IP Library Granted Patent US 9,802,126
Granted Patent B2
US 9,802,126 · App. 15/395,822 · Granted Oct 31, 2017

Interactive video game system comprising toys with rewritable memories

Inventors: Paul Reiche (Novato, CA); Ray West (Santa Monica, CA)
Assignee: Activision Publishing, Inc.
A63F13/69A63F13/235A63F13/25A63F13/58
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Quick Facts
Patent No.
US 9,802,126
App. No.
15/395,822
Granted
Oct 31, 2017
Kind
B2
Abstract

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.

Claims (29)

1. A method useful in providing video game play using a video game device, comprising:

providing, by the video game device, video game play in which a virtual game character, controlled by a user using user inputs is representative of a first physical object, the first physical object comprising a base with a first RFID tag, the first RFID tag in communication with the video game device;

presenting to the user, by the video game device, a game play challenge;

receiving, by the video game device, an indication that the user completed the game play challenge;

after receiving the indication that the user completed the game play challenge, storing, by the video game device, information relating to the game play challenge in a second RFID tag of a second physical object in communication with the video game device.

2. The method of claim 1 , wherein the information comprises an identifier.

3. The method of claim 2 , wherein the identifier comprises a numeric identifier.

4. The method of claim 2 , wherein the identifier specifies the video game object.

5. The method of claim 1 , wherein the game play challenge relates to a virtual game object, and the virtual game object is manipulable by the virtual game character.

6. The method of claim 5 , wherein the virtual game character controlled by a user using user inputs may possess the virtual game object.

7. The method of claim 1 , wherein the video game device communicates with the first RFID tag of the first physical object and the second RFID tag of the second physical object through a peripheral device coupled to the video game device.

8. A computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming platform, causing the gaming platform to:

provide video game play in which a virtual game character, controlled by a user using user inputs, is representative of a first physical object, the first physical object comprising a base with a first RFID tag, the first RFID tag in communication with the gaming platform;

present to the user a game play challenge;

receive an indication that the user completed the game play challenge;

after receiving the indication that the user completed the game play challenge, store information relating to the game play challenge in a second RFID tag of a second physical object in communication with the gaming platform.

9. The computer-readable medium of claim 8 , wherein the information comprises an identifier.

10. The computer-readable medium of claim 9 , wherein the identifier comprises a numeric identifier.

11. The computer-readable medium of claim 9 , wherein the identifier specifies the video game object.

12. The computer-readable medium of claim 8 , wherein the virtual game object is manipulable by the virtual game character.

13. The computer-readable medium of claim 8 , wherein the virtual game character controlled by a user using user inputs may possess the virtual game object.

14. The computer-readable medium of claim 8 , wherein the gaming platform communicates with the first RFID tag of the first physical object and the second RFID tag of the second physical object through a peripheral device coupled to the gaming platform.

15. The computer-readable medium of claim 8 , where in the gaming platform is a gaming console.

16. A video game system for providing video game play, the video game system comprising:

a gaming platform comprising one or more physical processors programmed by program instructions that, when executed, cause the gaming platform to:

provide video game play in which a virtual game character, controlled by a user using user inputs, is representative of a first physical object, the first physical object comprising a base with a first RFID tag, the first RFID tag in communication with the gaming platform;

present to the user a game play challenge;

receive an indication that the user completed the game play challenge;

after receiving the indication that the user completed the game play challenge, store information relating to the game play challenge in a second RFID tag of a second physical object in communication with the gaming platform.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 24, 2017
From: REICHE, PAUL; WEST, RAY
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 041068/0219 →
Continuity (4)
Continuation 15293808 · Oct 14, 2016
Continuation 14493215 · Sep 22, 2014
Continuation 13711502 · Dec 11, 2012
Related Publication 20170106288A1 · Apr 20, 2017