IP Library Granted Patent US 11,917,254
Granted Patent B2
US 11,917,254 · App. 17/315,094 · Granted Feb 27, 2024

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Inventors: David B. Lockton (Redwood City, CA); Mark K. Berner (Santa Clara, CA); Mark J. Micheli (San Francisco, CA); David Lowe (Foster City, CA)
Assignee: Winview IP Holdings, LLC
H04N21/4781A63F13/216A63F13/22A63F13/285A63F13/32A63F13/332A63F13/335A63F13/338A63F13/358A63F13/50A63F13/795A63F13/92H04N5/04H04N21/2385H04N21/24H04N21/25866H04N21/27H04N21/4302H04N21/435H04N21/43615H04N21/44209H04N21/4508H04N21/47217H04N21/6131A63F2300/406A63F2300/407A63F2300/409A63F2300/534
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Quick Facts
Patent No.
US 11,917,254
App. No.
17/315,094
Granted
Feb 27, 2024
Kind
B2
Abstract

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Claims (40)

1. A device for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:

a storage device; and

an application contained within the storage device for applying a lockout signal to prevent a user from submitting a selection to the game of skill or chance or other entertainment, after an outcome of an event in the content is known, wherein the application determines the location of the device and further wherein the lockout signal is generated utilizing a person physically present at an event location.

2. The device of claim 1 wherein the event location comprises a physical venue for an event.

3. The device of claim 2 wherein the person observes the event at the physical venue.

4. The device of claim 1 wherein the lockout signal is applied immediately before competitors are able to see a play unfold.

5. The device of claim 1 wherein the lockout signal is sent during an in-progress play, not during a stoppage, and prevents submitting a response before a critical element of the in-progress play unfolds.

6. The device of claim 1 wherein the lockout signal suspends ability to submit the response while betting odds information is updated to reflect changing event status.

7. The device of claim 1 wherein the lockout signal is initiated before a scoring chance in the game of skill or chance or other entertainment and additional user input is allowed after the scoring chance is resolved.

8. The device of claim 7 wherein the lockout signal prevents a response while betting odds information is updated to reflect changing event status.

9. The device of claim 1 wherein the lockout signal suspends interaction for a limited amount of time.

10. The device of claim 9 wherein the lockout signal prevents a response while betting odds information is updated to reflect changing event status.

11. The device of claim 1 wherein an earliest receipt of the lockout signal by participants is utilized for equalizing locking out all participants receiving the content.

12. The device of claim 1 wherein the application is further for determining a shortest delay of a signal received by participants and applying lockouts to the participants based on the shortest delay.

13. The device of claim 1 wherein a server sends the game of skill or chance or other entertainment to the device.

14. The device of claim 1 wherein the content and the application are presented on a same screen.

15. The device of claim 1 wherein the content and the application are presented on different screens.

16. The device of claim 1 wherein the device comprises a mobile device.

17. The device of claim 1 wherein the device comprises an Internet connected device.

18. The device of claim 1 wherein the device comprises a server.

19. The device of claim 1 wherein the lockout signal is generated via an Internet connection.

20. A server for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:

a storage device; and

an application contained within the storage device for applying a lockout signal to prevent a user from submitting a selection to the game of skill or chance or other entertainment, after an outcome of an event in the content is known, wherein the application determines the location of one or more devices on which the game of skill or chance or other entertainment is played and further wherein the lockout signal is generated utilizing a person physically present at an event location.

21. The server of claim 20 wherein the event location comprises a physical venue for an event.

22. The server of claim 21 wherein the person observes the event at the physical venue.

23. The server of claim 20 wherein the lockout signal is applied immediately before competitors are able to see a play unfold.

24. The server of claim 20 wherein the lockout signal is sent during an in-progress play, not during a stoppage, and prevents submitting a response before a critical element of the in-progress play unfolds.

25. The server of claim 20 wherein the lockout signal suspends ability to submit the response while betting odds information is updated to reflect changing event status.

26. The server of claim 20 wherein the lockout signal is initiated before a scoring chance in the game of skill or chance or other entertainment and additional user input is allowed after the scoring chance is resolved.

27. The server of claim 26 wherein the lockout signal prevents a response while betting odds information is updated to reflect changing event status.

28. The server of claim 20 wherein the lockout signal suspends interaction for a limited amount of time.

29. The server of claim 28 wherein the lockout signal prevents a response while betting odds information is updated to reflect changing event status.

30. The server of claim 20 wherein an earliest receipt of the lockout signal by the one or more devices is utilized for equalizing locking out all of the one or more devices receiving the content.

31. The server of claim 20 wherein the application is further for determining a shortest delay of a signal received by the one or more devices and applying lockouts to the one or more devices based on the shortest delay.

32. The server of claim 20 wherein the content and the application are presented on a same screen on the one or more devices.

33. The server of claim 20 wherein the content and the application are presented on different screens.

34. The server of claim 20 wherein the one or more devices comprise a mobile device.

35. The server of claim 20 wherein the one or more devices comprise an Internet connected device.

36. The server of claim 20 wherein the lockout signal is generated via an Internet connection.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: WINVIEW, INC.
To: WINVIEW IP HOLDINGS, LLC
Reel/Frame 065102/0116 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 7, 2021
From: LOCKTON, DAVID B.; BERNER, MARK K.; MICHELI, MARK J.; LOWE, DAVID
To: AIRPLAY NETWORK, INC.
Reel/Frame 056176/0234 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 7, 2021
From: AIRPLAY NETWORK, INC.
To: WINVIEW, INC.
Reel/Frame 056176/0272 →
Continuity (10)
Continuation 16403506 · May 4, 2019
Continuation 15985918 · May 22, 2018
Continuation 15639457 · Jun 30, 2017
Continuation 15249162 · Aug 26, 2016
Continuation 14338314 · Jul 22, 2014
Continuation 13681211 · Nov 19, 2012
Division 13403845 · Feb 23, 2012
Continuation 11786992 · Apr 12, 2007
Provisional Application 60791793 · Apr 12, 2006
Related Publication 20210260476A1 · Aug 26, 2021