IP Library › Granted Patent US 11,998,847
Granted Patent B2
US 11,998,847 · App. 18/318,214 · Granted Jun 4, 2024

Video game with reward based on use of new character

Inventor: Takahiro Otomo (Tokyo, JP)
Assignee: SEGA CORPORATION
A63F13/60A63F13/69A63F13/55
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Quick Facts
Patent No.
US 11,998,847
App. No.
18/318,214
Granted
Jun 4, 2024
Kind
B2
Abstract

A non-transitory computer readable medium stores instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade of the game. The instructions cause a computer to select, based on a user input, a playable character to be used in one quest that is the certain quest, execute the one quest based on a parameter of the playable character, and grant a reward to a player in response to satisfying a clearance condition in the executed one quest. The more new characters that become available as the playable character, the lower an amount of the granted reward.

Claims (14)

1. A non-transitory computer readable medium storing instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the instructions causing a computer to:

select, based on a user input, a playable character to be used in one quest that is the certain quest,

execute the one quest based on a parameter of the playable character, and

grant a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein

the more new characters that become available as the playable character, the lower an amount of the granted reward.

2. The non-transitory computer readable medium according to claim 1 , wherein the playable character is a character that a game manager loans out to the player.

3. The non-transitory computer readable medium according to claim 1 , wherein

the more new characters that become available after a specific time corresponding to the one quest, the lower the amount of the granted reward.

4. An information processing device for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the information processing device comprising:

a central processing unit (CPU) that:

selects, based on a user input, a playable character to be used in one quest that is the certain quest,

executes the one quest based on a parameter of the playable character, and

grants a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein

the more new characters that become available as the playable character, the lower an amount of the granted reward.

Priority Claims (3)
JP 2020-045076 · Mar 16, 2020 · national
JP 2020-045077 · Mar 16, 2020 · national
JP 2020-045078 · Mar 16, 2020 · national
Continuity (3)
Continuation 17945331 · Sep 15, 2022
Continuation PCTJP2021009392 · Mar 9, 2021
Related Publication 20230285861A1 · Sep 14, 2023