IP Library › Granted Patent US 9,799,164
Granted Patent B2
US 9,799,164 · App. 15/234,744 · Granted Oct 24, 2017

Systems and methods for determining a level of reward

Inventors: Jay S. Walker (Ridgefield, CT); Geoffrey M. Gelman (Brooklyn, NY); James A. Jorasch (New York, NY); Stephen C. Tulley (Monroe, CT); Steven M. Santisi (Ridgefiled, CT); Daniel E. Tedesco (Shelton, CT); Magdalena M. Fincham (Ridgefield, CT)
Assignee: IGT
G07F17/3244G07F17/3209G07F17/3211G07F17/3225G07F17/3255
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Quick Facts
Patent No.
US 9,799,164
App. No.
15/234,744
Filed
Aug 11, 2016
Granted
Oct 24, 2017
Kind
B2
Examiner
AHMED, MASUD
Art Unit
3717
USPC
463/29
Abstract

A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited.

Claims (92)

1. A gaming system comprising:

at least one display device;

at least one input device;

at least one processor; and

at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to:

associate a first rate of earning loyalty points with a player,

in association with a first play of a game which occurs when the player is associated with the first rate of earning loyalty points:

randomly determine a first game outcome,

cause the at least one display device to display the randomly determined first game outcome,

determine any award associated with the displayed first game outcome,

cause the at least one display device to display any determined award associated with the displayed first game outcome,

determine any loyalty points based, at least in part, on the first rate of earning loyalty points, and

cause any determined loyalty points to be accumulated,

enable the player to purchase a second, different rate of earning loyalty points, and

if the player purchases the second, different rate of earning loyalty points:

associate the second, different rate of earning loyalty points with the player,

in association with a second play of the game which occurs when the player is associated with the second, different rate of earning loyalty points:

randomly determine a second game outcome,

cause the at least one display device to display the randomly determined second game outcome,

determine any award associated with the displayed second game outcome,

cause the at least one display device to display any determined award associated with the displayed second game outcome,

determine any loyalty points based, at least in part, on the second, different rate of earning loyalty points, and

cause any determined loyalty points to be accumulated.

2. The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to enable the player to purchase one of a plurality of different rates of earning loyalty points.

3. The gaming system of claim 1 , wherein a first purchase amount is associated with a first second rate of earning loyalty points and a second, higher purchase amount is associated with a second, higher second rate of earning loyalty points.

4. The gaming system of claim 1 , wherein the determinations of any loyalty points occur independent of at least one of: any player activity and any of the outcomes determined in association with any of the plays of any of the games.

5. The gaming system of claim 1 , wherein the determinations of any loyalty points occur based on at least one: at least one player activity, and at least one of the outcomes determined in association with at least one of the plays of at least one of the games.

6. The gaming system of claim 1 , wherein the first play of the game and the second play of the game are part of a gaming session.

7. The gaming system of claim 1 , which includes a housing, and a plurality of input devices supported by the housing, said plurality of input devices including an acceptor, and a cashout device, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to operate with the plurality of input devices to: responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received via the cashout device, cause an initiation of any payout associated with the credit balance.

8. The gaming system of claim 1 , wherein at least one of any determined awards is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, and a quantity of loyalty points.

9. A gaming system server comprising:

at least one processor; and

at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to:

associate a first rate of earning loyalty points with a player,

in association with a first play of a game which occurs when the player is associated with the first rate of earning loyalty points:

randomly determine a first game outcome,

cause at least one display device to display the randomly determined first game outcome,

determine any award associated with the displayed first game outcome,

cause the at least one display device to display any determined award associated with the displayed first game outcome,

determine any loyalty points based, at least in part, on the first rate of earning loyalty points, and

cause any determined loyalty points to be accumulated,

receive data associated with a player purchase of a second, different rate of earning loyalty points, and

if the player purchases the second, different rate of earning loyalty points:

associate the second, different rate of earning loyalty points with the player,

in association with a second play of the game which occurs when the player is associated with the second, different rate of earning loyalty points:

randomly determine a second game outcome,

cause the at least one display device to display the randomly determined second game outcome,

determine any award associated with the displayed second game outcome,

cause the at least one display device to display any determined award associated with the displayed second game outcome,

determine any loyalty points based, at least in part, on the second, different rate of earning loyalty points, and

cause any determined loyalty points to be accumulated.

10. The gaming system server of claim 9 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to receive data associated with the player purchase of one of a plurality of different rates of earning loyalty points.

11. The gaming system server of claim 9 , wherein a first purchase amount is associated with a first second rate of earning loyalty points and a second, higher purchase amount is associated with a second, higher second rate of earning loyalty points.

12. The gaming system server of claim 9 , wherein the determinations of any loyalty points occur independent of at least one of: any player activity and any of the outcomes determined in association with any of the plays of any of the games.

13. The gaming system server of claim 9 , wherein the determinations of any loyalty points occur based on at least one: at least one player activity, and at least one of the outcomes determined in association with at least one of the plays of at least one of the games.

14. The gaming system server of claim 9 , wherein the first play of the game and the second play of the game are part of a gaming session.

15. The gaming system server of claim 9 , wherein a credit balance is increasable based on any award associated with the displayed first game outcome, the credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device.

16. The gaming system server of claim 9 , wherein at least one of any determined awards is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, and a quantity of loyalty points.

17. The gaming system server of claim 9 , wherein the at least one display device comprises a display device of a mobile device.

18. A method of operating a gaming system, said method comprising:

associating a first rate of earning loyalty points with a player,

in association with a first play of a game which occurs when the player is associated with the first rate of earning loyalty points:

randomly determining, by at least one processor, a first game outcome,

causing a display, by at least one display device, of the randomly determined first game outcome,

determining, by the at least one processor, any award associated with the displayed first game outcome,

causing a display, by the at least one display device, of any determined award associated with the displayed first game outcome,

determining any loyalty points based, at least in part, on the first rate of earning loyalty points, and

causing any determined loyalty points to be accumulated,

enabling the player to purchase a second, different rate of earning loyalty points, and

responsive to the player purchasing the second, different rate of earning loyalty points:

associating the second, different rate of earning loyalty points with the player,

in association with a second play of the game which occurs when the player is associated with the second, different rate of earning loyalty points:

randomly determining, by the at least one processor, a second game outcome,

causing a display, by the at least one display device, of the randomly determined second game outcome,

determining, by the at least one processor, any award associated with the displayed second game outcome,

causing a display, by the at least one display device, any determined award associated with the displayed second game outcome,

determining any loyalty points based, at least in part, on the second, different rate of earning loyalty points, and

causing any determined loyalty points to be accumulated.

19. The method of claim 18 , which includes enabling the player to purchase one of a plurality of different rates of earning loyalty points.

20. The method of claim 18 , wherein a first purchase amount is associated with a first second rate of earning loyalty points and a second, higher purchase amount is associated with a second, higher second rate of earning loyalty points.

21. The method of claim 18 , wherein the determinations of any loyalty points occur independent of at least one of: any player activity and any of the outcomes determined in association with any of the plays of any of the games.

22. The method of claim 18 , wherein the determinations of any loyalty points occur based on at least one: at least one player activity, and at least one of the outcomes determined in association with at least one of the plays of at least one of the games.

23. The method of claim 18 , wherein the first play of the game and the second play of the game are part of a gaming session.

24. The method of claim 18 , wherein a credit balance is increasable based on any award associated with the displayed first game outcome, the credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device.

25. The method of claim 18 , wherein at least one of any determined awards is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, and a quantity of loyalty points.

26. The method of claim 18 , which is operated through a data network.

27. The method of claim 26 , wherein the data network is an internet.

28. The gaming system server of claim 17 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to communicate with the mobile device over a wireless network.

29. The gaming system server of claim 17 , wherein the mobile device comprises a cellular device.

30. The method of claim 18 , wherein the at least one display device comprises a display device of a mobile device.

31. The method of claim 30 , further comprising communicating, by the at least one processor, with the mobile device over a wireless network.

32. The method of claim 30 , wherein the mobile device comprises a cellular device.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 19, 2016
From: WALKER DIGITAL, LLC
To: IGT
Reel/Frame 039753/0925 →
Continuity (8)
Continuation 14937405 · Nov 10, 2015
Continuation 14676335 · Apr 1, 2015
Continuation 14085495 · Nov 20, 2013
Continuation 13352008 · Jan 17, 2012
Continuation 12824787 · Jun 28, 2010
Continuation 10968342 · Oct 18, 2004
Provisional Application 60512592 · Oct 17, 2003
Related Publication 20160351013A1 · Dec 1, 2016