Video game with reward based on use of new character
A non-transitory computer readable medium stores instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade of the game. The instructions cause a computer to select, based on a user input, a playable character to be used in one quest that is the certain quest, execute the one quest based on a parameter of the playable character, and grant a reward to a player in response to satisfying a clearance condition in the executed one quest. The more new characters that become available as the playable character, the lower an amount of the granted reward.
1. A non-transitory computer readable medium storing instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the instructions causing a computer to:
select, based on a user input, a playable character to be used in one quest that is the certain quest,
execute the one quest based on a parameter of the playable character, and
grant a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein
the more new characters that become available as the playable character, the lower an amount of the granted reward.
2. The non-transitory computer readable medium according to claim 1 , wherein the playable character is a character that a game manager loans out to the player.
3. The non-transitory computer readable medium according to claim 1 , wherein
the more new characters that become available after a specific time corresponding to the one quest, the lower the amount of the granted reward.
4. An information processing device for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the information processing device comprising:
a central processing unit (CPU) that:
selects, based on a user input, a playable character to be used in one quest that is the certain quest,
executes the one quest based on a parameter of the playable character, and
grants a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein
the more new characters that become available as the playable character, the lower an amount of the granted reward.