IP Library Granted Patent US 12,436,604
Granted Patent B2
US 12,436,604 · App. 18/669,609 · Granted Oct 7, 2025

Game with hand motion control

Inventors: Howard W. Lutnick (New York, NY); Dean P. Alderucci (Westport, CT); Geoffrey M. Gelman (Brooklyn, NY)
Assignee: CFPH, LLC
G06F3/011G06V40/107G07F17/32G07F17/3209A63F2300/1093A63F2300/201A63F2300/204A63F2300/6045
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Quick Facts
Patent No.
US 12,436,604
App. No.
18/669,609
Granted
Oct 7, 2025
Kind
B2
Abstract

In various embodiments, the motion of a wristband is used to control games.

Claims (24)

1. A method of managing a gaming system having light sources at known positions, comprising:

emitting, by the light sources, light in a direction of a first sensor affixed to a limb of one or more of a plurality of players, wherein the light sources identify movements of the first sensor relative to the light sources;

generating first signals corresponding to multi-dimensional movements of the first sensor which represent a plurality of gaming commands;

receiving and transforming the first signals to control, and provide input to, a game of chance executing on a gaming device; and

providing feedback to the first sensor to inform at least one of the plurality of players regarding an outcome of the game of chance.

2. The method of claim 1 , wherein the gaming device receives the first signals from the one or more of the plurality of players, the first signals identifying the one or more of the plurality of players and their use of the gaming device, wherein the gaming device receives the first signals, and requests identity of the one or more of the plurality of players.

3. The method of claim 1 , further comprising the first sensor detecting at least one of pulse, temperature, skin conductivity, skin moisture level, skin electric field, degree or muscle tension, and other biometric signal of the one or more of the plurality of players.

4. The method of claim 1 , further comprising communicating identity of the one or more of the plurality of players between the first sensor and the gaming device to initiate a gaming session.

5. The method of claim 4 , further comprising requesting the one or more of the plurality of players to re-identify and/or confirm identity.

6. The method of claim 1 , wherein the first sensor includes a plurality of modes of operation.

7. An apparatus comprising:

a motion sensor;

an electromagnetic transmitter/receiver;

a haptics transducer for managing a gaming system having light sources at known positions; and

at least one processor configured to control:

emitting, by the light sources, light in a direction of a first sensor affixed to a limb of one or more of a plurality of players, wherein the light sources identify movements of the first sensor relative to the light sources;

generating first signals corresponding to multi-dimensional movements of the first sensor which represent a plurality of gaming commands;

receiving and transforming the first signals to control, and provide input to, a game of chance executing on a gaming device; and

providing feedback to the first sensor to inform at least one of the plurality of players regarding an outcome of the game of chance.

8. The apparatus of claim 7 , wherein the gaming device receives the first signals from the one or more of the plurality of players, the first signals identifying the one or more of the plurality of players and their use of the gaming device, wherein the gaming device receives the first signals, and requests identity of the one or more of the plurality of players.

9. The apparatus of claim 7 , wherein the at least one processor is further configured to enable the first sensor to detect at least one of pulse, temperature, skin conductivity, skin moisture level, skin electric field, degree or muscle tension, and other biometric signal of the one or more of the plurality of players.

10. The apparatus of claim 7 , wherein the at least one processor is further configured to communicate identity of the one or more of the plurality of players between the first sensor and the gaming device to initiate a gaming session.

11. The apparatus of claim 10 , wherein the at least one processor is further configured to request the one or more of the plurality of players to re-identify and/or confirm identity.

12. The apparatus of claim 7 , wherein the first sensor includes a plurality of modes of operation.

Continuity (5)
Continuation 17520793 · Nov 8, 2021
Continuation 16592120 · Oct 3, 2019
Continuation 15131991 · Apr 18, 2016
Continuation 11754944 · May 29, 2007
Related Publication 20240302893A1 · Sep 12, 2024
References Cited (6)
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