Application: 16/561,798 →
Publication: US 2021/0073116
System and Method for Key Value Store
Application: 16/561,834 →
Publication: US 2021/0073001
Inter-Process Communication for Microkernel Operating System
Application: 16/563,556 →
Port Configuration for Microkernel Operating System
Application: 16/563,584 →
Memory Buffer Management for Microkernel Operating System
Application: 16/563,596 →
Circular Queue for Microkernel Operating System
Application: 16/563,606 →
Microkernel Architecture with Enhanced Reliability and Security
Application: 16/563,666 →
Publication: US 2021/0073147
Data Pipeline for Microkernel Operating System
Application: 16/575,196 →
Rendering Images Using Declarative Graphics Server
Application: 16/578,943 →
Publication: US 2021/0090321
Systems and Methods for Efficient Data Buffering
Application: 16/582,374 →
Publication: US 2021/0089458
Systems and Methods for Efficient Data Buffering
Application: 16/582,403 →
Publication: US 2021/0089446
Generating and Modifying Representations of Objects in an Augmented-Reality or Virtual-Reality Scene
Application: 16/583,107 →
Publication: US 2021/0090322
Distance Field Color Palette
Application: 16/583,878 →
Publication: US 2020/0134879
Mipmap with Mixed Texture Types
Application: 16/583,924 →
Publication: US 2020/0134880
Dual Distance Field Color Palette
Application: 16/584,016 →
Publication: US 2020/0134881
Distance-Field Texture Interpolation Optimizations
Application: 16/584,311 →
Publication: US 2020/0134902
Effective Streaming of Augmented-Reality Data from Third-Party Systems
Application: 16/584,501 →
Publication: US 2021/0097762
Scheduling Work Items based on Declarative Constraints
Application: 16/584,539 →
Tracing Task Execution Across Services in Microkernel-based Operating Systems
Application: 16/584,580 →
Selective Pixel Output
Application: 16/586,341 →
Generating and Modifying Representations of Objects in an Augmented-Reality or Virtual-Reality Scene
Application: 16/586,590 →
Publication: US 2020/0134923
Display Engine for Post-Rendering Processing
Application: 16/586,598 →
Publication: US 2020/0143585
Display Engine for Post-Rendering Processing
Application: 16/586,614 →
Display Engine for Post-Rendering Processing
Application: 16/586,629 →
Texture Memory Storage
Application: 16/589,655 →
Parallel Texture Sampling
Application: 16/591,520 →
Publication: US 2020/0143580
Systems and Methods for Rendering Optical Distortion Effects
Application: 16/594,695 →
Publication: US 2020/0043219
Systems and Methods for Hiding Dead Pixels
Application: 16/600,382 →
Publication: US 2021/0110787
Systems and Methods for Hiding Dead Pixels
Application: 16/600,387 →
Distributed Sensor Module for Tracking
Application: 16/654,798 →
Publication: US 2021/0117722
Interpolation Optimizations for a Display Engine for Post-Rendering Processing
Application: 16/657,820 →
Generating Smart Reminders by Assistant Systems
Application: 16/659,070 →
Smart Cameras Enabled by Assistant Systems
Application: 16/659,363 →
Publication: US 2021/0117712
A Method, One or More Computer-Readable Non-Transitory Storage Media, and a System for Generating Comprehensive Information for Products of Interest by Assistant Systems
Application: 16/659,419 →
Neural Reconstruction of Sequential Frames
Application: 16/662,725 →
Publication: US 2021/0125583
Operating System with Context-based Permissions
Application: 16/667,789 →
Publication: US 2021/0126823
Operating System Implementation of Language to Describe Permissions
Application: 16/667,800 →
Publication: US 2021/0124821
Multi-Channel Ray Casting with Distortion Meshes to Address Chromatic Aberration
Application: 16/668,650 →
Optimizations to Reduce Multi-Channel Ray Casting for Color Sampling
Application: 16/668,670 →
Computing Ray Trajectories for Pixels and Color Sampling using Interpolation
Application: 16/668,692 →
Beam-Racing Pixel Generation in a Display Engine
Application: 16/669,234 →
Beam-Racing Fallbacks in a Display Engine
Application: 16/669,260 →
Pixel Replication and Interpolation for Foveated Rendering in a Display Engine
Application: 16/669,282 →
User Interface Security in a Virtual Reality Environment
Application: 16/673,819 →
Publication: US 2020/0074742
Systems and Methods for Graphics Rendering Based on Machine Learning
Application: 16/680,981 →
Systems and Methods for Network Stack
Application: 16/681,478 →
Systems and Methods for Transferring Capabilities
Application: 16/688,593 →
Mask-Based Spatio-Temporal Dithering
Application: 16/689,641 →
Systems and Methods for Mask-Based Temporal Dithering
Application: 16/689,684 →
Methods and Systems for Managing Asynchronous Function Calls
Application: 16/698,451 →
On-device Convolutional Neural Network Models for Assistant Systems
Application: 16/703,700 →
Publication: US 2021/0117623
Vergence Determination
Application: 16/704,255 →
Using Deep Learning to Determine Gaze
Application: 16/705,221 →
Publication: US 2021/0174589
Suppressing Reminders for Assistant Systems
Application: 16/733,044 →
Publication: US 2021/0119955
Joint Infrared and Visible Light Visual-Inertial Object Tracking
Application: 16/734,172 →
Publication: US 2021/0208673
Explicit Eye Model for Avatar
Application: 16/739,040 →
Dialog Session Override Policies for Assistant Systems
Application: 16/741,630 →
Image-Sensor Data Compression
Application: 16/741,633 →
Publication: US 2021/0218936
Speech Recognition Accuracy with Natural-Language Understanding based Meta-Speech Systems for Assistant Systems
Application: 16/741,642 →
Publication: US 2021/0118440
User Controlled Task Execution with Task Persistence for Assistant Systems
Application: 16/742,668 →
Publication: US 2021/0117479
Context Carryover Across Tasks for Assistant Systems
Application: 16/742,769 →
Methods and Systems for Image Data Compression
Application: 16/742,773 →
Devices and Methods for Preventing Tracking of Mobile Devices
Application: 16/743,954 →
Systems, Methods, and Media for Generating Visualization of Physical Environment in Artificial Reality
Application: 16/746,128 →
Systems and Methods for Reducing Rendering Latency
Application: 16/748,683 →
Publication: US 2020/0160587
3D Reconstruction Of A Moving Object
Application: 16/749,784 →
Systems, Methods, and Media for Displaying Real-Time Visualization of Physical Environment in Artificial Reality
Application: 16/773,770 →
Publication: US 2021/0233312
Systems, Methods, and Media for Visualizing Occluded Physical Objects Reconstructed in Artificial Reality
Application: 16/773,808 →
Publication: US 2021/0233313
Systems, Methods, and Media for Generating Visualization of Physical Environment in Artificial Reality
Application: 16/773,850 →
Systems, Methods, and Media for Detecting Object-Free Space
Application: 16/773,886 →
Publication: US 2021/0233311
Systems, Methods, and Media for Automatically Triggering Real-Time Visualization of Physical Environment in Artificial Reality
Application: 16/773,897 →
Publication: US 2021/0233314
Virtual Path Generation in a Virtual Environment That Is Based on a Physical Environment
Application: 16/774,754 →
Publication: US 2021/0232210
Comfortable Navigation in Large-Scale Virtual Worlds When Constrained by Small-Scale Physical Environment
Application: 16/774,788 →
Multi-Projector Display Architecture
Application: 16/785,305 →
Publication: US 2020/0267359
Systems and Methods for Depth Refinement Using Machine Learning
Application: 16/787,852 →
Systems, Methods, and Media for Colorizing Grayscale Images
Application: 16/789,019 →
Stylizing Text-to-Speech (TTS) Voice Response for Assistant Systems
Application: 16/790,497 →
Scene Reconstruction from Sparse Data
Application: 16/801,016 →
Occlusion of Virtual Objects in Augmented Reality by Physical Objects
Application: 16/805,484 →
Publication: US 2021/0272361
Active Federated Learning for Assistant Systems
Application: 16/815,960 →
Publication: US 2024/0112008
Personalized Federated Learning for Assistant Systems
Application: 16/815,990 →
Publication: US 2021/0117780
Transfer Learning for Visual Semantic Information Tasks on Curvilinear Images
Application: 16/816,023 →
Synchronization of Digital Content Consumption
Application: 16/823,635 →
Publication: US 2020/0218495
Social Experiences in Artificial Reality Environments
Application: 16/825,149 →
Linking to Social Experiences in Artificial Reality Environments
Application: 16/825,155 →
Systems and Methods for Detecting Intrusion While in Artificial Reality
Application: 16/831,487 →
Publication: US 2021/0304502
Systems and Methods for Rendering Avatar with High Resolution Geometry
Application: 16/833,360 →
Proactive In-Call Content Recommendations for Assistant Systems
Application: 16/842,366 →
Publication: US 2021/0314523
Systems and Methods for Detecting Objects Within the Boundary of a Defined Space While in Artificial Reality
Application: 16/844,913 →
Publication: US 2021/0319220
In-Call Experience Enhancement for Assistant Systems
Application: 16/847,155 →
Publication: US 2021/0120206
File System for Persisting Data Privacy
Application: 16/849,557 →
Publication: US 2021/0326472
Systems and Methods for Rendering Avatar Using Uncorrelated Codec Portions in Codec
Application: 16/852,226 →
Adaptive Rendering in Artificial Reality Environments
Application: 16/880,207 →
Rendering Images on Displays
Application: 16/891,908 →
Publication: US 2021/0383771
Systems and Methods for Generating Defocus Blur Effects
Application: 16/902,576 →
Publication: US 2020/0311881
Enhancing the Resolution of a Video Stream
Application: 16/903,263 →
Publication: US 2021/0390661
Dynamic Uniformity Correction
Application: 16/919,025 →
Publication: US 2022/0005155
Systems and Methods for Surface Detection
Application: 16/922,924 →
Publication: US 2021/0174593
Systems and Methods for User Interaction with Artificial Reality Environments
Application: 16/940,238 →
Publication: US 2022/0028171
Systems and Methods for Object Tracking Using Fused Data
Application: 16/983,958 →
Publication: US 2022/0035441
Anti-Aliasing for Distance Field Graphics Rendering
Application: 16/992,890 →
Publication: US 2022/0051381
Adaptive Sampling of Images
Application: 16/993,781 →
Publication: US 2022/0051414
Processing Stereo Images with a Machine-Learning Model
Application: 16/993,788 →
Publication: US 2022/0050304
Calibrated Sensitivity Model Approximating the Eye
Application: 16/993,793 →
Dynamic Head-Related Transfer Function
Application: 16/993,965 →
Publication: US 2021/0297803
In-Ear Speaker
Application: 16/994,098 →
Publication: US 2021/0297763
Systems and Methods for Color Dithering
Application: 16/998,474 →
Display Degradation Compensation
Application: 16/998,860 →
Display Non-Uniformity Correction
Application: 16/998,916 →
Publication: US 2022/0058997
Adaptive Geometric Smoothing
Application: 16/999,797 →
Rate Controlled Image and Texture Data Compression
Application: 17/003,560 →
Publication: US 2022/0067977
Rate Controlled Image and Texture Data Compression
Application: 17/003,565 →
Publication: US 2022/0067978
Rate Controlled Image and Texture Data Compression
Application: 17/003,575 →
Publication: US 2022/0067979
Headset Clock Synchronization
Application: 17/007,401 →
Publication: US 2020/0401181
Distributed Sensor Module for Eye-Tracking
Application: 17/007,939 →
Publication: US 2022/0067924
Auto-completion for Gesture-input in Assistant Systems
Application: 17/010,750 →
Publication: US 2020/0401423
Flicker Detector
Application: 17/013,190 →
Publication: US 2021/0058551
Audio Service Design for Operating Systems
Application: 17/023,081 →
Publication: US 2021/0084432
Systems and Methods for Predicting Elbow Joint Poses
Application: 17/024,581 →
Publication: US 2022/0083768
Systems and Methods for Predicting Lower Body Poses
Application: 17/024,591 →
Publication: US 2022/0083125
Blue Noise Mask for Video Sampling
Application: 17/028,850 →
Publication: US 2022/0092744
Efficient Motion-Compensated Spatiotemporal Sampling
Application: 17/028,870 →
Publication: US 2022/0092730
Camera Reprojection for Faces
Application: 17/028,927 →
Publication: US 2022/0092853
System and Method for Improving Localization and Object Tracking
Application: 17/031,690 →
Neural Super-sampling for Real-time Rendering
Application: 17/039,263 →
Publication: US 2021/0366082
Mirror Reconstruction
Application: 17/072,439 →
Publication: US 2021/0035329
Hand Presence Over Keyboard Inclusiveness
Application: 17/073,200 →
Publication: US 2022/0121343
Distortion-Corrected Rasterization
Application: 17/085,940 →
Publication: US 2022/0138915
Object Tracking Using Sparse Sensor Captures
Application: 17/086,662 →
Display Rendering
Application: 17/087,552 →
Publication: US 2021/0049983
Latency-Resilient Cloud Rendering
Application: 17/090,627 →
Publication: US 2022/0139026
Passthrough Visualization
Application: 17/091,254 →
Publication: US 2021/0082176
Systems and Methods for Displaying Stereoscopic Rendered Image Data Captured from Multiple Perspectives
Application: 17/093,228 →
Publication: US 2022/0148254
Physical Keyboard Tracking
Application: 17/108,617 →
Publication: US 2022/0172397
Communications Signals as Radar Using Synchoronized Time Delays of Multipath Reflections
Application: 17/109,724 →
Publication: US 2022/0082679
Videotelephony with Parallax Effect
Application: 17/110,233 →
Publication: US 2022/0174257
Systems and Methods for Generating Spectator Images of an Artificial Reality Environment
Application: 17/111,423 →
Image Correction
Application: 17/124,310 →
Adaptive Range Packing Compression
Application: 17/126,397 →
Publication: US 2022/0201302
Joint Color Image and Texture Data Compression
Application: 17/126,440 →
Constrained Rendering
Application: 17/129,722 →
Temporal Foveated Rendering
Application: 17/132,228 →
Publication: US 2022/0201271
Generating a Composite Image
Application: 17/132,229 →
Publication: US 2022/0198627
Dynamic Uniformity Correction for Boundary Regions
Application: 17/137,079 →
Stabilizing Gestures in Artificial Reality Environments
Application: 17/138,256 →
Publication: US 2022/0206586
Hand-locked Rendering of Virtual Objects in Artificial Reality
Application: 17/138,283 →
Publication: US 2022/0206298
Systems and Methods for Facilitating Access to Distributed Reconstructed 3D Maps
Application: 17/138,307 →
Publication: US 2022/0083631
Systems and Methods for Generating Stabilized Images of a Real Environment in Artificial Reality
Application: 17/138,414 →
Publication: US 2022/0207816
System and Method of Utilizing Data Binding to Propagate Data Changes
Application: 17/138,479 →
Publication: US 2022/0206778
Systems and Methods for Providing Spatial Awareness in Virtual Reality
Application: 17/139,434 →
Depth Sensing Using Dynamic Illumination with Range Extension
Application: 17/146,289 →
Publication: US 2021/0132228
Pixel Block Encoder
Application: 17/164,688 →
Publication: US 2022/0248041
Selective Pixel Output
Application: 17/165,857 →
Publication: US 2021/0210141
Adaptable Personal User Interfaces in Cross-Application Virtual Reality Settings
Application: 17/174,037 →
Publication: US 2022/0253125
Systems and Methods for Graphics Rendering Based on Machine Learning
Application: 17/175,517 →
Systems, Methods, and Media for Generating Visualization of Physical Environment in Artificial Reality
Application: 17/177,088 →
Publication: US 2021/0233305
Inverse Path Tracing for Material and Lighting Estimation
Application: 17/178,122 →
Publication: US 2021/0241519
Systems and Methods for Determining Hand Poses in Artificial Reality Environments
Application: 17/181,723 →
Systems and Methods for Network Stack
Application: 17/185,429 →
Publication: US 2021/0184991
Latency-Resilient Cloud Rendering
Application: 17/187,624 →
Publication: US 2022/0277510
Texture Memory Storage
Application: 17/195,486 →
Publication: US 2021/0192677
Mixed Reality Objects in Virtual Reality Environments
Application: 17/204,699 →
Generating and Modifying Representations of Dynamic Objects in an Artificial Reality Environment
Application: 17/206,541 →
Synchronization of Digital Content Consumption
Application: 17/211,402 →
Publication: US 2021/0208836
Waveguide Correction Map Compression
Application: 17/216,495 →
Publication: US 2022/0308661
Cloud Rendering of Texture Map
Application: 17/217,261 →
Publication: US 2022/0319094
Systems and Methods for Displaying Foveated Images
Application: 17/220,744 →
Publication: US 2021/0303063
Adaptive Rate Shading Using Texture Atlas
Application: 17/220,771 →
Adaptive Model Updates for Dynamic and Static Scenes
Application: 17/220,814 →
Learning a Realistic and Animatable Full Body Human Avatar from Monocular Video
Application: 17/228,364 →
Publication: US 2022/0036626
Augmented Reality Shader Programs
Application: 17/234,532 →
Operating System With A Single Kernel Stack Per Processor
Application: 17/307,374 →
Publication: US 2021/0286628
System and Method for Key Value Store
Application: 17/313,965 →
Publication: US 2021/0279067
Display Artifact Reduction
Application: 17/314,347 →
Dynamic Mixed Reality Content in Virtual Reality
Application: 17/336,776 →
Publication: US 2022/0392169
Systems and Methods for Mask-Based Temporal Dithering
Application: 17/337,192 →
Publication: US 2021/0343220
Multi-Projector Display Architecture
Application: 17/349,769 →
Publication: US 2022/0006987
Body Pose Estimation Using Self-Tracked Controllers
Application: 17/353,696 →
Generating and Modifying an Artificial Reality Environment Using Occlusion Surfaces at Predetermined Distances
Application: 17/356,427 →
Publication: US 2022/0414973
Adaptive Super-Sampling Based on Gaze
Application: 17/356,956 →
Publication: US 2024/0054604
Mask-Based Spatio-Temporal Dithering
Application: 17/362,570 →
Publication: US 2021/0398255
Environment Model with Surfaces and Per-Surface Volumes
Application: 17/365,340 →
Auto-completion for Multi-modal User Input in Assistant Systems
Application: 17/368,066 →
Publication: US 2021/0343286
Generating and Modifying Representations of Hands in an Artificial Reality Environment
Application: 17/369,354 →
Publication: US 2023/0009367
Occlusion of Virtual Objects in Augmented Reality by Physical Objects
Application: 17/375,965 →
Publication: US 2022/0005278
Selective Pixel Output
Application: 17/377,235 →
Publication: US 2021/0375361
Systems and Methods for Foveated Rendering
Application: 17/377,288 →
Publication: US 2021/0343261
System and Method for Optimizing the Rendering of Dynamically Generated Geometry
Application: 17/391,416 →
Publication: US 2021/0358216
Temporal Approximation Of Trilinear Filtering
Application: 17/396,036 →
Publication: US 2023/0039787
Platformization of Mixed Reality Objects in Virtual Reality Environments
Application: 17/404,667 →
Publication: US 2023/0056976
Methods and Systems to Allow Three-Dimensional Map Sharing Between Heterogeneous Computing Systems, Cross-Localization, and Sharing Content in Three-Dimensional Space
Application: 17/406,399 →
Publication: US 2023/0058154
Interpolation Optimizations for a Display Engine for Post-Rendering Processing
Application: 17/461,754 →
Optimizations to Reduce Multi-Channel Ray Casting for Color Sampling
Application: 17/464,282 →
Publication: US 2021/0398358
Proactive In-Call Content Recommendations for Assistant Systems
Application: 17/465,159 →
Publication: US 2021/0400235
Localization and Mapping Utilizing Visual Odometry
Application: 17/469,664 →
Visual Inertial Odometry Localization Using Sparse Sensors
Application: 17/472,545 →
Egocentric Pose Estimation from Human Vision Span
Application: 17/475,063 →
Publication: US 2022/0319041
Enhanced Artificial Reality Systems
Application: 17/475,155 →
Publication: US 2022/0084294
Systems and Methods for Mask-Based Spatio-Temporal Dithering
Application: 17/477,179 →
Publication: US 2022/0051637
Digital Garment Generation
Application: 17/479,399 →
Publication: US 2023/0088866
Systems and Methods for Detecting Objects Within the Boundary of a Defined Space While in Artificial Reality
Application: 17/479,961 →
Publication: US 2022/0004766
Localization and Mapping Utilizing Visual Odometry
Application: 17/486,664 →
Publication: US 2022/0122291
Visual Inertial Odometry Localization Using Sparse Sensors
Application: 17/493,620 →
Publication: US 2022/0122285
Depth Sensing Using Temporal Coding
Application: 17/496,021 →
Publication: US 2022/0028099
Space-Time Representation of Dynamic Scenes
Application: 17/498,505 →
Display Peak Power Management for Artificial Reality Systems
Application: 17/499,633 →
Publication: US 2023/0113746
Thermal Management for Extended Reality Ecosystem
Application: 17/499,757 →
Publication: US 2023/0112115
In-Call Experience Enhancement for Assistant Systems
Application: 17/500,679 →
Publication: US 2022/0036013
Systems, Methods, and Media for Action Recognition and Classification via Artificial Reality Systems
Application: 17/502,438 →
Publication: US 2022/0215660
Auto-completion for Gesture-input in Assistant Systems
Application: 17/512,490 →
Publication: US 2022/0050696
Tracking a Handheld Device
Application: 17/513,755 →
Publication: US 2023/0132644
Priority-based graphics rendering for multi-part systems
Application: 17/519,437 →
Publication: US 2023/0136064
Comfortable Navigation in Large-Scale Virtual Worlds When Constrained by Small-Scale Physical Environment
Application: 17/521,450 →
Systems and Methods for Content Sharing Between Artificial-Reality Devices
Application: 17/528,992 →
Publication: US 2023/0154058
Cross-platform Facilitation of Application Installation for VR Systems
Application: 17/529,052 →
Publication: US 2023/0153884
Display Degradation Compensation
Application: 17/532,692 →
Publication: US 2022/0165193
Systems and Methods for Generating Spectator Images of an Artificial Reality Environment
Application: 17/538,972 →
Publication: US 2022/0179204
Object Tracking Using Sparse Sensor Captures
Application: 17/541,907 →
Publication: US 2022/0139034
Methods and Systems to Allow Three-Dimensional Maps Sharing and Updating
Application: 17/548,203 →
Publication: US 2023/0186570
Systems and Methods for Providing Spatial Awareness in Virtual Reality
Application: 17/551,926 →
Publication: US 2022/0207837
Anti-Aliasing by Encoding Primitive Edge Representations
Application: 17/553,678 →
Publication: US 2023/0196627
Opaque Bound Variables
Application: 17/558,258 →
Power-Efficient Application Lifecycle
Application: 17/559,547 →
Publication: US 2023/0195513
Parallel Texture Sampling
Application: 17/562,723 →
Publication: US 2022/0180590
Rendering Workload Management for Extended Reality
Application: 17/567,793 →
Publication: US 2023/0215074
Neural 3D Video Synthesis
Application: 17/571,285 →
Publication: US 2022/0239844
Resilient Rendering for Augmented-Reality Devices
Application: 17/572,439 →
Publication: US 2023/0224369
Ephemeral Artificial Reality Experiences
Application: 17/575,297 →
Publication: US 2023/0221797
Progressive Transmission of Detailed Image Data via Video Compression of Successive Subsampled Frames
Application: 17/576,250 →
Publication: US 2023/0232008
Systems and Methods for Efficient Data Buffering
Application: 17/578,392 →
Publication: US 2022/0197812
Display Non-Uniformity Correction
Application: 17/581,805 →
Publication: US 2023/0236429
Display Non-Uniformity Correction
Application: 17/581,816 →
Publication: US 2023/0237610
Memory Structures to Support Changing View Direction
Application: 17/581,819 →
Publication: US 2023/0237730
Methods and Systems to Facilitate Passive Relocalization Using Three-Dimensional Maps
Application: 17/585,439 →
Publication: US 2023/0237692
Frame Extrapolation with Application Generated Motion Vector and Depth
Application: 17/590,682 →
Publication: US 2023/0115057
System and Methods for Graphics Rendering and Tracking
Application: 17/592,940 →
Publication: US 2022/0230352
Split Machine-Learning Assisted Graphics Rendering Pipeline
Application: 17/666,332 →
Dialog Session Override Policies for Assistant Systems
Application: 17/666,349 →
Publication: US 2022/0156465
Joint Pixel and Texture Data Compression
Application: 17/671,023 →
Publication: US 2022/0198716
Spatial Anchor Sharing for Multiple Virtual Reality Systems in Shared Real-World Environments
Application: 17/673,682 →
Publication: US 2023/0259194
Anti-Aliasing for Distance Field Graphics Rendering
Application: 17/677,630 →
Publication: US 2022/0245783
Systems and Methods for Providing User Experiences on AR/VR Systems
Application: 17/685,903 →
Publication: US 2022/0345537
Viewing 3D Photo Galleries in Vr
Application: 17/688,555 →
Publication: US 2022/0383602
Smart Cameras Enabled by Assistant Systems
Application: 17/688,662 →
Publication: US 2023/0283878
Display Artifact Reduction
Application: 17/694,356 →
Publication: US 2022/0366873
Connectivity Offload For Power Saving
Application: 17/710,115 →
Publication: US 2022/0417855
Local Dimming for Artificial Reality Systems
Application: 17/713,965 →
Publication: US 2023/0317023
Display System Optimization
Application: 17/716,289 →
Publication: US 2022/0326527
Systems and Methods for Object Tracking Using Fused Data
Application: 17/719,630 →
Publication: US 2022/0253131
2D Rendering Hardware Architecture Based on Analytic Anti-Aliasing
Application: 17/721,635 →
Publication: US 2023/0334735
Rasterization Optimization for Analytic Anti-Aliasing
Application: 17/721,653 →
Publication: US 2023/0334736
Hardware Encoder for Color Data in a 2D Rendering Pipeline
Application: 17/721,660 →
Publication: US 2023/0334702
Destination Update for Blending Modes in a Graphics Pipeline
Application: 17/721,671 →
Publication: US 2023/0334728
Low-power High Throughput Hardware Decoder with Random Block Access
Application: 17/721,687 →
Publication: US 2023/0336745
Block-Based Random Access Capable Lossless Graphics Asset Compression
Application: 17/721,700 →
Publication: US 2023/0334618
Systems and Methods for User Interaction with Artificial Reality Environments
Application: 17/722,126 →
Publication: US 2022/0375171
3D Reconstruction Of A Moving Object
Application: 17/730,659 →
Publication: US 2022/0319129
Calibrated Sensitivity Model Approximating the Eye
Application: 17/734,520 →
Publication: US 2022/0327383
Neural Super-sampling for Real-time Rendering
Application: 17/745,641 →
Publication: US 2022/0277421
Display Engine for Post-Rendering Processing
Application: 17/837,540 →
Publication: US 2022/0366644
Speech Recognition Accuracy with Natural-Language Understanding based Meta-Speech Systems for Assistant Systems
Application: 17/842,521 →
Publication: US 2022/0327289
Dynamic Uniformity Correction
Application: 17/846,420 →
Publication: US 2022/0366530
Generating a Composite Image
Application: 17/848,215 →
Publication: US 2022/0392037
Display Non-Uniformity Correction
Application: 17/853,561 →
Publication: US 2023/0015610
DeepFocus: Learning Image Synthesis for Computational Displays
Application: 62/621,039 →
Systems and Methods for Generating Image Sequences Based on Sampled Color Information
Application: 62/736,991 →
Generating and Modifying Representations of Objects in an Augmented-Reality or Virtual-Reality Scene
Application: 62/753,035 →
Multi-Channel Ray Casting with Distortion Meshes to Address Chromatic Aberration
Application: 62/753,634 →
Dual Distance Field Fonts
Application: 62/753,676 →
Selective Pixel Output
Application: 62/755,154 →
Parallel Texture Sampling
Application: 62/755,281 →
Texture Memory Storage
Application: 62/755,313 →
Interpolation Optimizations for a Display Engine for Post-Rendering Processing
Application: 62/755,332 →
Display Engine for Post-Rendering Processing
Application: 62/755,333 →
Reducing Latency in a Post-Rendering Display Engine
Application: 62/755,368 →
Passthrough Visualization
Application: 62/756,440 →
Conversational Reasoning with Knowledge Graph Paths for Assistant Systems
Application: 62/868,631 →
Memory Grounded Conversational Reasoning and Question Answering for Assistant Systems
Application: 62/868,658 →
Smart Assistant Systems
Application: 62/923,342 →
Systems and Methods for Surface Detection
Application: 62/944,358 →
Dynamic Head-Related Transfer Function & in-Ear Speaker
Application: 62/991,491 →
Neural Super-sampling for Real-time Rendering
Application: 63/027,258 →
Reconstructing Human Meshes and Learning Human Avatars from Videos
Application: 63/058,710 →
Time-synchronized Distributed Passive Captures
Application: 63/078,743 →
Visual Inertial Odometry Localization Using Sparse Sensors
Application: 63/078,794 →
Adaptive Model Updates for Dynamic and Static Scenes
Application: 63/078,804 →
Systems and Methods for Facilitating Access to Distributed Reconstructed 3D Maps
Application: 63/078,807 →
Autonomous Enablement
Application: 63/078,811 →
Generating High-Resolution Digital Maps Based on Low-Resolution Observations
Application: 63/078,818 →
Constrained Rendering
Application: 63/084,463 →
Visual Odometry Without Initialization
Application: 63/108,821 →
Adaptive Rate Atlas Shading (ARAS)
Application: 63/124,576 →
4D Egocentric Action Recognition
Application: 63/133,740 →
Neural 3D Video Synthesis
Application: 63/142,234 →
Camera Motion Compensation for Detection Smoothing
Application: 63/146,465 →
Method for Better Handling of Freezes in Video Conferencing
Application: 63/155,897 →
Egocentric Pose Estimation from Human Vision Span
Application: 63/169,012 →
Distributed Image Rendering Between Multiple Personal Devices
Application: 63/172,001 →
6DoF Rolling Display Correction
Application: 63/173,945 →
Sub-display frame updates to display
Application: 63/173,946 →
Systems and Methods for Compensating for Led Degradation
Application: 63/174,455 →
Question and Answer Flow for Events in Virtual Reality Settings
Application: 63/179,645 →
Inclusive Rendering in Artificial Reality Environments
Application: 63/185,844 →
Enterprise Management of Virtual Reality Devices
Application: 63/187,843 →
Viewing 3D Photo Galleries in VR
Application: 63/191,771 →
Generating and Modifying Representations of Objects Using Signed Distance Fields in an Artificial Reality Environment
Application: 63/208,121 →
Wearable Ubiquitous Mobile Communication Device
Application: 63/213,063 →
Low Power Connectivity Offload in Wearable Systems
Application: 63/214,204 →
Split Machine Learning Assisted VR Rendering Pipeline
Application: 63/215,354 →
Gate Driving Methods to Reduce Peak Converter Currents
Application: 63/228,287 →
Viewport Visual Effect Correction
Application: 63/233,968 →
Adaptive Resource Allocation Based on Dynamic Workload
Application: 63/234,043 →
Joint Color Image and Texture Data Compression
Application: 63/234,841 →
System and Method for Baked Triplanar Texturing
Application: 63/238,740 →
High Quality XR Frame Extrapolation with Application Rendered Motion Vector and Depth
Application: 63/254,476 →
Low friction interface using world-locked eye gaze and object-centric map representation
Application: 63/271,804 →
Insight SDK - Scene PRD
Application: 63/272,092 →
Parallax ASW for Multiple Frame Extrapolation
Application: 63/272,508 →
Composition Layer Extrapolation
Application: 63/272,566 →
Sharing Data in Space Using Augmented Reality
Application: 63/273,588 →
Slice Based Temporal Foveated Rendering
Application: 63/297,919 →
Real-time Segmentation
Application: 63/298,150 →
ERF: Explicit Radiance Field Reconstruction From Scratch
Application: 63/305,075 →
Tile Border Artifacts
Application: 63/305,974 →
Home Device for Storing and Permitting Localized Mapping for AR/VR Systems
Application: 63/310,006 →
Adaptive User Behavior Learning System to Prevent Harassment and Violence in Metaverse
Application: 63/310,509 →
Systems and Methods for Efficient and Scalable Design of Battery Packs
Application: 63/311,400 →
Content-Concealing Visual Descriptors via Adversarial Learning for Assistant Systems
Application: 63/335,111 →
Related Assignments (25)
Other recorded transfers of the patents in this record — the chain of ownership.
Assignment of Assignor's Interest Apr 16, 2018
From: HUNT, WARREN ANDREW
To: FACEBOOK, INC.
Reel/Frame 045549/0254 →
Assignment of Assignor's Interest May 3, 2018
From: HUNT, WARREN ANDREW; KAPLANYAN, ANTON S.; MARA, MICHAEL; NANKERVIS, ALEXANDER
To: OCULUS VR, LLC
Reel/Frame 045704/0566 →
Assignment of Assignor's Interest May 3, 2018
From: HUNT, WARREN ANDREW; KAPLANYAN, ANTON S.; MARA, MICHAEL; NANKERVIS, ALEXANDER
To: FACEBOOK, INC.
Reel/Frame 045703/0841 →
Assignment of Assignor's Interest May 3, 2018
From: HUNT, WARREN ANDREW; KAPLANYAN, ANTON S.; MARA, MICHAEL; NANKERVIS, ALEXANDER
To: OCULUS VR, LLC
Reel/Frame 045705/0242 →
Assignment of Assignor's Interest May 3, 2018
From: HUNT, WARREN ANDREW; KAPLANYAN, ANTON S.; MARA, MICHAEL; NANKERVIS, ALEXANDER
To: OCULUS VR, LLC
Reel/Frame 045704/0312 →
Corrective Assignment to Correct the Assignee Name Previously Recorded on Reel 045703 Frame 0841. Assignor(S) Hereby Confirms the Assignment. May 7, 2018
From: HUNT, WARREN ANDREW; KAPLANYAN, ANTON S.; MARA, MICHAEL; NANKERVIS, ALEXANDER
To: OCULUS VR, LLC
Reel/Frame 046083/0456 →
Assignment of Assignor's Interest May 24, 2018
From: FURTWANGLER, NATHAN
To: FACEBOOK, INC.
Reel/Frame 045896/0104 →
Assignment of Assignor's Interest Jun 7, 2018
From: ROGERS, JUSTIN
To: FACEBOOK, INC.
Reel/Frame 046021/0093 →
Assignment of Assignor's Interest Jun 11, 2018
From: FURTWANGLER, BRANDON
To: OCULUS VR, LLC
Reel/Frame 046041/0913 →
Assignment of Assignor's Interest Jun 11, 2018
From: FURTWANGLER, BRANDON; ROGERS, JUSTIN
To: OCULUS VR, LLC
Reel/Frame 046045/0330 →
Assignment of Assignor's Interest Jul 6, 2018
From: STEPTOE, WILLIAM ARTHUR HUGH; RAVASZ, JONATHAN; LEBEAU, MICHAEL JAMES
To: OCULUS VR, LLC
Reel/Frame 046284/0357 →
Assignment of Assignor's Interest Jul 6, 2018
From: STEPTOE, WILLIAM ARTHUR HUGH; RAVASZ, JONATHAN; LEBEAU, MICHAEL JAMES
To: OCULUS VR, LLC
Reel/Frame 046284/0613 →
Assignment of Assignor's Interest Aug 28, 2018
From: ALBUZ, ELIF; ANENBERG, BRYAN MICHAEL; LEA, COLIN; JOHNSON, SAMUEL ALAN
To: OCULUS VR LLC
Reel/Frame 046730/0409 →
Assignment of Assignor's Interest Sep 14, 2018
From: TRAN, THAI GIA; AGHI, ADITYA; NOTTEGHEM, OLIVIER ALAIN PIERRE; WILLIAMS, GREGORY STEPHEN
To: OCULUS VR, LLC
Reel/Frame 046875/0901 →
Assignment of Assignor's Interest Sep 18, 2018
From: LANMAN, DOUGLAS ROBERT; CHAPMAN, MATTHEW STEVEN; FIX, ALEXANDER JOBE; KAPLANYAN, ANTON S.
To: OCULUS VR, LLC
Reel/Frame 046895/0533 →
Assignment of Assignor's Interest Sep 20, 2018
From: LANMAN, DOUGLAS ROBERT; CHAPMAN, MATTHEW STEVEN; FIX, ALEXANDER JOBE; KAPLANYAN, ANTON S.
To: OCULUS VR, LLC
Reel/Frame 046927/0610 →
Assignment of Assignor's Interest Oct 30, 2018
From: ROMANO, NITAY; KANTOR, NIV; GARCIA, RICARDO; HASBUN, ROBERT
To: OCULUS VR, LLC
Reel/Frame 047354/0300 →
Assignment of Assignor's Interest Oct 30, 2018
From: COTTLE, PETER MICHAEL; TUCKER, EMILY M.; WARSHAUER, MATTHEW ETHAN; SANTHANAM, SRIYA
To: FACEBOOK, INC.
Reel/Frame 047356/0761 →
Corrective Assignment to Correct the Receiving Party Name Previously Recorded at Reel: 45549 Frame: 254. Assignor(S) Hereby Confirms the Assignment. Jul 10, 2019
From: HUNT, WARREN ANDREW
To: OCULUS VR, LLC
Reel/Frame 049718/0018 →
Change of Name Jul 18, 2019
From: OCULUS VR, LLC
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 049801/0150 →
Corrective Assignment to Correct the Assignee Name Previously Recorded on Reel 046021 Frame 0093. Assignor(S) Hereby Confirms the Assignment. Aug 6, 2019
From: ROGERS, JUSTIN
To: OCULUS VR, LLC
Reel/Frame 049982/0035 →
Change of Name Aug 8, 2019
From: OCULUS VR, LLC
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 050000/0300 →
Corrective Assignment to Correct the Correct Assignee Name Previously Recorded at Reel: 045896 Frame: 0104. Assignor(S) Hereby Confirms the Assignment. Aug 9, 2019
From: FURTWANGLER, NATHAN
To: OCULUS VR, LLC
Reel/Frame 050018/0180 →
Change of Name Aug 13, 2019
From: OCULUS VR, LLC
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 050045/0119 →
Change of Name Aug 14, 2019
From: OCULUS VR, LLC
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 050058/0408 →